Player Matchup

Willo
Willo
IamSam37
Willo
Level 247
Champion Stats
1W - 0L
1,500 SR
Queue Stats
72W - 83L
1,510 Elo+
Party 3
Vora
Vora
MinhocuçuPeludo
Vora
Level 28
Champion Stats
56W - 65L
1,523 SR
Queue Stats
265W - 274L
1,521 Elo+
Party 1
Grover
Grover
Neferpitto
Grover
Level 124
Champion Stats
5W - 12L
1,349 SR
Queue Stats
437W - 446L
1,554 Elo+
Party 1
Lian
Lian
ReverendSam37
Lian
Level 321
Champion Stats
9W - 8L
1,442 SR
Queue Stats
11W - 12L
1,417 Elo+
Party 3
Ying
Ying
ultimaknigth26
Ying
Level 49
Champion Stats
36W - 29L
1,550 SR
Queue Stats
98W - 113L
1,508 Elo+
Solo
Team Averages
Level 154
1,473 SR
1,502 Elo+

VS

Team Averages
Level 195
1,502 SR
1,541 Elo+
Corvus
Corvus
ButterBalz
Corvus
Level 55
Champion Stats
11W - 14L
1,558 SR
Queue Stats
212W - 210L
1,553 Elo+
Solo
Saati
Saati
Jazxer
Saati
Level 51
Champion Stats
2W - 13L
1,263 SR
Queue Stats
24W - 40L
1,492 Elo+
Party 2
Seris
Seris
KA57OR
Seris
Level 721
Champion Stats
3W - 2L
1,482 SR
Queue Stats
86W - 82L
1,566 Elo+
Solo
Fernando
Fernando
Kier 1k
Fernando
Level 48
Champion Stats
1W - 2L
1,546 SR
Queue Stats
13W - 30L
1,485 Elo+
Party 2
Kasumi
Kasumi
notriley2252010
Kasumi
Level 101
Champion Stats
21W - 17L
1,661 SR
Queue Stats
799W - 795L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Willo
IamSam37
Willo
57
9 / 6 / 7
3,020
302
54,957
27,079
0
Sprouts

Sprouts

Seedling

Reduce the Cooldown of Seedling by 1s for each enemy hit by it.

Level 2

Antics

Antics

Weapon

Increase your Reload Speed by 15%.

Level 3

Pixie Dust

Pixie Dust

Dead Zone

Heal for 225 every 1s while standing in Dead Zone.

Level 3

Twilight

Twilight

Dead Zone

Reduce the Cooldown of Dead Zone by 2.4000000000000004s.

Level 3

Flitter

Flitter

Flutter

Reduce the Cooldown of Flutter by 2.4s.

Level 4

Scorn

Scorn

Seedling

Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.

Level 1

8
14 / 6 / 11
3,563
356
60,192
39,744
1,275
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 75 Shield for 5s after activating Tendril.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 20 per stack.

Level 2

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

Grover
Neferpitto
Grover
39
4 / 6 / 18
3,259
326
33,384
51,665
0
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

52
5 / 8 / 8
3,025
303
55,283
45,087
0
Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Eagle's Emerald

Eagle's Emerald

Valor

Generate 2 Ammo for each enemy hit with Valor.

Level 2

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Precision

Precision

Weapon

Hitting an enemy with Heirloom Rifle increases your Heirloom Rifle damage against that enemy by 7% for 3s, stacking up to 5 times.

Level 1

23
3 / 7 / 15
3,526
353
27,939
59,289
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Corvus
ButterBalz
Corvus
29
2 / 13 / 12
1,775
178
31,751
36,920
1,300
The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Priority Targets

Priority Targets

Abyssal Reconstruction

Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.

Level 2

Magistrate's Might

Magistrate's Might

Armor

Gain a 130-Health Shield for 3s after dropping to or below 35% Health.

Level 1

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 12.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 5

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.

Level 4

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Saati
Jazxer
Saati
22
8 / 5 / 8
1,918
192
39,286
28,637
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Steel Coin Purse

Steel Coin Purse

Reduce damage taken by 6% for 2.5s after Ricochet is deployed.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

Seris
KA57OR
Seris
59
11 / 4 / 12
2,720
272
59,226
40,733
0
Bane

Bane

Rend Soul

Every Soul Orb stack you detonate increases your Movement Speed by 5% for 4s, up to a maximum of 15%.

Level 5

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.

Level 1

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 1.75s.

Level 5

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 24%.

Level 3

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 1 Ammo.

Level 1

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Fernando
Kier 1k
Fernando
26
4 / 6 / 10
2,332
233
33,744
78,482
106,402
Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 1000 to enemies hit by Charge.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

41
8 / 7 / 9
2,102
210
58,857
46,983
0
Moonlit Haunting

Moonlit Haunting

Heal for 51 every 0.25s during Body and Soul.

Level 3

Limitless

Limitless

Decrease the Cooldown of Body and Soul by 3s.

Level 5

Essence Drain

Essence Drain

Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.

Level 1

Sudden Death

Sudden Death

Increase the duration of Curse stacks by 0.6s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

Match Insights

Player Kills, Deaths, and Assists

9m 56s
Objective Time
3m 5s
94
Kill Participation
84
35
Kills
33
33
Deaths
35
59
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Corvus
ButterBalz
Corvus
2
13
12
0.62
W
Willo
IamSam37
Willo
9
6
7
2.08
L
Saati
Jazxer
Saati
8
5
8
2.4
L
Seris
KA57OR
Seris
11
4
12
4.25
L
Fernando
Kier 1k
Fernando
4
6
10
1.5
W
14
6
11
3.25
W
Grover
Neferpitto
Grover
4
6
18
2.17
W
5
8
8
1.13
L
8
7
9
1.79
W
3
7
15
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

231,755
Damage
222,864
222,864
Taken
231,755
1,275
Shielding
107,702
143,664
Healing
122,754
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Corvus
ButterBalz
Corvus
31,751
25,467
24,068
3,830
36,920
1,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Willo
IamSam37
Willo
54,957
31,232
0
3,223
27,079
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Saati
Jazxer
Saati
39,286
16,738
0
3,664
28,637
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Seris
KA57OR
Seris
59,226
49,640
54,942
21,479
40,733
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
Kier 1k
Fernando
33,744
23,362
0
2,220
78,482
106,402
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
60,192
54,173
0
2,357
39,744
1,275
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Grover
Neferpitto
Grover
33,384
28,562
36,986
16,880
51,665
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
55,283
52,763
0
1,048
45,087
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
58,857
41,264
0
12,551
46,983
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
27,939
27,939
55,227
27,943
59,289
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role