Player Matchup

Tyra
Tyra
Gold III
Artikonfire
Tyra
Gold III
Level 144
Champion Stats
19W - 6L
1,816 SR
Queue Stats
50W - 35L
1,579 Elo+
Solo
Ying
Ying
Diamond II
LayZ5
Ying
Diamond II
Level 308
Champion Stats
17W - 8L
1,890 SR
Queue Stats
69W - 41L
1,730 Elo+
Solo
Ash
Ash
Platinum II
MyNameCandice
Ash
Platinum II
Level 377
Champion Stats
34W - 22L
1,594 SR
Queue Stats
207W - 160L
1,660 Elo+
Solo
Evie
Evie
Platinum II
Spikzby
Evie
Platinum II
Level 69
Champion Stats
6W - 3L
1,885 SR
Queue Stats
29W - 22L
1,672 Elo+
Party 2
Fernando
Fernando
Diamond III
YetiVeti
Fernando
Diamond III
Level 999
Champion Stats
158W - 194L
1,700 SR
Queue Stats
1,137W - 1,151L
1,690 Elo+
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 379
1,777 SR
1,666 Elo+

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 718
1,634 SR
1,648 Elo+
Lian
Lian
Platinum II
Indigomega
Lian
Platinum II
Level 999
Champion Stats
21W - 25L
1,641 SR
Queue Stats
269W - 249L
1,643 Elo+
Solo
Inara
Inara
Platinum II
KuroRuyu
Inara
Platinum II
Level 794
Champion Stats
18W - 20L
1,679 SR
Queue Stats
233W - 210L
1,618 Elo+
Party 1
Azaan
Azaan
Platinum I
Møhess
Azaan
Platinum I
Level 513
Champion Stats
79W - 73L
1,634 SR
Queue Stats
377W - 322L
1,635 Elo+
Solo
Grover
Grover
Diamond V
SoundSystemF
Grover
Diamond V
Level 999
Champion Stats
22W - 22L
1,636 SR
Queue Stats
627W - 578L
1,682 Elo+
Party 1
Koga
Koga
Diamond IV
octaiwnl
Koga
Diamond IV
Level 286
Champion Stats
1W - 2L
1,580 SR
Queue Stats
229W - 186L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
12 / 14 / 18
3,839
240
77,417
61,261
0
Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 15% while Hunter's Mark is active.

Level 3

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 2.4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Ying
LayZ5
Ying
58
3 / 8 / 37
4,705
294
36,639
47,515
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

57
7 / 8 / 26
4,220
264
118,487
138,656
54,953
Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 1.6s.

Level 2

Trebuchet

Trebuchet

Siege Shield

Generate 4 Ammo after activating Siege Shield.

Level 2

Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 750.

Level 5

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Slug Shot

Slug Shot

Weapon

Your weapon shots travel 50% faster and 100% farther, but no longer explode.

Level 1

Evie
Spikzby
Evie
47
25 / 14 / 14
4,937
309
127,675
75,452
0
Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Riftwalk

Riftwalk

Blink

Increase your Movement Speed by 30% for 2s after using Blink.

Level 3

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 60% after getting an Elimination

Level 3

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Cantrip

Cantrip

Soar

Generate 1 Ammo after activating Soar.

Level 1

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Fernando
YetiVeti
Fernando
59
7 / 9 / 15
4,064
254
73,934
122,387
44,625
Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Bans
Bomb King
Team 1 Score

4

VS

Team 2 Score

3

Bans
KhanCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
12 / 13 / 20
4,079
255
133,055
62,027
0
Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 5

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Bloodline

Bloodline

Grace

Generate 3 Ammo after using Grace.

Level 3

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 20 units.

Level 4

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

Inara
KuroRuyu
Inara
59
3 / 10 / 22
3,462
216
69,028
116,053
14,526
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 28 every 1s while Earthen Guard is active.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Azaan
Møhess
Azaan
56
14 / 9 / 17
3,723
233
85,700
113,702
13,024
Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 6%.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Grover
59
6 / 13 / 33
4,688
293
52,436
75,755
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Koga
59
18 / 9 / 18
4,168
261
105,052
66,615
0
Guild Tactics

Guild Tactics

Skewer

Heal for 160 after hitting at least one enemy with Skewer.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 150.

Level 3

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Surprise!

Surprise!

Shadow Step

Generate 25 Ammo after activating Shadow Step.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 30s
Objective Time
7m 20s
164
Kill Participation
163
54
Kills
53
53
Deaths
54
110
Assists
110
Player
Kills
Deaths
Assists
KDA
W
12
14
18
1.5
L
12
13
20
1.69
L
Inara
KuroRuyu
Inara
3
10
22
1.4
W
Ying
LayZ5
Ying
3
8
37
2.69
W
7
8
26
2.5
L
Azaan
Møhess
Azaan
14
9
17
2.5
L
Grover
6
13
33
1.73
W
Evie
Spikzby
Evie
25
14
14
2.29
W
Fernando
YetiVeti
Fernando
7
9
15
1.61
L
Koga
18
9
18
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

434,152
Damage
445,271
445,271
Taken
434,152
99,578
Shielding
27,550
254,821
Healing
235,242
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
77,417
59,497
0
200
61,261
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
133,055
131,565
0
3,705
62,027
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Inara
KuroRuyu
Inara
69,028
58,252
0
9,791
116,053
14,526
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Ying
LayZ5
Ying
36,639
36,639
204,184
29,716
47,515
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
118,487
109,288
0
610
138,656
54,953
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Azaan
Møhess
Azaan
85,700
70,910
0
24,122
113,702
13,024
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Grover
52,436
45,211
146,097
44,003
75,755
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Evie
Spikzby
Evie
127,675
115,483
0
12,275
75,452
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Fernando
YetiVeti
Fernando
73,934
49,343
0
7,836
122,387
44,625
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Koga
105,052
94,936
0
7,524
66,615
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role