Player Matchup

Drogoz
Drogoz
CelsoVVRS
Drogoz
Level 281
Champion Stats
2W - 4L
1,753 SR
Queue Stats
47W - 47L
1,536 Elo+
Party 1
Tiberius
Tiberius
LandedCosine158
Tiberius
Level 999
Champion Stats
2W - 2L
1,585 SR
Queue Stats
335W - 316L
1,644 Elo+
Solo
Jenos
Jenos
MarianM_4
Jenos
Level 922
Champion Stats
137W - 108L
1,616 SR
Queue Stats
563W - 461L
1,629 Elo+
Solo
Barik
Barik
bIIIlliejean
Barik
Level 21
Champion Stats
0W - 2L
1,278 SR
Queue Stats
22W - 25L
1,516 Elo+
Party 1
Vatu
Vatu
jeffersoalda
Vatu
Level 579
Champion Stats
3W - 4L
1,500 SR
Queue Stats
173W - 147L
1,578 Elo+
Solo
Team Averages
Level 560
1,546 SR
1,581 Elo+

VS

Team Averages
Level 297
1,559 SR
1,586 Elo+
Saati
Saati
Alborghetti2009
Saati
Level 126
Champion Stats
12W - 20L
1,631 SR
Queue Stats
294W - 255L
1,538 Elo+
Solo
Rei
Rei
NazarCW
Rei
Level 49
Champion Stats
3W - 2L
1,694 SR
Queue Stats
103W - 72L
1,625 Elo+
Party 2
Azaan
Azaan
SonicElErizo1
Azaan
Level 177
Champion Stats
8W - 14L
1,489 SR
Queue Stats
928W - 956L
1,583 Elo+
Solo
Pip
Pip
fernal_FAL1
Pip
Level 888
Champion Stats
7W - 11L
1,401 SR
Queue Stats
428W - 396L
1,575 Elo+
Solo
Sha Lin
Sha Lin
rogierelflipant
Sha Lin
Level 247
Champion Stats
80W - 65L
1,580 SR
Queue Stats
1,170W - 1,083L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Drogoz
CelsoVVRS
Drogoz
56
7 / 8 / 8
2,177
156
70,098
49,761
0
Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 2.4s for each enemy hit with Fire Spit.

Level 2

Propel

Propel

Thrust

Restore 20% of your maximum Booster fuel after using Thrust.

Level 2

Survival

Survival

Thrust

Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.

Level 2

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.

Level 5

Lung Capacity

Lung Capacity

Fire Spit

Heal for 200 for each enemy hit with Fire Spit.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Tiberius
59
15 / 11 / 4
2,637
188
81,604
58,418
7,515
Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Primal Haste

Primal Haste

Combat Trance

Gain a 240-Health Shield for 4s after activating Combat Trance.

Level 4

Charisma

Charisma

Armor

Increase your maximum Health by 100.

Level 2

Beast-Slayer

Beast-Slayer

Armor

Gain a 200-Health Shield for 3s after falling to or below 50% Health.

Level 4

Imbued with Purpose

Imbued with Purpose

Heavy Blade

Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Jenos
MarianM_4
Jenos
58
2 / 2 / 18
2,456
175
16,394
15,518
0
Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.2000000000000002s.

Level 3

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

24
1 / 8 / 7
1,987
142
49,326
74,165
47,849
Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 180 every 1s while you are standing near them.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 25%.

Level 5

Field Deploy

Field Deploy

Turret

Heal for 60 each time one of your base Turrets hits an enemy.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

57
12 / 7 / 7
2,387
171
52,153
64,112
0
Extraction

Extraction

Dash

Increase your Movement Speed by 20% for 2s after Dash ends.

Level 4

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 5% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 1

Contemplation

Contemplation

Dash

Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 4

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 10%.

Level 1

Enveloping Shadows

Enveloping Shadows

Weapon

Reduce the Cooldown of your basic abilities by 10% after hitting an enemy with at least one Kunai. This can activate only once per throw.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
43
2 / 10 / 9
2,767
198
41,314
32,531
0
Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 12%.

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 80.

Level 2

Costly Physics

Costly Physics

Increase the time and health that Ricochet is out when deployed by 0.6s.

Level 2

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Rei
30
3 / 6 / 16
3,242
232
27,999
35,146
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Arcane Manipulation

Arcane Manipulation

Envelop

Reduce the Cooldown of Envelop by 0.6s.

Level 2

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

45
9 / 5 / 9
3,764
269
68,518
115,708
27,436
Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.4s.

Level 1

Depths of Despair

Depths of Despair

Reduce the damage you take by 4% for 2s after activating Conviction.

Level 1

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 450.

Level 3

Eternal Strife

Eternal Strife

Using an ability above Ire threshold Heals you for 375.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

59
6 / 7 / 9
3,044
217
34,354
41,266
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

50
16 / 9 / 9
3,828
273
89,789
44,924
0
Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 1.2s.

Level 2

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 50% when you get an Elimination.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 29s
Objective Time
6m 27s
81
Kill Participation
88
37
Kills
36
36
Deaths
37
44
Assists
52
Player
Kills
Deaths
Assists
KDA
W
2
10
9
0.65
L
Drogoz
CelsoVVRS
Drogoz
7
8
8
1.38
L
Tiberius
15
11
4
1.55
L
Jenos
MarianM_4
Jenos
2
2
18
5.5
W
Rei
3
6
16
1.83
W
9
5
9
2.7
L
1
8
7
0.56
W
6
7
9
1.5
L
12
7
7
2.21
W
16
9
9
2.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

269,575
Damage
261,974
261,974
Taken
269,575
55,364
Shielding
27,436
160,375
Healing
160,303
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
41,314
11,175
0
4,114
32,531
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Drogoz
CelsoVVRS
Drogoz
70,098
39,383
0
4,183
49,761
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
Tiberius
81,604
54,967
0
645
58,418
7,515
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Jenos
MarianM_4
Jenos
16,394
11,889
114,001
10,958
15,518
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Rei
27,999
21,775
74,963
19,224
35,146
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
68,518
54,408
0
29,296
115,708
27,436
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
49,326
49,326
0
13,241
74,165
47,849
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
34,354
30,713
17,154
12,426
41,266
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
52,153
40,395
0
17,347
64,112
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
89,789
81,455
0
3,126
44,924
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role