Player Matchup

Jenos
Jenos
GvardovGang
Jenos
Level 22
Champion Stats
5W - 2L
1,593 SR
Queue Stats
8W - 3L
1,613 Elo+
Solo
Grover
Grover
LITTLE_KOOLAID12
Grover
Level 29
Champion Stats
7W - 4L
1,715 SR
Queue Stats
58W - 80L
1,470 Elo+
Party 3
elpitondelasierr
Unknown
Level 31
Champion Stats
5W - 5L
1,375 SR
Queue Stats
74W - 66L
1,467 Elo+
Party 3
Octavia
Octavia
ovelico0
Octavia
Level 20
Champion Stats
0W - 1L
1,711 SR
Queue Stats
24W - 28L
2,086 Elo+
Solo
Saati
Saati
Кабанчик69
Saati
Level 25
Champion Stats
2W - 2L
1,810 SR
Queue Stats
35W - 32L
1,511 Elo+
Solo
Team Averages
Level 25
1,641 SR
1,629 Elo+

VS

Team Averages
Level 39
1,436 SR
1,494 Elo+
Azaan
Azaan
Kestral132
Azaan
Level 22
Champion Stats
2W - 2L
1,483 SR
Queue Stats
18W - 17L
1,396 Elo+
Party 1
Pip
Pip
KheffxSneaks
Pip
Level 15
Champion Stats
1W - 1L
1,466 SR
Queue Stats
6W - 7L
1,343 Elo+
Party 1
Saati
Saati
Stat_man28
Saati
Level 40
Champion Stats
16W - 17L
1,578 SR
Queue Stats
135W - 131L
1,602 Elo+
Party 2
Moji
Moji
VibinnRain
Moji
Level 87
Champion Stats
1W - 2L
1,238 SR
Queue Stats
75W - 84L
1,551 Elo+
Party 2
Zhin
Zhin
wooseok05
Zhin
Level 33
Champion Stats
1W - 0L
1,417 SR
Queue Stats
12W - 8L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
15
2 / 13 / 3
1,876
235
17,530
41,043
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 100% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 5

Inner Peace

Inner Peace

Void Grip

Reduce the Cooldown of Void Grip by 2.4s.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 40%.

Level 4

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

17
2 / 7 / 24
4,327
541
26,119
43,718
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

13
12 / 8 / 9
4,161
520
69,294
42,997
0

Level 3

Level 5

Level 1

Level 3

Level 3

Level 1

Octavia
ovelico0
Octavia
21
6 / 9 / 11
3,806
476
35,049
42,182
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

25
10 / 7 / 7
4,041
505
40,499
31,483
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Azaan
14
2 / 4 / 16
3,950
494
32,383
54,291
24,648
Overwhelming Presence

Overwhelming Presence

Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.

Level 3

Flames of Wrath

Flames of Wrath

Increase the duration of the Lift applied by Reckoning by 30%.

Level 3

Gathering Power

Gathering Power

Heal for 210 for each enemy hit with Reckoning.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Depths of Despair

Depths of Despair

Reduce the damage you take by 8% for 2s after activating Conviction.

Level 2

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

7
9 / 5 / 18
4,328
541
42,073
29,447
8,625
Gift-Giver

Gift-Giver

Healing Potion

Heal yourself for 60% of Healing Potion's effect if you hit an ally but not yourself.

Level 3

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

Reload

Reload

Healing Potion

Reduce the Cooldown of Healing Potion by 3s for each ally it hits.

Level 5

Refreshing Jog

Refreshing Jog

Weightless

Heal for 60 every 1s while Weightless is active.

Level 1

Medicinal Excellence

Medicinal Excellence

Healing Potion

Increase the radius of Healing Potion by 32%.

Level 4

Mega Potion

Mega Potion

Healing Potion

Healing Potion's Healing is increased by 100% and now provides a Stacking 200 Shield. Remedy (+5% Damage and +10% Healing Done)

Level 1

Saati
15
14 / 5 / 10
4,315
539
61,045
37,700
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Closing Time

Closing Time

Increase your Movement Speed by 12% for 2.5s after activating Blast Back.

Level 2

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

55
16 / 9 / 10
4,176
522
40,662
38,600
0
Cozy

Cozy

Magic Barrier

Heal for 200 every 1s while Magic Barrier is active.

Level 4

Morning Breath

Morning Breath

Familiar Spit

Increase your Movement Speed by 10% for 4s after applying a Magic Mark to an unmarked enemy. This effect can occur once every 4s.

Level 2

Greater Good

Greater Good

Familiar Spit

Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.

Level 5

Fluffy

Fluffy

Armor

Increase your maximum Health by 100.

Level 2

Scurry

Scurry

Scamper

Heal for 200 over the duration of Scamper.

Level 2

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Zhin
26
3 / 9 / 8
3,272
409
25,260
28,453
0
Heartless

Heartless

Armor

Increase your Movement Speed by 6% for 4s after getting an Elimination.

Level 1

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 11% while Billow is active.

Level 1

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 55s
Objective Time
6m 12s
86
Kill Participation
106
32
Kills
44
44
Deaths
32
54
Assists
62
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
W
Azaan
2
4
16
2.5
W
9
5
18
3.6
L
2
7
24
2
W
Saati
14
5
10
3.8
W
16
9
10
2.33
L
12
8
9
2.06
L
Octavia
ovelico0
Octavia
6
9
11
1.28
W
Zhin
3
9
8
0.78
L
10
7
7
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

188,491
Damage
201,423
201,423
Taken
188,491
0
Shielding
33,273
98,442
Healing
93,358
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
17,530
12,988
6,057
2,460
41,043
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Azaan
32,383
26,213
0
11,376
54,291
24,648
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
42,073
39,410
42,753
17,048
29,447
8,625
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
26,119
25,694
50,867
28,219
43,718
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Saati
61,045
50,954
0
9,113
37,700
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
40,662
37,415
0
8,507
38,600
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
69,294
48,303
0
2,470
42,997
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
Octavia
ovelico0
Octavia
35,049
31,255
1,137
4,575
42,182
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

W
Zhin
25,260
21,604
0
4,561
28,453
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
40,499
30,793
0
2,657
31,483
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role