Player Matchup

Fernando
Fernando
AofHearts
Fernando
Level 73
Champion Stats
3W - 1L
1,692 SR
Queue Stats
90W - 93L
1,606 Elo+
Solo
Dredge
Dredge
Grim202
Dredge
Level 211
Champion Stats
22W - 24L
1,514 SR
Queue Stats
471W - 465L
1,517 Elo+
Solo
Koga
Koga
Jivanpatrick
Koga
Level 223
Champion Stats
73W - 51L
1,608 SR
Queue Stats
477W - 533L
1,551 Elo+
Solo
Ying
Ying
murshedftw
Ying
Level 54
Champion Stats
3W - 2L
1,500 SR
Queue Stats
7W - 12L
1,316 Elo+
Solo
Buck
Buck
naeeeeee
Buck
Level 999
Champion Stats
41W - 45L
1,535 SR
Queue Stats
1,890W - 1,851L
1,557 Elo+
Solo
Team Averages
Level 312
1,570 SR
1,509 Elo+

VS

Team Averages
Level 200
1,598 SR
1,579 Elo+
Cassie
Cassie
Boatzy
Cassie
Level 32
Champion Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,676 Elo+
Solo
Sha Lin
Sha Lin
RaMPaGeIWAL
Sha Lin
Level 50
Champion Stats
1W - 1L
1,498 SR
Queue Stats
22W - 33L
1,566 Elo+
Solo
Khan
Khan
X1GAURTH
Khan
Level 31
Champion Stats
3W - 3L
1,846 SR
Queue Stats
22W - 25L
1,499 Elo+
Solo
Ying
Ying
starastray
Ying
Level 100
Champion Stats
78W - 81L
1,651 SR
Queue Stats
361W - 365L
1,596 Elo+
Solo
Androxus
Androxus
夕陽无限好只是近黄昏
Androxus
Level 785
Champion Stats
45W - 57L
1,493 SR
Queue Stats
1,323W - 1,263L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
AofHearts
Fernando
36
1 / 1 / 10
2,337
260
17,185
35,422
33,266
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Dredge
Grim202
Dredge
59
3 / 2 / 6
2,174
242
43,042
21,173
985
Crow's Nest

Crow's Nest

Broadside

Hitting yourself with Broadside now applies a Knockback of 300.

Level 2

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

49
12 / 4 / 4
2,393
266
47,525
29,654
0
Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 8%.

Level 2

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 40%.

Level 4

Wind's Embrace

Wind's Embrace

Agility

Heal for 80 every 1s while Agility is active.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

39
5 / 3 / 10
2,203
245
26,501
15,274
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Buck
59
5 / 3 / 7
2,119
235
26,296
23,985
0
Bully

Bully

Net Shot

Gain 60% Lifesteal against targets Slowed by Net Shot.

Level 5

Tangled

Tangled

Net Shot

Increase the duration of Net Shot's Slow by 0.6s.

Level 2

Leg Day

Leg Day

Heroic Leap

Increase the jump strength of Heroic Leap by 5%.

Level 1

Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 2s.

Level 2

Concussion

Concussion

Net Shot

Reduce the Cooldown of Net Shot by 5s.

Level 5

Ensnare

Ensnare

Net Shot

Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Boatzy
Cassie
23
3 / 6 / 4
1,840
204
33,751
31,713
0
Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

Sha Lin
RaMPaGeIWAL
Sha Lin
27
1 / 8 / 2
1,623
180
33,576
32,634
0
Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 10% when you get an Elimination.

Level 1

Swagger

Swagger

Armor

Increase your maximum Health by 100.

Level 2

Windwall

Windwall

Rapid Shot

Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.

Level 3

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

Khan
27
2 / 6 / 0
1,838
204
10,479
61,457
82,649
Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 24%.

Level 4

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 24% while your Bulwark is active.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

45
1 / 2 / 7
1,844
205
4,986
11,573
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

59
6 / 5 / 2
1,887
210
42,716
23,172
0
Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 40% for 3s after activating Nether Step.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 37s
Objective Time
3m 0s
63
Kill Participation
28
26
Kills
13
13
Deaths
27
37
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Fernando
AofHearts
Fernando
1
1
10
6
L
Cassie
Boatzy
Cassie
3
6
4
0.83
W
Dredge
Grim202
Dredge
3
2
6
3
W
12
4
4
3.5
L
Sha Lin
RaMPaGeIWAL
Sha Lin
1
8
2
0.25
L
Khan
2
6
0
0.33
W
5
3
10
3.33
W
Buck
5
3
7
2.83
L
1
2
7
2.25
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

160,549
Damage
125,508
125,508
Taken
160,549
34,251
Shielding
82,649
90,127
Healing
83,483
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
AofHearts
Fernando
17,185
10,193
0
16,734
35,422
33,266
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
Cassie
Boatzy
Cassie
33,751
30,945
0
1,884
31,713
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Dredge
Grim202
Dredge
43,042
30,179
0
10,523
21,173
985
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
47,525
45,040
0
12,224
29,654
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Sha Lin
RaMPaGeIWAL
Sha Lin
33,576
33,576
0
1,099
32,634
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Khan
10,479
8,666
0
8,683
61,457
82,649
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
26,501
25,561
32,492
7,643
15,274
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Buck
26,296
25,296
0
10,511
23,985
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
4,986
4,986
60,216
7,173
11,573
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
42,716
33,501
0
4,428
23,172
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role