Player Matchup

Viktor
Viktor
His Serene
Viktor
Level 63
Champion Stats
5W - 3L
1,565 SR
Queue Stats
57W - 57L
1,495 Elo+
Party 1
Octavia
Octavia
Khalidthefirst1
Octavia
Level 23
Champion Stats
1W - 1L
1,572 SR
Queue Stats
100W - 89L
1,606 Elo+
Solo
Rei
Rei
o Unoriginal o
Rei
Level 128
Champion Stats
14W - 20L
1,461 SR
Queue Stats
174W - 162L
1,514 Elo+
Party 1
Ruckus
Ruckus
oHuccii
Ruckus
Level 50
Champion Stats
15W - 9L
1,662 SR
Queue Stats
71W - 59L
1,533 Elo+
Party 1
Lex
Lex
strongmarcos
Lex
Level 72
Champion Stats
5W - 9L
1,462 SR
Queue Stats
128W - 129L
1,554 Elo+
Solo
Team Averages
Level 67
1,545 SR
1,540 Elo+

VS

Team Averages
Level 447
1,547 SR
1,530 Elo+
Darklord2166855
Unknown
Level 105
Champion Stats
13W - 11L
1,532 SR
Queue Stats
45W - 36L
1,428 Elo+
Solo
Fernando
Fernando
DivineONE215
Fernando
Level 999
Champion Stats
23W - 26L
1,533 SR
Queue Stats
522W - 513L
1,599 Elo+
Solo
Skye
Skye
Heartbite
Skye
Level 141
Champion Stats
4W - 1L
1,532 SR
Queue Stats
21W - 31L
1,592 Elo+
Solo
Jenos
Jenos
ScoopsAhoySteve
Jenos
Level 58
Champion Stats
70W - 54L
1,596 SR
Queue Stats
170W - 145L
1,539 Elo+
Solo
Ying
Ying
SlyLizardKing
Ying
Level 931
Champion Stats
29W - 15L
1,543 SR
Queue Stats
859W - 847L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
His Serene
Viktor
33
9 / 5 / 3
2,231
223
67,707
39,697
0
Fire in the Hole

Fire in the Hole

Frag Grenade

Generate 18 Ammo for each enemy hit with Frag Grenade.

Level 3

Speed Load

Speed Load

Weapon

Generate 14 Ammo after getting a Killing Blow or Elimination.

Level 2

Predator

Predator

Iron Sights

Gain 20% Lifesteal while using Iron Sights.

Level 4

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 60% while using Iron Sights.

Level 3

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.

Level 3

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

24
1 / 5 / 4
1,515
152
47,987
27,998
0
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

52
2 / 5 / 4
1,680
168
7,937
39,013
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Arcane Focus

Arcane Focus

Spirit Link

Heal for 20 every 1s while Spirit Linked to an ally.

Level 1

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 20%.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Ruckus
oHuccii
Ruckus
33
3 / 8 / 3
1,686
169
46,012
77,627
33,780
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 100 every 1s while Emitter is active.

Level 2

Warden

Warden

Emitter

Increase the duration of Emitter by 2s.

Level 2

Dampener

Dampener

Armor

Increase your maximum Health by 300.

Level 2

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Flux Generator

Flux Generator

Emitter

Increase the Shield granted by Emitter by 1300.

Level 1

54
1 / 12 / 3
1,465
147
35,696
39,848
0
Compel

Compel

In Pursuit

Reduce the Cooldown of In Pursuit by 3.5999999999999996s.

Level 3

Conditioned

Conditioned

Armor

Increase your Movement Speed by 9%.

Level 3

The Hunted

The Hunted

Retribution

You gain 10% Lifesteal against your Retribution target.

Level 2

Fortitude

Fortitude

In Pursuit

Heal for 75 for each shot hit while using In Pursuit.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 200.

Level 4

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
8 / 5 / 12
3,126
313
63,566
47,950
0

Level 2

Level 3

Level 1

Level 5

Level 4

Level 1

Fernando
DivineONE215
Fernando
59
5 / 2 / 8
3,103
310
39,394
68,529
86,549
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 400 to enemies hit by Charge.

Level 2

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Skye
47
7 / 7 / 11
2,790
279
49,963
47,266
0
Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 10.

Level 5

Tactical Reload

Tactical Reload

Weapon

Generate 12 Ammo after getting an Elimination.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 625 over 2s while in Smoke Screen.

Level 5

Specter

Specter

Smoke Screen

Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.

Level 1

Smoke and Dagger

Smoke and Dagger

Smoke Screen

Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.

Level 1

34
8 / 1 / 16
3,012
301
36,788
24,983
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 1.2000000000000002s.

Level 3

Space Jam

Space Jam

Stellar Wind

Increase your jump height by 24% while using Stellar Wind.

Level 2

Star Seeker

Star Seeker

Stellar Wind

Increase your air control while using Stellar Wind by 42%.

Level 3

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 12%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

59
7 / 1 / 15
3,020
302
34,472
16,611
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Match Insights

Player Kills, Deaths, and Assists

51s
Objective Time
6m 54s
33
Kill Participation
97
16
Kills
35
35
Deaths
16
17
Assists
62
Player
Kills
Deaths
Assists
KDA
W
8
5
12
2.8
W
Fernando
DivineONE215
Fernando
5
2
8
4.5
W
Skye
7
7
11
1.79
L
Viktor
His Serene
Viktor
9
5
3
2.1
L
1
5
4
0.6
W
8
1
16
16
W
7
1
15
14.5
L
2
5
4
0.8
L
Ruckus
oHuccii
Ruckus
3
8
3
0.56
L
1
12
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

205,339
Damage
224,183
224,183
Taken
205,339
33,780
Shielding
86,549
114,784
Healing
156,484
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
63,566
52,367
0
5,604
47,950
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Fernando
DivineONE215
Fernando
39,394
29,260
0
3,691
68,529
86,549
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Skye
49,963
39,741
9,165
11,515
47,266
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Viktor
His Serene
Viktor
67,707
43,099
0
6,178
39,697
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
47,987
40,490
0
9,370
27,998
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
36,788
33,030
43,463
11,385
24,983
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
34,472
21,908
62,602
9,059
16,611
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
7,937
7,757
67,172
26,625
39,013
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ruckus
oHuccii
Ruckus
46,012
30,821
0
2,465
77,627
33,780
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
35,696
33,332
0
2,974
39,848
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role