Player Matchup

Vora
Vora
Abiel3318
Vora
Level 999
Champion Stats
666W - 641L
1,683 SR
Queue Stats
1,314W - 1,289L
1,662 Elo+
Solo
Ying
Ying
Taz_Thumper
Ying
Level 199
Champion Stats
3W - 4L
1,356 SR
Queue Stats
34W - 39L
1,470 Elo+
Solo
Octavia
Octavia
Y1mir
Octavia
Level 23
Champion Stats
42W - 25L
1,613 SR
Queue Stats
684W - 555L
1,660 Elo+
Solo
Grohk
Grohk
coultereclair
Grohk
Level 94
Champion Stats
20W - 23L
1,495 SR
Queue Stats
388W - 363L
1,529 Elo+
Solo
Nyx
Nyx
willgames2233
Nyx
Level 25
Champion Stats
12W - 12L
1,425 SR
Queue Stats
40W - 51L
1,470 Elo+
Solo
Team Averages
Level 268
1,514 SR
1,558 Elo+

VS

Team Averages
Level 260
1,519 SR
1,566 Elo+
Depth zesty
Unknown
Level 232
Champion Stats
99W - 76L
1,592 SR
Queue Stats
220W - 200L
1,643 Elo+
Solo
Seris
Seris
SP3RMINATOR9000
Seris
Level 13
Champion Stats
8W - 5L
1,448 SR
Queue Stats
8W - 5L
1,637 Elo+
Solo
Strix
Strix
Taim-Ash
Strix
Level 952
Champion Stats
121W - 116L
1,468 SR
Queue Stats
2,445W - 2,439L
1,499 Elo+
Solo
Atlas
Atlas
miss keasha2919
Atlas
Level 42
Champion Stats
6W - 7L
1,520 SR
Queue Stats
31W - 53L
1,421 Elo+
Solo
Vora
Vora
richiedpl
Vora
Level 59
Champion Stats
9W - 10L
1,569 SR
Queue Stats
223W - 227L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vora
59
17 / 2 / 8
2,740
304
57,763
29,044
2,700
New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Ruthless Elegance

Ruthless Elegance

Obliteration

Increase the effect of the Knockback applied by Obliteration by 8% of its base value.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

58
5 / 3 / 26
2,813
313
49,622
29,429
0
Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 3.75s.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Harmony

Harmony

Shatter

Heal for 39% of the damage dealt by Shatter.

Level 3

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 24%.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Octavia
Y1mir
Octavia
13
13 / 4 / 6
2,559
284
50,984
24,643
0
Determined Defense

Determined Defense

Armor

Increase your maximum Health by 200.

Level 4

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Snap To It

Snap To It

Reduce the time it takes to bring up Designated Sights by 10%.

Level 1

New Boots

New Boots

Weapon

Reduce the Movement Speed penalty of Designated Sights by 100%.

Level 5

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Display of Force

Display of Force

Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.

Level 1

46
11 / 4 / 13
2,618
291
56,806
39,611
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 32%.

Level 4

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 150.

Level 3

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Astral Traveler

Astral Traveler

Ghost Walk

Increase your Movement Speed while using Ghost Walk by 20%.

Level 2

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

15
6 / 4 / 11
2,492
277
23,916
36,435
12,841
Brutal Pursuer

Brutal Pursuer

Rift Slash

Increase your Movement Speed by 20% for 5s after casting Rift Slash.

Level 5

Unyielding Advance

Unyielding Advance

Increase Abyssal Fortress' Health by 200

Level 1

A Swift End

A Swift End

Increase your fire rate by 8% for 3s when passing through Abyssal Fortress.

Level 2

Face To Face

Face To Face

Royal Presence

Increase the pull strength of Royal Presence's chain grab by 40%.

Level 2

Forever Changed

Forever Changed

Increase your maximum Health by 750.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Depth zesty
Unknown
55
5 / 12 / 2
1,873
208
48,428
38,954
0

Level 4

Level 4

Level 2

Level 2

Level 3

Level 1

3
2 / 8 / 5
1,571
175
30,613
35,853
0
Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 16%.

Level 2

Revenant

Revenant

Armor

Increase your maximum Health by 200.

Level 4

Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 4.

Level 2

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 2 Ammo.

Level 2

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Strix
Taim-Ash
Strix
59
1 / 15 / 0
1,164
129
6,367
39,073
0
Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 40% for 2s after entering Stealth.

Level 4

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 40%.

Level 2

Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 2.

Level 2

Grizzled

Grizzled

Armor

Increase your maximum Health by 150.

Level 3

Guerrilla Tactics

Guerrilla Tactics

Stealth

Generate 60 Energy after getting an Elimination.

Level 4

Crack Shot

Crack Shot

Weapon

Talon Rifle gains non-scoped Accuracy, but deals 900 Damage, its Effective Range reduced to 200, and applies a 50 damage Burn over 1.5s. Stackable 3 times and refreshes on hit.

Level 1

30
1 / 12 / 4
1,702
189
26,533
88,511
0
Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Life Unlived

Life Unlived

Second Chance

Heal for an additional 300 when using Second Chance.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 320 every 1s for 3s after activating Stasis Field.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Infinity Engine

Infinity Engine

Stasis Field

Your weapon doesn't consume Ammo for 3.2s after activating Stasis Field.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Vora
26
8 / 5 / 2
2,476
275
47,221
36,700
0
New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 0.6s.

Level 1

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 4s
Objective Time
1m 54s
116
Kill Participation
30
52
Kills
17
17
Deaths
52
64
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Vora
17
2
8
10.5
L
Depth zesty
Unknown
5
12
2
0.5
L
2
8
5
0.56
L
Strix
Taim-Ash
Strix
1
15
0
0.07
W
5
3
26
6
W
Octavia
Y1mir
Octavia
13
4
6
4
W
11
4
13
4.38
L
1
12
4
0.25
L
Vora
8
5
2
1.8
W
6
4
11
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

239,091
Damage
159,162
159,162
Taken
239,091
15,541
Shielding
0
111,224
Healing
60,845
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Vora
57,763
40,900
0
8,628
29,044
2,700
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Depth zesty
Unknown
48,428
37,577
0
6,820
38,954
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
30,613
24,452
13,357
12,636
35,853
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Strix
Taim-Ash
Strix
6,367
6,367
0
882
39,073
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
49,622
31,890
44,609
19,818
29,429
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Octavia
Y1mir
Octavia
50,984
46,634
0
8,045
24,643
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
56,806
34,381
7,981
18,801
39,611
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
26,533
26,533
0
11,124
88,511
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
47,221
35,609
0
16,026
36,700
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
23,916
16,762
0
3,342
36,435
12,841
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role