Player Matchup

Tyra
Tyra
Qualifying
ColinC
Tyra
Qualifying
Level 195
Champion Stats
5W - 5L
1,419 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 4
Lillith
Lillith
Gold V
DarrelXP
Lillith
Gold V
Level 533
Champion Stats
28W - 46L
1,485 SR
Queue Stats
492W - 480L
1,429 Elo+
Party 3
VII
VII
Silver IV
DarrelXP
VII
Silver IV
Level 926
Champion Stats
15W - 15L
1,483 SR
Queue Stats
416W - 405L
1,372 Elo+
Party 3
Inara
Inara
Bronze II
Markusdeganis
Inara
Bronze II
Level 999
Champion Stats
78W - 92L
1,518 SR
Queue Stats
517W - 578L
1,364 Elo+
Party 3
Ash
Ash
Qualifying
Steve123726
Ash
Qualifying
Level 234
Champion Stats
12W - 9L
1,677 SR
Queue Stats
14W - 13L
1,486 Elo+
Party 4
Team Averages
Bronze II
Bronze II
Average Tier
Level 577
1,516 SR
1,427 Elo+

VS

Team Averages
Silver I
Silver I
Average Tier
Level 113
1,570 SR
1,425 Elo+
Koga
Koga
Gold V
CookieMonsta18
Koga
Gold V
Level 171
Champion Stats
0W - 2L
1,438 SR
Queue Stats
11W - 15L
1,419 Elo+
Party 1
Ying
Ying
Platinum II
Muhvaerakay
Ying
Platinum II
Level 98
Champion Stats
15W - 15L
1,574 SR
Queue Stats
47W - 49L
1,435 Elo+
Party 2
Ruckus
Ruckus
Bronze II
ilovefries15
Ruckus
Bronze II
Level 44
Champion Stats
1W - 1L
1,662 SR
Queue Stats
27W - 30L
1,389 Elo+
Party 2
Strix
Strix
Silver III
rastastas
Strix
Silver III
Level 102
Champion Stats
0W - 1L
1,565 SR
Queue Stats
44W - 46L
1,463 Elo+
Party 1
Barik
Barik
Silver V
xzstacantaim
Barik
Silver V
Level 150
Champion Stats
5W - 10L
1,611 SR
Queue Stats
63W - 55L
1,418 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tyra
ColinC
Tyra
53
26 / 7 / 13
4,369
336
107,627
45,089
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 100%.

Level 5

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 8% for 4s after using Fire Bomb.

Level 1

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Lillith
DarrelXP
Lillith
59
6 / 6 / 26
3,777
291
26,608
41,659
0
Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 10%.

Level 2

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 16%, but reduce its duration by {scale=0.35|0.35}s.

Level 4

Overflowing Delights

Overflowing Delights

Swarm

Increase the Radius of Swarm by 4%, but increase its cost by {scale=3|3}%.

Level 2

Tainted Form

Tainted Form

Weapon

Gain 3% of Max Health when hitting a marked enemy.

Level 3

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

59
11 / 10 / 13
3,031
233
73,397
47,920
0
Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 16% while in Automatic fire mode.

Level 4

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 25%.

Level 5

Night Watch

Night Watch

Trigger Discipline

Generate 8 Ammo when you activate Trigger Discipline.

Level 2

Tick Tock

Tick Tock

Armor

Reset the Cooldown of Grappling Hook after falling to or below 10% Health.

Level 2

Never Look

Never Look

Armor

Increase your maximum Health by 100.

Level 2

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

59
2 / 6 / 11
3,478
268
30,857
88,370
2,082
Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Crag

Crag

Impasse

Heal for 600 after activating Impasse.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 0.5s.

Level 1

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

51
11 / 1 / 20
3,422
263
80,607
54,643
38,006
Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 0.8s.

Level 1

Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 250.

Level 1

Gate-Crasher

Gate-Crasher

Shoulder Bash

Reduce the Cooldown of Shoulder Bash by 4s.

Level 5

War Machine

War Machine

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Battering Ram

Battering Ram

Shoulder Bash

Reduce your damage taken by 75% while using Shoulder Bash.

Level 1

Bans
Betty la BombaSkye
Team 1 Score

4

VS

Team 2 Score

1

Bans
ZhinCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
8 / 13 / 3
2,705
208
52,408
46,751
0
Trespasser

Trespasser

Agility

Increase your jump height by 20% while Agility is active.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Unyielding

Unyielding

Dragon Stance

Reduce the rate of Energy consumption while in Dragon Stance by 18%.

Level 3

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

37
7 / 8 / 13
3,734
287
34,381
51,415
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 1.4s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Ruckus
34
3 / 14 / 10
2,663
205
51,530
99,984
33,644
Dampener

Dampener

Armor

Increase your maximum Health by 600.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 0.7s.

Level 1

Proximity

Proximity

Advance

Reduce your damage taken by 12% for 3s after activating Advance.

Level 4

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 35%.

Level 5

Flux Generator

Flux Generator

Emitter

Increase the Shield granted by Emitter by 1300.

Level 1

Strix
rastastas
Strix
51
5 / 10 / 9
2,469
190
61,996
32,682
0
Infused Crystals

Infused Crystals

Weapon

Increase the maximum Ammo count of both your weapons by 1.

Level 1

Tactical Retreat

Tactical Retreat

Stealth

Increase your Movement Speed by 10% for 2s after entering Stealth.

Level 1

Relentless

Relentless

Weapon

Reduce the Movement Speed penalty of Scope by 80%.

Level 4

Flare XL

Flare XL

Flare

Increase the area that Flare will Reveal enemies by 40%.

Level 4

Overburn

Overburn

Flare

Flare lasts 3s longer.

Level 5

Unauthorized Use

Unauthorized Use

Flare

Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.

Level 1

57
7 / 11 / 13
3,757
289
77,366
88,264
107,171
Bowling Ball

Bowling Ball

Rocket Boots

Gain a 750-Health Shield for 3s after activating Rocket Boots.

Level 5

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 140.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 100 every 1s for 3s after activating Rocket Boots.

Level 2

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Healing Station

Healing Station

Turret

Heal for 100 every 1s while standing near any of your Turrets.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

11m 23s
Objective Time
8m 42s
139
Kill Participation
78
56
Kills
30
30
Deaths
56
83
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Tyra
ColinC
Tyra
26
7
13
4.64
L
8
13
3
0.73
W
Lillith
DarrelXP
Lillith
6
6
26
3.17
W
11
10
13
1.75
W
2
6
11
1.25
L
7
8
13
1.69
W
11
1
20
21
L
Ruckus
3
14
10
0.57
L
Strix
rastastas
Strix
5
10
9
0.95
L
7
11
13
1.23

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

319,096
Damage
277,681
277,681
Taken
319,096
40,088
Shielding
140,815
149,399
Healing
144,654
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tyra
ColinC
Tyra
107,627
77,768
0
1,986
45,089
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

L
52,408
44,746
0
6,607
46,751
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Lillith
DarrelXP
Lillith
26,608
8,490
113,066
4,048
41,659
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
73,397
66,117
0
4,007
47,920
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
30,857
18,175
0
19,300
88,370
2,082
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
34,381
34,381
90,043
32,493
51,415
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
80,607
69,972
0
6,992
54,643
38,006
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ruckus
51,530
51,530
0
3,219
99,984
33,644
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Strix
rastastas
Strix
61,996
52,873
0
2,717
32,682
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
77,366
77,366
0
9,575
88,264
107,171
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role