Player Matchup

Mal'Damba
Mal'Damba
CynicPsychotic
Mal'Damba
Level 284
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,394 Elo+
Solo
Skye
Skye
Jorgemiguelider
Skye
Level 66
Champion Stats
2W - 2L
1,290 SR
Queue Stats
23W - 26L
1,515 Elo+
Solo
Octavia
Octavia
MrDoc2u
Octavia
Level 284
Champion Stats
76W - 76L
1,616 SR
Queue Stats
134W - 139L
1,576 Elo+
Solo
Saati
Saati
Reapercus
Saati
Level 190
Champion Stats
0W - 1L
1,733 SR
Queue Stats
12W - 12L
1,535 Elo+
Solo
Atlas
Atlas
kvitekk
Atlas
Level 720
Champion Stats
1W - 2L
1,645 SR
Queue Stats
30W - 29L
1,472 Elo+
Solo
Team Averages
Level 309
1,557 SR
1,498 Elo+

VS

Team Averages
Level 90
1,497 SR
1,445 Elo+
Vatu
Vatu
Deciphertheepic
Vatu
Level 41
Champion Stats
44W - 75L
1,441 SR
Queue Stats
133W - 161L
1,415 Elo+
Solo
Willo
Willo
MissusAdventure
Willo
Level 111
Champion Stats
5W - 2L
1,456 SR
Queue Stats
91W - 80L
1,576 Elo+
Solo
Rei
Rei
RyanInTO
Rei
Level 159
Champion Stats
33W - 30L
1,590 SR
Queue Stats
725W - 733L
1,514 Elo+
Solo
Barik
Barik
dabestbomb21
Barik
Level 28
Champion Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,293 Elo+
Solo
Octavia
Octavia
kalers92
Octavia
Level 113
Champion Stats
1W - 2L
1,500 SR
Queue Stats
655W - 597L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Mal'Damba
CynicPsychotic
Mal'Damba
53
0 / 7 / 3
1,096
157
1,425
33,700
0
Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 8% Lifesteal.

Level 1

Ritual Magic

Ritual Magic

Mending Spirits

Heal for 60 every 1s while Healing an ally with Mending Spirits.

Level 4

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 100.

Level 2

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 4s.

Level 5

Ripened Gourd

Ripened Gourd

Mending Spirits

Your Gourd no longer damages enemies, but it Heals for twice as much.

Level 1

57
4 / 6 / 3
1,255
179
23,073
17,095
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Octavia
MrDoc2u
Octavia
54
5 / 5 / 2
1,583
226
44,560
18,003
0
Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 20%.

Level 5

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 20%.

Level 1

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 1.7999999999999998s after activating Commanding Leap.

Level 3

Priority Requisition

Priority Requisition

Reduce the Cooldown of Distortion Field by 2.5s.

Level 5

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

Saati
Reapercus
Saati
54
0 / 3 / 0
810
116
3,135
7,428
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Atlas
kvitekk
Atlas
59
2 / 5 / 2
735
105
20,627
43,387
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Continuum Shift

Continuum Shift

Second Chance

Second Chance sends you 1.6s further into the past.

Level 4

Unstable Fissure

Unstable Fissure

Second Chance

When you use Second Chance you also Rewind enemies within 20 units 3s into the past.

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
6
10 / 1 / 2
1,985
284
21,693
9,521
0
Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 50%.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Extraction

Extraction

Dash

Increase your Movement Speed by 25% for 2s after Dash ends.

Level 5

Contemplation

Contemplation

Dash

Heal for -22.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 3

Tranquility

Tranquility

Armor

Increase your base jump height by 30%.

Level 1

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

49
4 / 4 / 7
1,955
279
20,742
15,153
0
Nectar

Nectar

Seedling

Heal for 150 after using Seedling.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 1.6s.

Level 2

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 2.4s.

Level 4

Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.

Level 5

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

40
4 / 1 / 11
2,310
330
18,301
17,422
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.

Level 4

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 14%.

Level 2

Desperate Defense

Desperate Defense

Envelop

Heal for 50 when you use Envelop.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 200.

Level 4

Arcane Focus

Arcane Focus

Spirit Link

Heal for 80 every 1s while Spirit Linked to an ally.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

16
4 / 1 / 10
2,581
369
38,869
34,286
32,126
Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 1.2s.

Level 2

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Octavia
kalers92
Octavia
45
4 / 4 / 4
1,856
265
20,008
16,438
8,625
Overwhelming Force

Overwhelming Force

Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 20%.

Level 2

Clean Shots

Clean Shots

Reduce your weapon recoil by 60% while using Commanding Leap.

Level 3

Tactical Fire

Tactical Fire

Weapon

Generate 2 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.

Level 2

Fire and Maneuver

Fire and Maneuver

Armor

Increase your Movement Speed by 30% for 2.5s after getting a Killing Blow or Elimination.

Level 5

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 7s
Objective Time
8m 0s
21
Kill Participation
60
11
Kills
26
26
Deaths
11
10
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Mal'Damba
CynicPsychotic
Mal'Damba
0
7
3
0.21
W
10
1
2
11
L
4
6
3
0.92
W
4
4
7
1.88
L
Octavia
MrDoc2u
Octavia
5
5
2
1.2
L
Saati
Reapercus
Saati
0
3
0
0
W
4
1
11
9.5
W
4
1
10
9
W
Octavia
kalers92
Octavia
4
4
4
1.5
L
Atlas
kvitekk
Atlas
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,820
Damage
119,613
119,613
Taken
92,820
0
Shielding
40,751
35,900
Healing
65,114
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Mal'Damba
CynicPsychotic
Mal'Damba
1,425
1,225
5,873
14,283
33,700
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
21,693
14,457
0
4,816
9,521
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
23,073
19,065
0
3,261
17,095
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
20,742
13,022
0
1,685
15,153
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Octavia
MrDoc2u
Octavia
44,560
25,435
2,460
6,816
18,003
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Saati
Reapercus
Saati
3,135
3,035
0
528
7,428
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
18,301
18,025
35,332
13,950
17,422
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
38,869
38,869
0
5,795
34,286
32,126
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Octavia
kalers92
Octavia
20,008
19,464
0
3,536
16,438
8,625
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Atlas
kvitekk
Atlas
20,627
20,627
0
2,679
43,387
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role