Player Matchup

Nyx
Nyx
Diamond II
NERK0D
Nyx
Diamond II
Level 736
Champion Stats
28W - 14L
1,797 SR
Queue Stats
1,056W - 1,019L
1,653 Elo+
Solo
Barik
Barik
Platinum I
Sapheew
Barik
Platinum I
Level 310
Champion Stats
49W - 36L
1,709 SR
Queue Stats
580W - 558L
1,608 Elo+
Solo
Diamond I
grandmaster15
Unknown
Diamond I
Level 999
Champion Stats
5W - 5L
1,520 SR
Queue Stats
1,037W - 994L
1,697 Elo+
Party 2
Lex
Lex
Diamond II
ÑORVEL
Lex
Diamond II
Level 999
Champion Stats
106W - 113L
1,686 SR
Queue Stats
1,420W - 1,357L
1,653 Elo+
Solo
Ying
Ying
Diamond IV
ДемонФорс
Ying
Diamond IV
Level 222
Champion Stats
6W - 5L
1,596 SR
Queue Stats
403W - 355L
1,647 Elo+
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 653
1,662 SR
1,652 Elo+

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 779
1,641 SR
1,673 Elo+
Grover
Grover
Diamond IV
UmidLord
Grover
Diamond IV
Level 309
Champion Stats
23W - 21L
1,714 SR
Queue Stats
418W - 384L
1,658 Elo+
Party 1
Fernando
Fernando
Diamond IV
YetiVeti
Fernando
Diamond IV
Level 999
Champion Stats
158W - 194L
1,684 SR
Queue Stats
1,136W - 1,150L
1,626 Elo+
Party 3
Atlas
Atlas
Masters
crazyharambe
Atlas
Masters
Level 588
Champion Stats
6W - 10L
1,581 SR
Queue Stats
475W - 451L
1,723 Elo+
Party 3
Saati
Saati
Masters
ÅrchañgelGabriel
Saati
Masters
Level 999
Champion Stats
12W - 24L
1,604 SR
Queue Stats
1,162W - 1,099L
1,727 Elo+
Solo
Vatu
Vatu
Platinum I
сMurchik
Vatu
Platinum I
Level 999
Champion Stats
57W - 52L
1,622 SR
Queue Stats
755W - 754L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Nyx
NERK0D
Nyx
56
7 / 12 / 18
3,758
251
123,156
88,478
44,338
The Little Things

The Little Things

Reduce the Cooldown of Rift Slash by 0.2s, up to a max reduction of 5s, when hitting enemies with Realm Breaker.

Level 1

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 60%.

Level 3

Center Of Combat

Center Of Combat

Royal Presence

Increase the max health damage of Royal Presence's Poison aura by 10%.

Level 5

Forever Changed

Forever Changed

Increase your maximum Health by 150.

Level 1

Devastating Blows

Devastating Blows

Weapon

Increase the trigger distance of Realm Breaker's bonus damage by 25 units.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Barik
Sapheew
Barik
54
10 / 9 / 15
4,188
279
94,381
97,367
56,195
Red Streak

Red Streak

Rocket Boots

Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 750.

Level 5

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

59
6 / 11 / 18
3,534
236
106,712
63,723
0

Level 2

Level 2

Level 3

Level 5

Level 3

Level 1

Lex
58
21 / 12 / 13
4,574
305
97,610
64,229
0
Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 25% for each enemy hit by your weapons.

Level 5

Commencement

Commencement

Combat Slide

Increase the travel distance of Combat Slide by 20%.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 50.

Level 1

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

48
3 / 5 / 26
4,073
272
18,448
27,096
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Bans
KhanAzaan
Team 1 Score

4

VS

Team 2 Score

2

Bans
CaspianZhin
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Grover
UmidLord
Grover
57
5 / 10 / 35
4,563
304
49,106
60,189
0
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.2000000000000002s.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Fernando
YetiVeti
Fernando
59
7 / 10 / 18
3,866
258
64,637
115,709
72,336
Brand

Brand

Fireball

Heal for 400 for each enemy hit with Fireball.

Level 4

Hot Pursuit

Hot Pursuit

Fireball

Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 1.35s.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

50
7 / 10 / 13
2,973
198
53,820
124,249
0
Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 14% for 3s.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

59
18 / 8 / 15
3,790
253
108,513
69,856
0
Steady Predictions

Steady Predictions

Generate 1% Ultimate Charge after hitting your coin.

Level 1

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Vatu
59
10 / 9 / 16
3,085
206
64,817
70,304
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 200.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 24% for 2s after activating Shadow Bombs.

Level 4

Enveloping Shadows

Enveloping Shadows

Weapon

Reduce the Cooldown of your basic abilities by 10% after hitting an enemy with at least one Kunai. This can activate only once per throw.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 21s
Objective Time
7m 7s
137
Kill Participation
144
47
Kills
47
49
Deaths
47
90
Assists
97
Player
Kills
Deaths
Assists
KDA
W
Nyx
NERK0D
Nyx
7
12
18
1.33
W
Barik
Sapheew
Barik
10
9
15
1.94
L
Grover
UmidLord
Grover
5
10
35
2.25
L
Fernando
YetiVeti
Fernando
7
10
18
1.6
L
7
10
13
1.35
W
6
11
18
1.36
L
18
8
15
3.19
W
Lex
21
12
13
2.29
W
3
5
26
3.2
L
Vatu
10
9
16
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

440,307
Damage
340,893
340,893
Taken
440,307
100,533
Shielding
72,336
213,414
Healing
254,516
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Nyx
NERK0D
Nyx
123,156
66,357
0
972
88,478
44,338
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Barik
Sapheew
Barik
94,381
94,381
0
7,702
97,367
56,195
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Grover
UmidLord
Grover
49,106
41,622
173,338
35,033
60,189
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

L
Fernando
YetiVeti
Fernando
64,637
43,145
0
8,287
115,709
72,336
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
53,820
53,820
0
9,123
124,249
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
106,712
89,278
0
2,725
63,723
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
108,513
86,473
0
7,373
69,856
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Lex
97,610
92,062
0
11,226
64,229
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
18,448
18,448
174,747
16,042
27,096
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vatu
64,817
50,335
0
21,362
70,304
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role