Player Matchup

Betty la Bomba
Betty la Bomba
Flappas
Betty la Bomba
Level 999
Champion Stats
99W - 105L
1,638 SR
Queue Stats
1,334W - 1,328L
1,656 Elo+
Solo
Ying
Ying
Grinch233
Ying
Level 93
Champion Stats
4W - 2L
1,766 SR
Queue Stats
40W - 42L
1,566 Elo+
Solo
Vora
Vora
Nemo030
Vora
Level 381
Champion Stats
2W - 3L
1,593 SR
Queue Stats
78W - 79L
1,558 Elo+
Solo
Maeve
Maeve
sunnyleone2
Maeve
Level 992
Champion Stats
5W - 8L
1,474 SR
Queue Stats
261W - 262L
1,647 Elo+
Solo
Kinessa
Kinessa
МаФФФиНн
Kinessa
Level 47
Champion Stats
7W - 10L
1,520 SR
Queue Stats
497W - 467L
1,542 Elo+
Solo
Team Averages
Level 502
1,598 SR
1,594 Elo+

VS

Team Averages
Level 257
1,544 SR
1,611 Elo+
Khan
Khan
Azeus98
Khan
Level 134
Champion Stats
16W - 10L
1,562 SR
Queue Stats
149W - 126L
1,610 Elo+
Solo
Vora
Vora
Kaevskaya
Vora
Level 127
Champion Stats
1W - 0L
1,500 SR
Queue Stats
33W - 30L
1,629 Elo+
Solo
Saati
Saati
bibossbeatboxx
Saati
Level 152
Champion Stats
3W - 2L
1,582 SR
Queue Stats
32W - 25L
1,639 Elo+
Solo
Skye
Skye
kadesonnex
Skye
Level 395
Champion Stats
274W - 265L
1,576 SR
Queue Stats
575W - 580L
1,549 Elo+
Solo
xNetro
Unknown
Level 478
Champion Stats
10W - 13L
1,501 SR
Queue Stats
224W - 228L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Betty la Bomba
Flappas
Betty la Bomba
59
7 / 12 / 6
1,166
106
30,199
42,641
0
Fire from Above

Fire from Above

Explosive Personality

Increase the vertical movement from each use of Explosive Personality by 40%.

Level 1

Queen's Reign

Queen's Reign

Cluster Grenade

Reduce the Cooldown of Cluster Grenade by 0.1s for each enemy hit by the initial and secondary explosions.

Level 1

Queen's Entrance

Queen's Entrance

Explosive Personality

Increase the lateral movement from each use of Explosive Personality by 160%.

Level 4

He Will Explode

He Will Explode

Hail of Bombs

Reduce the Cooldown of Explosive Personality by 30% after activating Hail of Bombs.

Level 5

Bouncing Betty

Bouncing Betty

Explosive Personality

Heal for 120 for each use of Explosive Personality.

Level 4

Fiery Disposition

Fiery Disposition

Weapon

Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.

Level 1

Ying
36
0 / 8 / 9
1,565
142
15,006
37,662
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 5s after getting an Elimination.

Level 5

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Vora
Nemo030
Vora
58
5 / 11 / 5
1,700
155
43,687
40,527
750
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

59
19 / 10 / 3
2,753
250
49,770
41,354
0
Walk it Off

Walk it Off

Prowl

Heal for 160 every 1s while Prowl is active.

Level 4

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 30%.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 150.

Level 3

Patch Up

Patch Up

Nine Lives

Heal for an additional 240 with Nine Lives.

Level 3

Savagery

Savagery

Pounce

Heal for 140 after using Pounce.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

32
2 / 9 / 7
1,558
142
39,387
24,057
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 50%.

Level 5

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 50%.

Level 2

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 4.

Level 4

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Khan
Azeus98
Khan
49
8 / 6 / 11
3,004
273
25,163
61,876
11,952
Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Platemail

Platemail

Armor

Increase your maximum Health by 600.

Level 4

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 3s.

Level 5

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Vora
46
11 / 7 / 15
3,024
275
51,263
33,539
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 4s if it fails to hit a target.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.2s after hitting an enemy with Dark Siphon.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 150 health.

Level 3

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

56
7 / 4 / 9
2,737
249
43,345
23,240
0
Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 20%.

Level 5

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 600hp.

Level 4

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

29
9 / 7 / 6
2,978
271
25,056
29,999
0
Healing Vapors

Healing Vapors

Smoke Screen

Heal for 250 over 2s while in Smoke Screen.

Level 2

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -10s.

Level 2

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 10.

Level 5

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 3s.

Level 3

Cloak

Cloak

Hidden

Increase the duration of Hidden by 3s.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

xNetro
Unknown
59
15 / 9 / 6
2,938
267
41,414
29,395
0

Level 5

Level 4

Level 1

Level 3

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 16s
Objective Time
5m 25s
63
Kill Participation
97
33
Kills
50
50
Deaths
33
30
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Khan
Azeus98
Khan
8
6
11
2.25
L
Betty la Bomba
Flappas
Betty la Bomba
7
12
6
0.83
L
Ying
0
8
9
0.56
W
Vora
11
7
15
2.64
L
Vora
Nemo030
Vora
5
11
5
0.68
W
7
4
9
2.88
W
9
7
6
1.71
L
19
10
3
2.05
W
xNetro
Unknown
15
9
6
2
L
2
9
7
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

178,049
Damage
186,241
186,241
Taken
178,049
750
Shielding
11,952
66,448
Healing
85,311
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Khan
Azeus98
Khan
25,163
24,423
9,130
30,389
61,876
11,952
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Betty la Bomba
Flappas
Betty la Bomba
30,199
13,982
0
5,399
42,641
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

L
Ying
15,006
15,006
18,402
15,096
37,662
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Vora
51,263
40,360
0
16,513
33,539
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Vora
Nemo030
Vora
43,687
22,496
0
11,489
40,527
750
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
43,345
37,098
0
9,440
23,240
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
25,056
17,583
0
12,596
29,999
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
49,770
43,605
0
13,801
41,354
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
xNetro
Unknown
41,414
36,890
0
7,243
29,395
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
39,387
30,966
0
2,261
24,057
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Damage Done by Role

Damage Taken by Role