Player Matchup

Zhin
Zhin
Platinum III
AZADTHEONE
Zhin
Platinum III
Level 999
Champion Stats
241W - 203L
1,646 SR
Queue Stats
1,963W - 1,934L
1,573 Elo+
Solo
Tiberius
Tiberius
Diamond III
Bakkuraa
Tiberius
Diamond III
Level 999
Champion Stats
19W - 22L
1,693 SR
Queue Stats
306W - 286L
1,673 Elo+
Party 1
Azaan
Azaan
Platinum III
Lawonly
Azaan
Platinum III
Level 245
Champion Stats
8W - 7L
1,459 SR
Queue Stats
284W - 281L
1,658 Elo+
Party 1
Barik
Barik
Gold II
Low-onehit
Barik
Gold II
Level 291
Champion Stats
7W - 4L
1,700 SR
Queue Stats
282W - 272L
1,548 Elo+
Solo
Jenos
Jenos
Gold I
Wesker-Stars-Evi
Jenos
Gold I
Level 797
Champion Stats
53W - 47L
1,652 SR
Queue Stats
1,244W - 1,204L
1,540 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 666
1,630 SR
1,598 Elo+

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 313
1,642 SR
1,591 Elo+
Io
Io
Platinum II
IOtoGM
Io
Platinum II
Level 33
Champion Stats
10W - 8L
1,698 SR
Queue Stats
38W - 27L
1,700 Elo+
Party 2
Saati
Saati
Platinum I
N1MREA
Saati
Platinum I
Level 535
Champion Stats
50W - 28L
1,688 SR
Queue Stats
1,191W - 1,168L
1,615 Elo+
Party 2
Ash
Ash
Gold II
NonSwap
Ash
Gold II
Level 146
Champion Stats
2W - 3L
1,681 SR
Queue Stats
92W - 88L
1,551 Elo+
Party 3
Inara
Inara
Gold II
TvinSoldat
Inara
Gold II
Level 102
Champion Stats
2W - 1L
1,500 SR
Queue Stats
77W - 70L
1,551 Elo+
Party 3
Vora
Vora
Platinum II
deadKlTTY
Vora
Platinum II
Level 749
Champion Stats
169W - 199L
1,640 SR
Queue Stats
1,796W - 1,730L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
14 / 12 / 17
4,004
250
102,274
72,789
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Kindling

Kindling

Whirl

Generate 3 Ammo after activating Whirl.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 16%.

Level 2

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Tiberius
Bakkuraa
Tiberius
59
23 / 6 / 12
4,989
312
154,731
59,148
0
Honed Senses

Honed Senses

Combat Trance

Generate 0.6% Ultimate charge every 1s while Combat Trance is active.

Level 1

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Charisma

Charisma

Armor

Increase your maximum Health by 200.

Level 4

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Azaan
Lawonly
Azaan
50
3 / 8 / 14
3,560
223
74,387
109,980
13,445
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Gathering Power

Gathering Power

Heal for 70 for each enemy hit with Reckoning.

Level 1

Ad Eternum

Ad Eternum

Reduce the damage you take by 3% while at least one wall segment of Sanctuary is active.

Level 1

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Barik
59
4 / 10 / 13
4,267
267
73,111
81,103
62,136
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Foundation

Foundation

Barricade

Increase the duration of Barricade by 0.6s.

Level 1

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 300-Health Shield for 3s after activating Rocket Boots.

Level 2

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

54
7 / 7 / 28
4,338
271
22,116
29,328
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Bans
Caspian
Team 1 Score

4

VS

Team 2 Score

3

Bans
YingKhan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Io
26
1 / 8 / 21
3,537
221
26,973
42,970
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Moonlight Garden

Moonlight Garden

Weapon

Generate 2% Moonlight for each enemy hit with Light Bow.

Level 1

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 30% Health.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 40%.

Level 5

Protectors

Protectors

Guardian Spirit

Regenerate 6% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Saati
N1MREA
Saati
59
16 / 9 / 9
3,752
235
118,153
68,427
0
Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Closing Time

Closing Time

Increase your Movement Speed by 12% for 2.5s after activating Blast Back.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Ash
59
6 / 12 / 11
3,095
193
75,125
114,276
42,497
Fervor

Fervor

Armor

Increase your maximum Ammo by 1.

Level 1

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 8%.

Level 1

Indomitable

Indomitable

Armor

Gain 50% Lifesteal.

Level 5

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 3.2s.

Level 4

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 600.

Level 4

Slug Shot

Slug Shot

Weapon

Your weapon shots travel 50% faster and 100% farther, but no longer explode.

Level 1

Inara
51
5 / 10 / 12
3,670
229
57,920
135,312
18,358
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 5%.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Summit

Summit

Impasse

Apply a Knockback of 1200 to yourself after using Impasse underneath yourself.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Vora
59
15 / 12 / 8
3,385
212
74,177
65,634
2,650
Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 2.4s.

Level 4

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Broken Promises

Broken Promises

Obliteration

Heal for 180 for each enemy hit with Obliteration.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 8s
Objective Time
7m 46s
135
Kill Participation
104
51
Kills
43
43
Deaths
51
84
Assists
61
Player
Kills
Deaths
Assists
KDA
W
14
12
17
1.88
W
Tiberius
Bakkuraa
Tiberius
23
6
12
4.83
L
Io
1
8
21
1.44
W
Azaan
Lawonly
Azaan
3
8
14
1.25
W
Barik
4
10
13
1.05
L
Saati
N1MREA
Saati
16
9
9
2.28
L
Ash
6
12
11
0.96
L
Inara
5
10
12
1.1
W
7
7
28
3
L
Vora
15
12
8
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

426,619
Damage
352,348
352,348
Taken
426,619
75,581
Shielding
63,505
211,556
Healing
217,645
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
102,274
90,874
0
696
72,789
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Tiberius
Bakkuraa
Tiberius
154,731
113,304
0
16,746
59,148
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Io
26,973
25,723
160,114
25,265
42,970
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Azaan
Lawonly
Azaan
74,387
63,888
0
25,742
109,980
13,445
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Barik
73,111
73,111
0
10,211
81,103
62,136
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

L
Saati
N1MREA
Saati
118,153
97,127
0
8,267
68,427
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Ash
75,125
68,862
0
4,914
114,276
42,497
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
57,920
48,181
0
6,377
135,312
18,358
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
22,116
17,879
145,415
12,746
29,328
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Vora
74,177
58,245
0
12,708
65,634
2,650
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role