Player Matchup
VS
Match Stats
The Maw's Embrace
Weapon
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Level 3
New Purpose
Armor
Increase your maximum Health by 200.
Level 4
A Broken Path
Dark Siphon
Increase the Healing received from Dark Siphon by 200 health.
Level 4
A Change of Faith
Dark Siphon
Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.
Level 3
Crimson Ascent
Dark Siphon
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Level 1
Unyielding Pressure
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
Level 1
Rolling Stones
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Standing Stones
Warder's Field
Reduce the Cooldown of Warder's Field by 4s.
Level 4
Geomancer
Earthen Guard
Reduce the Cooldown of Earthen Guard by 2s.
Level 4
Steadfast
Armor
Increase your maximum Health by 300.
Level 2
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Mother's Grace
Earthen Guard
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
Level 1
Fade to Black
Restore Soul
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Level 5
Essence Rip
Rend Soul
Increase the Healing done by Rend Soul by 24%.
Level 3
Nether Siphon
Shadow Travel
Heal for 150 every 1s while using Shadow Travel.
Level 3
Spirit Leech
Restore Soul
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Level 2
Blood Pact
Restore Soul
Heal for 140 every 1s while channeling Restore Soul.
Level 2
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Solemn Watch
Increase the distance traveled by Conviction by 30%.
Level 5
Eternal Strife
Using an ability above Ire threshold Heals you for 75.
Level 1
Gathering Power
Heal for 140 for each enemy hit with Reckoning.
Level 2
Grim Deliverance
Heal for 25 for every percentage point of Ire consumed by abilities.
Level 5
Tools of Salvation
Increase your maximum Health by 300.
Level 2
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Beast-Slayer
Armor
Gain a 250-Health Shield for 3s after falling to or below 50% Health.
Level 5
Charisma
Armor
Increase your maximum Health by 150.
Level 3
Test of Strength
Combat Trance
Heal for 45 every 1s while Combat Trance is active.
Level 1
Primal Haste
Combat Trance
Gain a 180-Health Shield for 4s after activating Combat Trance.
Level 3
Bragging Rights
Weapon
Hitting enemies with Bladed Chakrams Heals you for 45.
Level 3
Predatory Instincts
Weapon
Bladed Chakrams are able to bounce 2 additional times before disappearing.
Level 1
Amplitude
Oppressor Mine
Increase the range of Oppressor Mine beams by 100%.
Level 5
Prodigy
Sniper Mode
Increase your Movement Speed while in Sniper Mode by 50%.
Level 2
Well-Stocked
Oppressor Mine
Activating Oppressor Mine generates 3 Ammo.
Level 1
Restore
Transporter
Heal for 24% of your maximum Health after Teleporting with Transporter.
Level 4
Octoppressor
Oppressor Mine
Increase the number of targets affected by Oppressor Mines by 3.
Level 3
Reposition
Transporter
Using Transporter instantly Teleports you to its target location.
Level 1
Heartless
Armor
Increase your Movement Speed by 24% for 4s after getting an Elimination.
Level 4
Footwork
Counter
Increase your Movement Speed by 20% for 3s after activating Counter.
Level 2
Blade Dancer
Whirl
Increase the travel distance of Whirl by 8%.
Level 1
Viciousness
Counter
Reduce the Cooldown of Counter by 45% after successfully hitting an enemy with Counter.
Level 3
Fan the Flames
Billow
Reduce the Cooldown of Billow by 70% after getting an Elimination.
Level 5
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Sure Shot
Increase your Ultimate charge rate by 6%.
Level 2
Designer Armor
Increase your maximum Health by 40.
Level 1
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Aggressive Tip
Increase the projectile speed of Ricochet by 40%.
Level 4
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Relativity
Astral Mark
Heal for 120 every 1s for 10s after applying Astral Mark.
Level 3
Falling Star
Void Grip
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Level 1
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.6s.
Level 4
Lightyears
Astral Mark
Increase the range of Astral Mark by 12%.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.6s.
Level 4
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Hellish Lodestones
Ignition
Reduce your damage taken by 12% for 3s after activating Ignition.
Level 4
Sinister Allies
Armor
Increase your maximum Health by 150.
Level 1
Harbinger
Soul Harvest
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Level 4
Void Lord
Soul Harvest
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Level 4
Subjugation
Juggernaut
Increase the distance traveled by Juggernaut by 16%.
Level 2
Enforcer
Juggernaut
Reduce your damage taken by 40% while using Juggernaut.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Bulldozer
Weapon
Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.