Player Matchup

Inara
Inara
Platinum IV
GodAxel
Inara
Platinum IV
Level 731
Champion Stats
2W - 3L
1,701 SR
Queue Stats
22W - 19L
1,757 Elo+
Party 1
Ruckus
Ruckus
Platinum II
LothricNSP
Ruckus
Platinum II
Level 529
Champion Stats
5W - 0L
1,975 SR
Queue Stats
135W - 94L
1,686 Elo+
Party 1
Ying
Ying
Platinum III
barth30
Ying
Platinum III
Level 811
Champion Stats
109W - 123L
1,592 SR
Queue Stats
1,267W - 1,228L
1,579 Elo+
Solo
Zhin
Zhin
Platinum IV
prelud
Zhin
Platinum IV
Level 999
Champion Stats
35W - 41L
1,561 SR
Queue Stats
1,125W - 1,122L
1,502 Elo+
Solo
Viktor
Viktor
Gold II
viveli
Viktor
Gold II
Level 39
Champion Stats
6W - 6L
1,674 SR
Queue Stats
84W - 90L
1,424 Elo+
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 622
1,700 SR
1,590 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 461
1,606 SR
1,580 Elo+
Betty la Bomba
Betty la Bomba
Diamond V
Anyma阿
Betty la Bomba
Diamond V
Level 377
Champion Stats
4W - 16L
1,443 SR
Queue Stats
400W - 342L
1,589 Elo+
Solo
Grover
Grover
Gold I
Avestruz123
Grover
Gold I
Level 184
Champion Stats
12W - 9L
1,647 SR
Queue Stats
282W - 261L
1,567 Elo+
Solo
Maeve
Maeve
Diamond V
Kahaste
Maeve
Diamond V
Level 669
Champion Stats
22W - 25L
1,481 SR
Queue Stats
1,706W - 1,665L
1,635 Elo+
Solo
Raum
Raum
Platinum V
O12-bit_Fortnite
Raum
Platinum V
Level 745
Champion Stats
1W - 1L
1,725 SR
Queue Stats
78W - 84L
1,516 Elo+
Solo
Fernando
Fernando
Platinum II
lexical_pun
Fernando
Platinum II
Level 332
Champion Stats
266W - 205L
1,734 SR
Queue Stats
420W - 379L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
GodAxel
Inara
55
4 / 3 / 12
3,348
304
67,782
94,106
13,414
Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 2s.

Level 2

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 20% while standing in Warder's Field.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 56 every 1s while Earthen Guard is active.

Level 2

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Ruckus
LothricNSP
Ruckus
57
16 / 2 / 14
3,181
289
90,584
60,565
32,277
Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Ying
barth30
Ying
56
3 / 2 / 21
3,209
292
15,709
20,816
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 400.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Zhin
prelud
Zhin
59
6 / 3 / 11
2,506
228
81,799
33,681
0
Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 14% after getting an Elimination.

Level 1

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 4s after using Billow.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Viktor
viveli
Viktor
41
17 / 4 / 12
3,181
289
80,580
40,376
0
Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Scramble

Scramble

Hustle

Reduce damage taken by 6% while using Hustle.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 15%.

Level 1

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 10.

Level 5

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Bans
CaspianBomb King
Team 1 Score

4

VS

Team 2 Score

0

Bans
Khan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
Anyma阿
Betty la Bomba
58
5 / 8 / 3
2,250
205
84,165
39,660
0
Eureka Moment

Eureka Moment

Weapon

Generate 1 ammo for every -200 explosive damage done.

Level 1

Creator's Claim

Creator's Claim

Armor

Increase your maximum Health by 200.

Level 4

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.

Level 1

From Betty with Love

From Betty with Love

Cluster Grenade

Increase the explosion radius of Cluster Grenade's initial explosion by 24%.

Level 4

A Lost Realm

A Lost Realm

Weapon

Increase the area of effect of all your explosions by 10%.

Level 5

Fiery Disposition

Fiery Disposition

Weapon

Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.

Level 1

Grover
45
2 / 12 / 3
1,516
138
15,125
58,963
0
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 1.6s.

Level 4

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 4%.

Level 1

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 2.4s.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Maeve
Kahaste
Maeve
58
7 / 13 / 0
1,429
130
47,888
37,916
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 20% for 2s after using Pounce.

Level 5

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

59
0 / 8 / 8
2,162
197
50,751
133,317
0
Apocalypse

Apocalypse

Juggernaut

Heal for 150 for each champion hit by Juggernaut.

Level 1

Subjugation

Subjugation

Juggernaut

Increase the distance traveled by Juggernaut by 8%.

Level 1

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 600.

Level 4

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 20% for 3s after activating Soul Harvest.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

Fernando
lexical_pun
Fernando
57
0 / 5 / 6
2,413
219
51,615
66,598
85,243
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 6s
Objective Time
5m 26s
116
Kill Participation
34
46
Kills
14
14
Deaths
46
70
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Betty la Bomba
Anyma阿
Betty la Bomba
5
8
3
0.81
L
Grover
2
12
3
0.29
W
Inara
GodAxel
Inara
4
3
12
3.33
L
Maeve
Kahaste
Maeve
7
13
0
0.54
W
Ruckus
LothricNSP
Ruckus
16
2
14
11.5
L
0
8
8
0.5
W
Ying
barth30
Ying
3
2
21
6.75
L
Fernando
lexical_pun
Fernando
0
5
6
0.6
W
Zhin
prelud
Zhin
6
3
11
3.83
W
Viktor
viveli
Viktor
17
4
12
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

336,454
Damage
249,544
249,544
Taken
336,454
45,691
Shielding
85,243
195,807
Healing
135,025
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Betty la Bomba
Anyma阿
Betty la Bomba
84,165
39,863
0
1,881
39,660
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
Grover
15,125
12,564
50,163
28,984
58,963
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Inara
GodAxel
Inara
67,782
55,231
0
6,444
94,106
13,414
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Maeve
Kahaste
Maeve
47,888
45,332
0
4,084
37,916
0
Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Ruckus
LothricNSP
Ruckus
90,584
64,120
0
5,841
60,565
32,277
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,751
34,218
25,761
19,432
133,317
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Ying
barth30
Ying
15,709
15,709
143,010
16,338
20,816
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
lexical_pun
Fernando
51,615
35,664
0
4,720
66,598
85,243
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Zhin
prelud
Zhin
81,799
64,423
0
8,975
33,681
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Viktor
viveli
Viktor
80,580
63,929
0
15,199
40,376
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role