Player Matchup

Androxus
Androxus
Gold I
Azsebas_12
Androxus
Gold I
Level 584
Champion Stats
28W - 37L
1,495 SR
Queue Stats
460W - 440L
1,542 Elo+
Party 1
Dredge
Dredge
Gold IV
I 4M FER
Dredge
Gold IV
Level 518
Champion Stats
2W - 7L
1,493 SR
Queue Stats
284W - 292L
1,446 Elo+
Solo
Azaan
Azaan
Gold IV
NECROD3MENCE
Azaan
Gold IV
Level 389
Champion Stats
254W - 210L
1,651 SR
Queue Stats
926W - 949L
1,501 Elo+
Solo
Grover
Grover
Qualifying
TheFireDragon10
Grover
Qualifying
Level 173
Champion Stats
3W - 0L
1,500 SR
Queue Stats
62W - 81L
1,691 Elo+
Solo
Inara
Inara
Platinum III
detroxX2133
Inara
Platinum III
Level 999
Champion Stats
12W - 7L
1,724 SR
Queue Stats
58W - 47L
1,643 Elo+
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 533
1,573 SR
1,564 Elo+

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 424
1,623 SR
1,548 Elo+
Saati
Saati
Platinum IV
CookieGuy1011
Saati
Platinum IV
Level 92
Champion Stats
10W - 6L
1,607 SR
Queue Stats
148W - 129L
1,595 Elo+
Solo
Koga
Koga
Platinum V
SimonKagwaNjala
Koga
Platinum V
Level 101
Champion Stats
12W - 7L
1,686 SR
Queue Stats
220W - 206L
1,536 Elo+
Party 3
Grohk
Grohk
Gold II
Tiziel
Grohk
Gold II
Level 206
Champion Stats
7W - 7L
1,581 SR
Queue Stats
760W - 749L
1,552 Elo+
Party 3
Fernando
Fernando
Gold III
ValeriaCF
Fernando
Gold III
Level 806
Champion Stats
54W - 47L
1,668 SR
Queue Stats
137W - 137L
1,516 Elo+
Party 2
Barik
Barik
Platinum II
luisochoa78
Barik
Platinum II
Level 913
Champion Stats
267W - 363L
1,571 SR
Queue Stats
1,492W - 1,428L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Azsebas_12
Androxus
57
6 / 4 / 13
2,288
191
56,082
40,986
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Power of the Abyss

Power of the Abyss

Reversal

Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.

Level 4

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Dredge
I 4M FER
Dredge
59
12 / 3 / 5
2,440
203
52,704
25,997
2,144
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

57
14 / 5 / 7
2,754
230
70,367
83,397
21,878
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 750.

Level 5

Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 30%.

Level 3

Indignation

Indignation

Reduce the Cooldown of Conviction by 1.2000000000000002s.

Level 3

Piety

Piety

Heal for 150 after activating Conviction.

Level 2

Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

57
4 / 5 / 28
3,101
258
38,086
58,477
4,008
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 24% for 4s after using Blossom.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 20%.

Level 2

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

58
7 / 6 / 15
2,585
215
51,527
73,666
13,345
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Caretaker

Caretaker

Warder's Field

Heal for 66 every 1s while standing in Warder's Field.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bans
Vatu
Team 1 Score

4

VS

Team 2 Score

2

Bans
SkyeBetty la Bomba
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
11 / 7 / 2
3,252
271
106,960
35,100
0
Taste Maker

Taste Maker

Increase your Movement Speed by 5% for 4s after getting a Killing Blow or Elimination.

Level 1

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Plated Leggings

Plated Leggings

Reduce Damage taken by 3% for 1.5s after using Blast Back.

Level 1

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

35
6 / 11 / 5
2,677
223
56,266
47,043
0
Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Grohk
Tiziel
Grohk
21
2 / 10 / 9
2,787
232
27,640
46,540
0
Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 75%.

Level 5

Haunting

Haunting

Ghost Walk

Reduce the Cooldown of Ghost Walk by 1.2s.

Level 2

Gale

Gale

Ghost Walk

Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.

Level 5

Crackle

Crackle

Healing Totem

Increase the duration of Healing Totem by 0.2s.

Level 1

Totemic Ward

Totemic Ward

Healing Totem

Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)

Level 1

Fernando
ValeriaCF
Fernando
59
2 / 7 / 8
2,807
234
60,994
82,597
61,259
Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 600-Health Shield for 3s after you use Charge.

Level 4

Pyre

Pyre

Weapon

Increase your maximum Ammo by 15.

Level 1

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
2 / 8 / 7
2,796
233
30,663
57,486
96,225
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 20%.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 20s
Objective Time
6m 14s
111
Kill Participation
54
43
Kills
23
23
Deaths
43
68
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Androxus
Azsebas_12
Androxus
6
4
13
3.13
L
11
7
2
1.71
W
Dredge
I 4M FER
Dredge
12
3
5
4.83
W
14
5
7
3.5
L
6
11
5
0.77
W
4
5
28
3.6
L
Grohk
Tiziel
Grohk
2
10
9
0.65
L
Fernando
ValeriaCF
Fernando
2
7
8
0.86
W
7
6
15
2.42
L
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

268,766
Damage
282,523
282,523
Taken
268,766
41,375
Shielding
157,484
183,529
Healing
130,706
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Androxus
Azsebas_12
Androxus
56,082
48,414
0
10,193
40,986
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
106,960
89,065
0
3,759
35,100
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Dredge
I 4M FER
Dredge
52,704
30,041
0
4,403
25,997
2,144
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
70,367
52,798
0
7,783
83,397
21,878
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
56,266
48,671
0
12,081
47,043
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
38,086
30,181
97,886
46,763
58,477
4,008
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Grohk
Tiziel
Grohk
27,640
15,230
66,510
24,435
46,540
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
ValeriaCF
Fernando
60,994
41,796
0
16,110
82,597
61,259
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
51,527
43,054
0
16,501
73,666
13,345
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
30,663
30,663
0
7,811
57,486
96,225
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role