Player Matchup

Grover
Grover
AntoG6
Grover
Level 56
Champion Stats
25W - 38L
1,483 SR
Queue Stats
87W - 109L
1,426 Elo+
Party 1
Fernando
Fernando
LS11FAN14
Fernando
Level 260
Champion Stats
48W - 24L
1,743 SR
Queue Stats
381W - 365L
1,562 Elo+
Party 1
Reprehensible
Unknown
Level 838
Champion Stats
18W - 18L
1,462 SR
Queue Stats
488W - 469L
1,560 Elo+
Solo
Bomb King
Bomb King
RomFirst
Bomb King
Level 289
Champion Stats
6W - 5L
1,485 SR
Queue Stats
68W - 77L
1,497 Elo+
Solo
Vora
Vora
happyPandaBear
Vora
Level 192
Champion Stats
13W - 13L
1,527 SR
Queue Stats
124W - 144L
1,517 Elo+
Solo
Team Averages
Level 327
1,540 SR
1,512 Elo+

VS

Team Averages
Level 190
1,589 SR
1,493 Elo+
Evie
Evie
Gregosupp3
Evie
Level 252
Champion Stats
2W - 3L
1,667 SR
Queue Stats
14W - 19L
1,476 Elo+
Party 2
Kinessa
Kinessa
Karmanega
Kinessa
Level 118
Champion Stats
11W - 24L
1,443 SR
Queue Stats
552W - 551L
1,472 Elo+
Solo
Khan
Khan
Legolas662
Khan
Level 251
Champion Stats
4W - 3L
1,733 SR
Queue Stats
41W - 39L
1,538 Elo+
Party 2
Octavia
Octavia
elizisi
Octavia
Level 52
Champion Stats
1W - 2L
1,605 SR
Queue Stats
18W - 28L
1,453 Elo+
Solo
Grohk
Grohk
qwertyrules
Grohk
Level 276
Champion Stats
21W - 27L
1,498 SR
Queue Stats
1,045W - 1,054L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
AntoG6
Grover
21
0 / 6 / 18
2,762
345
8,965
37,073
2,600
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Fernando
LS11FAN14
Fernando
59
9 / 2 / 9
2,863
358
39,708
55,845
35,680
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
7 / 3 / 9
2,409
301
42,353
18,694
0

Level 5

Level 2

Level 2

Level 4

Level 2

Level 1

Bomb King
RomFirst
Bomb King
46
10 / 7 / 8
2,448
306
52,016
28,075
0
Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 3.2s.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Explosive Entrance

Explosive Entrance

Poppy Bomb

Heal for 300 after using Poppy Bomb.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's Court

King's Court

Detonate

Heal for 60 for each Sticky Bomb you Detonate.

Level 4

Accelerant

Accelerant

Grumpy Bomb

Reduces the time it takes for Grumpy Bomb to explode by 40%.

Level 1

48
9 / 9 / 4
2,276
285
34,455
27,886
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
10 / 4 / 6
1,817
227
34,841
27,313
0
Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Frigid Field

Frigid Field

Ice Block

Heal for 300 every 1s while Ice Block is active.

Level 5

Impact

Impact

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Teleport

Teleport

Blink

Increase the distance traveled by Blink by 18%.

Level 3

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Kinessa
Karmanega
Kinessa
46
0 / 10 / 8
1,319
165
28,236
26,332
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 100%.

Level 5

Headstrong

Headstrong

Armor

Increase your maximum Health by 50.

Level 1

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 3.5999999999999996s.

Level 3

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 5.

Level 5

Well-Stocked

Well-Stocked

Oppressor Mine

Activating Oppressor Mine generates 3 Ammo.

Level 1

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

50
5 / 6 / 5
1,770
221
22,608
64,804
22,310
Close and Personal

Close and Personal

Commander's Grab

Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.

Level 5

Martial Law

Martial Law

Commander's Grab

Generate 5 Ammo after activating Commander's Grab.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 300.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.7999999999999998s.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Vortex Grip

Vortex Grip

Commander's Grab

Targets hit by Commander's Grab are Stunned for an additional 1.4s.

Level 1

Octavia
elizisi
Octavia
46
8 / 8 / 6
1,847
231
48,262
26,608
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

55
4 / 7 / 11
1,751
219
33,626
32,440
0
Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 40%.

Level 4

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.4s.

Level 2

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 30%.

Level 3

Electrostatic

Electrostatic

Weapon

Increase your Ammo regeneration speed by 48%.

Level 4

Spirit's Domain

Spirit's Domain

Weapon

Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 40s
Objective Time
2m 22s
83
Kill Participation
63
35
Kills
27
27
Deaths
35
48
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Grover
AntoG6
Grover
0
6
18
1.5
L
10
4
6
3.25
L
Kinessa
Karmanega
Kinessa
0
10
8
0.4
W
Fernando
LS11FAN14
Fernando
9
2
9
6.75
L
5
6
5
1.25
W
7
3
9
3.83
W
Bomb King
RomFirst
Bomb King
10
7
8
2
L
Octavia
elizisi
Octavia
8
8
6
1.38
W
9
9
4
1.22
L
4
7
11
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

177,497
Damage
167,573
167,573
Taken
177,497
38,280
Shielding
22,310
99,514
Healing
85,538
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Grover
AntoG6
Grover
8,965
7,690
55,719
22,653
37,073
2,600
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
34,841
31,009
0
11,262
27,313
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Kinessa
Karmanega
Kinessa
28,236
9,758
0
916
26,332
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Fernando
LS11FAN14
Fernando
39,708
31,011
0
2,732
55,845
35,680
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
22,608
18,162
10,807
11,411
64,804
22,310
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
42,353
32,170
0
3,680
18,694
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Bomb King
RomFirst
Bomb King
52,016
42,738
0
7,903
28,075
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Octavia
elizisi
Octavia
48,262
43,966
12
6,114
26,608
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
34,455
18,753
0
6,827
27,886
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
33,626
24,724
34,047
10,969
32,440
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Damage Done by Role

Damage Taken by Role