Player Matchup

Maeve
Maeve
Novaking8
Maeve
Level 184
Champion Stats
3W - 0L
1,772 SR
Queue Stats
24W - 20L
1,565 Elo+
Solo
Dredge
Dredge
goodseedsXD
Dredge
Level 999
Champion Stats
205W - 234L
1,544 SR
Queue Stats
3,471W - 3,495L
1,507 Elo+
Solo
Ying
Ying
o Unoriginal o
Ying
Level 128
Champion Stats
2W - 5L
1,300 SR
Queue Stats
174W - 162L
1,506 Elo+
Party 1
Ash
Ash
oHuccii
Ash
Level 51
Champion Stats
1W - 2L
1,384 SR
Queue Stats
71W - 59L
1,507 Elo+
Party 1
prxnce_tomz
Unknown
Level 97
Champion Stats
77W - 60L
1,617 SR
Queue Stats
255W - 255L
1,560 Elo+
Solo
Team Averages
Level 292
1,523 SR
1,529 Elo+

VS

Team Averages
Level 415
1,512 SR
1,546 Elo+
Rei
Rei
FreakaholicA1
Rei
Level 999
Champion Stats
24W - 29L
1,510 SR
Queue Stats
391W - 403L
1,612 Elo+
Solo
Kikhan2
Unknown
Level 541
Champion Stats
41W - 53L
1,556 SR
Queue Stats
947W - 975L
1,512 Elo+
Solo
Vora
Vora
demorY2K
Vora
Level 191
Champion Stats
922W - 926L
1,565 SR
Queue Stats
1,122W - 1,113L
1,533 Elo+
Solo
Atlas
Atlas
kalers92
Atlas
Level 120
Champion Stats
5W - 6L
1,576 SR
Queue Stats
655W - 597L
1,509 Elo+
Solo
Vatu
Vatu
preoerper
Vatu
Level 225
Champion Stats
1W - 4L
1,355 SR
Queue Stats
39W - 39L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Maeve
Novaking8
Maeve
44
9 / 2 / 8
2,089
298
38,287
19,160
0
Patch Up

Patch Up

Nine Lives

Heal for an additional 400 with Nine Lives.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 4% while at or below 40% Health.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Cat Burglar

Cat Burglar

Prowl

Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.

Level 1

Dredge
57
7 / 2 / 4
1,358
194
27,436
17,071
2,147
Hangman's Ire

Hangman's Ire

Armor

Gain a 750-Health Shield after dropping to or below 50% Health.

Level 5

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 20% while at or below 50% Health.

Level 4

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Plank Walker

Plank Walker

Shortcut

Heal for 100 after exiting a Shortcut.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

52
1 / 0 / 16
2,415
345
4,657
15,767
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Ash
33
5 / 0 / 10
2,311
330
28,366
46,332
20,883
Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 16%.

Level 2

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 2.4s.

Level 4

War Machine

War Machine

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

prxnce_tomz
Unknown
33
9 / 1 / 10
2,228
318
44,875
17,522
0

Level 3

Level 1

Level 5

Level 4

Level 2

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 6 / 0
891
127
10,415
21,194
0
Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 35%.

Level 5

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 20%.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.17% Ultimate Charge to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Kikhan2
Unknown
59
1 / 8 / 0
1,166
167
33,953
32,120
0

Level 3

Level 4

Level 1

Level 4

Level 3

Level 1

Vora
31
1 / 7 / 1
984
141
18,426
19,829
1,474
Deadly Dance

Deadly Dance

Obliteration

Generate 3% Ultimate charge for each enemy hit by Obliteration.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 300 Shield for 5s after activating Tendril.

Level 4

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Atlas
kalers92
Atlas
47
0 / 5 / 0
1,022
146
20,839
51,380
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 18% while Stasis Field is active.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Vatu
50
2 / 5 / 2
1,087
155
32,219
19,098
0
Tranquility

Tranquility

Armor

Increase your base jump height by 120%.

Level 4

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Outnumbered

Outnumbered

Shadow Bombs

Generate 2 Ammo after hitting at least one enemy with Shadow Bombs.

Level 2

Extraction

Extraction

Dash

Increase your Movement Speed by 20% for 2s after Dash ends.

Level 4

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Unerring

Unerring

Shadow Bombs

Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 40s
Objective Time
1m 16s
79
Kill Participation
8
31
Kills
5
5
Deaths
31
48
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
Kikhan2
Unknown
1
8
0
0.13
W
Maeve
Novaking8
Maeve
9
2
8
6.5
L
Vora
1
7
1
0.21
W
Dredge
7
2
4
4.5
L
Atlas
kalers92
Atlas
0
5
0
0
W
1
0
16
9
W
Ash
5
0
10
10
L
Vatu
2
5
2
0.6
W
prxnce_tomz
Unknown
9
1
10
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

143,621
Damage
115,852
115,852
Taken
143,621
23,030
Shielding
1,474
104,525
Healing
43,209
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
10,415
8,100
26,376
7,994
21,194
0
L
Kikhan2
Unknown
33,953
28,419
0
752
32,120
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Maeve
Novaking8
Maeve
38,287
36,126
0
4,212
19,160
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Vora
18,426
11,626
0
2,005
19,829
1,474
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Dredge
27,436
21,929
0
5,715
17,071
2,147
L
Atlas
kalers92
Atlas
20,839
20,839
0
1,643
51,380
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
4,657
4,657
73,720
15,401
15,767
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Ash
28,366
25,861
0
970
46,332
20,883
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Vatu
32,219
23,026
0
4,439
19,098
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
prxnce_tomz
Unknown
44,875
40,012
0
4,507
17,522
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role