Player Matchup

Saati
Saati
Diamond IV
BaItika9
Saati
Diamond IV
Level 860
Champion Stats
2W - 4L
1,475 SR
Queue Stats
277W - 240L
1,619 Elo+
Solo
Tiberius
Tiberius
Diamond II
NERK0D
Tiberius
Diamond II
Level 727
Champion Stats
385W - 332L
1,653 SR
Queue Stats
1,056W - 1,019L
1,649 Elo+
Party 1
Azaan
Azaan
Diamond III
Shdau
Azaan
Diamond III
Level 414
Champion Stats
45W - 37L
1,672 SR
Queue Stats
660W - 629L
1,681 Elo+
Solo
Ying
Ying
Gold III
tonyfunk38
Ying
Gold III
Level 678
Champion Stats
36W - 24L
1,681 SR
Queue Stats
177W - 153L
1,565 Elo+
Solo
Androxus
Androxus
Diamond II
ÑORVEL
Androxus
Diamond II
Level 999
Champion Stats
124W - 140L
1,651 SR
Queue Stats
1,420W - 1,357L
1,647 Elo+
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 736
1,627 SR
1,632 Elo+

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 679
1,690 SR
1,645 Elo+
Tyra
Tyra
Platinum II
Afghanipulaw
Tyra
Platinum II
Level 449
Champion Stats
10W - 9L
1,798 SR
Queue Stats
494W - 457L
1,605 Elo+
Solo
Inara
Inara
Diamond II
BiasWreckerJisoo
Inara
Diamond II
Level 999
Champion Stats
282W - 254L
1,731 SR
Queue Stats
953W - 899L
1,724 Elo+
Party 2
Khan
Khan
Diamond V
N1MREA
Khan
Diamond V
Level 528
Champion Stats
15W - 16L
1,597 SR
Queue Stats
1,191W - 1,168L
1,603 Elo+
Party 2
Zhin
Zhin
Diamond III
NikoTini
Zhin
Diamond III
Level 980
Champion Stats
163W - 127L
1,706 SR
Queue Stats
560W - 531L
1,659 Elo+
Solo
Mal'Damba
Mal'Damba
Platinum I
kovalova
Mal'Damba
Platinum I
Level 441
Champion Stats
15W - 15L
1,615 SR
Queue Stats
486W - 417L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
BaItika9
Saati
56
7 / 7 / 12
2,756
276
65,469
43,445
0
Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Hide

Hide

Increase the duration of Saati's invisibility by 0.25s after deployment of Dead Ringer.

Level 2

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 9% for 2.5s after Ricochet is deployed.

Level 3

Taste Maker

Taste Maker

Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Tiberius
NERK0D
Tiberius
56
12 / 8 / 10
3,332
333
102,600
51,806
0
Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Azaan
Shdau
Azaan
51
8 / 3 / 17
3,122
312
69,336
94,065
18,495
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 12%.

Level 2

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 300.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

57
0 / 3 / 23
3,309
331
9,588
25,530
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Androxus
ÑORVEL
Androxus
58
17 / 4 / 14
3,655
366
91,396
48,393
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Featherweight

Featherweight

Armor

Heal for 250 every 1s while drifting.

Level 5

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Bans
TorvaldCaspian
Team 1 Score

4

VS

Team 2 Score

0

Bans
Nyx
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
4 / 11 / 7
2,078
208
59,714
49,342
0
Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 1.7999999999999998s.

Level 3

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 5% while Hunter's Mark is active.

Level 1

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

58
6 / 11 / 13
2,682
268
67,176
107,467
8,486
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Khan
N1MREA
Khan
59
3 / 10 / 9
2,116
212
31,643
98,382
21,851
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 150.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Hold the Line!

Hold the Line!

Battle Shout

Heal for an additional 400 after activating Battle Shout.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Zhin
50
10 / 7 / 9
2,505
251
79,283
58,443
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 42% after getting an Elimination.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Mal'Damba
kovalova
Mal'Damba
51
2 / 5 / 20
2,817
282
25,423
24,755
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 200.

Level 4

Eerie Presence

Eerie Presence

Mending Spirits

Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.

Level 5

Swift Spirits

Swift Spirits

Mending Spirits

Increase the Movement Speed of allies affected by Mending Spirits by 5%.

Level 1

Liminal Passage

Liminal Passage

Slither

Increase the travel distance of Slither by 10%.

Level 1

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Match Insights

Player Kills, Deaths, and Assists

6m 7s
Objective Time
2m 23s
120
Kill Participation
83
44
Kills
25
25
Deaths
44
76
Assists
58
Player
Kills
Deaths
Assists
KDA
L
4
11
7
0.68
W
Saati
BaItika9
Saati
7
7
12
1.86
L
6
11
13
1.14
L
Khan
N1MREA
Khan
3
10
9
0.75
W
Tiberius
NERK0D
Tiberius
12
8
10
2.13
L
Zhin
10
7
9
2.07
W
Azaan
Shdau
Azaan
8
3
17
5.5
L
Mal'Damba
kovalova
Mal'Damba
2
5
20
2.4
W
0
3
23
3.83
W
Androxus
ÑORVEL
Androxus
17
4
14
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

338,389
Damage
263,239
263,239
Taken
338,389
18,495
Shielding
30,337
186,819
Healing
173,881
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
59,714
41,261
0
887
49,342
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Saati
BaItika9
Saati
65,469
58,028
0
1,306
43,445
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
67,176
57,667
0
13,296
107,467
8,486
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Khan
N1MREA
Khan
31,643
28,460
9,755
29,487
98,382
21,851
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Tiberius
NERK0D
Tiberius
102,600
68,016
0
10,204
51,806
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Zhin
79,283
70,979
0
1,056
58,443
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Azaan
Shdau
Azaan
69,336
58,157
0
25,959
94,065
18,495
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Mal'Damba
kovalova
Mal'Damba
25,423
9,336
114,196
5,204
24,755
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
9,588
9,588
118,831
18,447
25,530
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Androxus
ÑORVEL
Androxus
91,396
79,775
0
12,072
48,393
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role