Player Matchup

Vatu
Vatu
Silver II
Dänný
Vatu
Silver II
Level 83
Champion Stats
1W - 2L
1,551 SR
Queue Stats
130W - 122L
1,492 Elo+
Solo
Ying
Ying
Gold III
Jobrowni3
Ying
Gold III
Level 168
Champion Stats
24W - 27L
1,492 SR
Queue Stats
202W - 193L
1,534 Elo+
Solo
Khan
Khan
Gold V
i-Askari
Khan
Gold V
Level 999
Champion Stats
2W - 2L
1,351 SR
Queue Stats
113W - 125L
1,458 Elo+
Solo
Inara
Inara
Gold II
jmgata
Inara
Gold II
Level 999
Champion Stats
343W - 365L
1,556 SR
Queue Stats
1,038W - 1,010L
1,496 Elo+
Solo
Gold II
mDiaz_19
Unknown
Gold II
Level 559
Champion Stats
8W - 8L
1,580 SR
Queue Stats
201W - 199L
1,561 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 562
1,506 SR
1,508 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 434
1,593 SR
1,458 Elo+
Willo
Willo
Gold IV
GonnaPickDMG
Willo
Gold IV
Level 107
Champion Stats
45W - 44L
1,509 SR
Queue Stats
111W - 115L
1,464 Elo+
Solo
Saati
Saati
Gold IV
ItsRiriLol
Saati
Gold IV
Level 411
Champion Stats
10W - 12L
1,617 SR
Queue Stats
132W - 144L
1,468 Elo+
Solo
Vora
Vora
Silver I
JuRaDa_otaku
Vora
Silver I
Level 100
Champion Stats
4W - 5L
1,512 SR
Queue Stats
120W - 145L
1,394 Elo+
Solo
Seris
Seris
Platinum IV
Juniorprox2
Seris
Platinum IV
Level 555
Champion Stats
216W - 215L
1,596 SR
Queue Stats
510W - 491L
1,484 Elo+
Solo
Azaan
Azaan
Gold IV
R1singStar
Azaan
Gold IV
Level 999
Champion Stats
6W - 3L
1,730 SR
Queue Stats
103W - 104L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Vatu
Dänný
Vatu
49
16 / 9 / 5
4,062
254
73,374
61,369
0
Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 10% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 2

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Outnumbered

Outnumbered

Shadow Bombs

Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.

Level 1

Contemplation

Contemplation

Dash

Heal for -37.5 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 5

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Enveloping Shadows

Enveloping Shadows

Weapon

Reduce the Cooldown of your basic abilities by 10% after hitting an enemy with at least one Kunai. This can activate only once per throw.

Level 1

Ying
46
2 / 5 / 13
3,569
223
22,205
45,428
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2s.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 50.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Khan
59
6 / 12 / 9
3,468
217
58,412
136,837
45,273
Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 32% for 3s after activating Battle Shout.

Level 4

Bloodthirst

Bloodthirst

Armor

Gain 16% Lifesteal.

Level 4

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 9.

Level 3

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 200.

Level 1

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 75 every 1s while Bulwark is active.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Inara
jmgata
Inara
58
2 / 12 / 15
3,647
228
48,619
135,845
14,914
Caretaker

Caretaker

Warder's Field

Heal for 110 every 1s while standing in Warder's Field.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 15% while standing in Warder's Field.

Level 3

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

mDiaz_19
Unknown
57
11 / 8 / 12
3,541
221
89,986
50,772
4,332

Level 3

Level 4

Level 3

Level 2

Level 3

Level 1

Bans
TalusBomb King
Team 1 Score

3

VS

Team 2 Score

4

Bans
SkyeCaspian
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
42
13 / 8 / 22
3,863
241
107,628
43,513
0
Flora

Flora

Armor

Increase your maximum Health by 200.

Level 4

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 0.6s.

Level 1

Hijinks

Hijinks

Flutter

Heal for 200 after activating Flutter.

Level 4

Spritely

Spritely

Flutter

Reduce your damage taken by 10% for 3s after activating Flutter.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Saati
59
14 / 8 / 14
4,091
256
137,298
46,389
0
Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Steady Predictions

Steady Predictions

Generate 4% Ultimate Charge after hitting your coin.

Level 4

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 30%

Level 3

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

49
5 / 14 / 12
3,127
195
43,292
58,035
4,013
A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 100.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

55
5 / 2 / 24
3,846
240
60,714
26,728
0
Blood Pact

Blood Pact

Restore Soul

Heal for 70 every 1s while channeling Restore Soul.

Level 1

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 4s.

Level 5

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 10%.

Level 1

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 24% while Shadow Travel is active.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Azaan
59
9 / 5 / 18
4,115
257
81,319
117,931
58,937
Depths of Despair

Depths of Despair

Reduce the damage you take by 16% for 2s after activating Conviction.

Level 4

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 150.

Level 1

Grim Deliverance

Grim Deliverance

Heal for 15 for every percentage point of Ire consumed by abilities.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 225.

Level 3

Righteous Fury

Righteous Fury

Reduce the Cooldown of Sanctuary by 2.4s after using Reckoning.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 7s
Objective Time
8m 13s
91
Kill Participation
136
37
Kills
46
46
Deaths
37
54
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Vatu
Dänný
Vatu
16
9
5
2.06
W
13
8
22
3
W
Saati
14
8
14
2.63
L
Ying
2
5
13
1.7
W
5
14
12
0.79
W
5
2
24
8.5
W
Azaan
9
5
18
3.6
L
Khan
6
12
9
0.88
L
Inara
jmgata
Inara
2
12
15
0.79
L
mDiaz_19
Unknown
11
8
12
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

292,596
Damage
430,251
430,251
Taken
292,596
64,519
Shielding
62,950
259,778
Healing
178,831
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Vatu
Dänný
Vatu
73,374
56,640
0
24,562
61,369
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
107,628
91,176
0
3,591
43,513
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Saati
137,298
63,744
0
1,939
46,389
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Ying
22,205
22,205
153,584
31,740
45,428
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

W
43,292
29,230
0
7,900
58,035
4,013
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

W
60,714
47,821
125,931
19,929
26,728
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Azaan
81,319
69,131
0
19,541
117,931
58,937
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Khan
58,412
55,236
11,282
22,201
136,837
45,273
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Inara
jmgata
Inara
48,619
41,691
0
8,087
135,845
14,914
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
mDiaz_19
Unknown
89,986
65,156
0
8,322
50,772
4,332
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role