Player Matchup

Io
Io
Platinum I
Ame_365_
Io
Platinum I
Level 143
Champion Stats
3W - 2L
1,934 SR
Queue Stats
264W - 243L
1,586 Elo+
Party 2
Tyra
Tyra
Qualifying
DoktorMaydonoz
Tyra
Qualifying
Level 52
Champion Stats
0W - 1L
1,508 SR
Queue Stats
0W - 2L
1,242 Elo+
Solo
Inara
Inara
Gold V
DrMizooo
Inara
Gold V
Level 105
Champion Stats
16W - 17L
1,578 SR
Queue Stats
118W - 108L
1,481 Elo+
Solo
Atlas
Atlas
Gold IV
TaRampage
Atlas
Gold IV
Level 303
Champion Stats
2W - 5L
1,572 SR
Queue Stats
173W - 185L
1,471 Elo+
Solo
Maeve
Maeve
Gold II
whisky2623
Maeve
Gold II
Level 620
Champion Stats
10W - 10L
1,508 SR
Queue Stats
330W - 314L
1,541 Elo+
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 245
1,620 SR
1,464 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 415
1,614 SR
1,538 Elo+
Zhin
Zhin
Platinum V
Kayrbay
Zhin
Platinum V
Level 464
Champion Stats
102W - 67L
1,698 SR
Queue Stats
493W - 416L
1,582 Elo+
Solo
Grover
Grover
Gold II
Manille
Grover
Gold II
Level 349
Champion Stats
9W - 7L
1,624 SR
Queue Stats
435W - 448L
1,550 Elo+
Solo
Tiberius
Tiberius
Gold II
Messi_Leo555
Tiberius
Gold II
Level 316
Champion Stats
69W - 59L
1,673 SR
Queue Stats
337W - 330L
1,536 Elo+
Party 1
Terminus
Terminus
Silver I
combo4582
Terminus
Silver I
Level 284
Champion Stats
13W - 14L
1,581 SR
Queue Stats
19W - 20L
1,485 Elo+
Solo
Fernando
Fernando
Gold IV
quds
Fernando
Gold IV
Level 661
Champion Stats
7W - 8L
1,496 SR
Queue Stats
112W - 107L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
50
1 / 6 / 8
2,005
223
24,868
28,181
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 4% Moonlight every 1s while not using Moonlight.

Level 4

Protectors

Protectors

Guardian Spirit

Regenerate 2% Moonlight every 1s while within 30 units of Luna and not using Moonlight.

Level 1

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 30% while they are being Healed by Moonlight.

Level 5

Restored Faith

Restored Faith

Moonlight

Heal for 10 every time you Heal an ally with Moonlight.

Level 1

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

37
2 / 12 / 4
1,638
182
50,558
40,581
0
Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 24% for 4s after using Fire Bomb.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 1.5s.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Inara
DrMizooo
Inara
51
3 / 7 / 5
2,517
280
59,627
88,045
13,002
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Atlas
TaRampage
Atlas
58
2 / 7 / 6
2,112
235
37,987
74,341
2,955
Life Unlived

Life Unlived

Second Chance

Heal for an additional 600 when using Second Chance.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lessons of the Past

Lessons of the Past

Setback

Gain a 200-Health Shield for 3s after hitting an enemy with Setback.

Level 2

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 0.3s further into the past.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2.5s.

Level 5

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Maeve
59
10 / 8 / 1
2,266
252
41,246
45,422
0
Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 40%.

Level 4

Scamper

Scamper

Pounce

Increase your Movement Speed by 20% for 3s after using Pounce.

Level 2

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Bans
Ying
Team 1 Score

0

VS

Team 2 Score

4

Bans
CaspianAndroxus
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
Kayrbay
Zhin
59
20 / 2 / 8
3,501
389
92,972
36,360
0
Infamy

Infamy

Armor

Increase your maximum Health by 150.

Level 3

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 1.

Level 1

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Perfect Block

Perfect Block

Counter

Heal for 500 after using Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Grover
Manille
Grover
58
3 / 5 / 17
3,431
381
20,774
38,768
2,300
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 12% for 4s after using Blossom.

Level 2

Heavenly Agility

Heavenly Agility

Vine

Gain a 100 Shield for 3s after using Vine.

Level 1

Barkskin

Barkskin

Armor

Increase your maximum Health by 225.

Level 3

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Tiberius
Messi_Leo555
Tiberius
58
8 / 5 / 8
2,602
289
73,618
30,532
1,680
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Honed Senses

Honed Senses

Combat Trance

Generate 1.2% Ultimate charge every 1s while Combat Trance is active.

Level 2

Primal Haste

Primal Haste

Combat Trance

Gain a 120-Health Shield for 4s after activating Combat Trance.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Terminus
combo4582
Terminus
45
6 / 2 / 10
2,934
326
55,260
61,071
0
Necromantic Might

Necromantic Might

Power Siphon

Reduce the damage required to generate a Calamity Blast charge by 500.

Level 5

Hulking Monstrosity

Hulking Monstrosity

Armor

Increase your maximum Health by 450.

Level 3

Forsaken

Forsaken

Armor

Generate 10% of a Calamity Blast charge for each enemy hit with Massacre Axe.

Level 1

We Can Rebuild Him

We Can Rebuild Him

Armor

Receive 5% increased Healing while at or below 50% Health.

Level 1

Devastation

Devastation

Calamity Blast

Heal for 300 for each enemy hit by Calamity Blast.

Level 5

Decimation

Decimation

Calamity Blast

Each Calamity Blast deals an additional 100 damage.

Level 1

Fernando
quds
Fernando
58
3 / 3 / 7
3,022
336
33,946
47,555
20,793
Fearless Leader

Fearless Leader

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 25% while at or below 50% Health.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Brand

Brand

Fireball

Heal for 500 for each enemy hit with Fireball.

Level 5

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 55s
Objective Time
10m 40s
42
Kill Participation
90
18
Kills
40
40
Deaths
17
24
Assists
50
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
L
2
12
4
0.33
L
Inara
DrMizooo
Inara
3
7
5
0.79
W
Zhin
Kayrbay
Zhin
20
2
8
12
W
Grover
Manille
Grover
3
5
17
2.3
W
Tiberius
Messi_Leo555
Tiberius
8
5
8
2.4
L
Atlas
TaRampage
Atlas
2
7
6
0.71
W
Terminus
combo4582
Terminus
6
2
10
5.5
W
Fernando
quds
Fernando
3
3
7
2.17
L
Maeve
10
8
1
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

214,286
Damage
276,570
276,570
Taken
214,286
15,957
Shielding
24,773
128,650
Healing
163,560
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
24,868
22,616
88,009
13,745
28,181
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
50,558
34,174
0
891
40,581
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
DrMizooo
Inara
59,627
48,421
0
12,662
88,045
13,002
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Zhin
Kayrbay
Zhin
92,972
75,400
0
9,795
36,360
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

W
Grover
Manille
Grover
20,774
16,191
91,707
26,325
38,768
2,300
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Tiberius
Messi_Leo555
Tiberius
73,618
47,598
0
10,651
30,532
1,680
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Atlas
TaRampage
Atlas
37,987
37,987
0
5,980
74,341
2,955
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Terminus
combo4582
Terminus
55,260
23,118
0
19,900
61,071
0
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Fernando
quds
Fernando
33,946
28,545
0
5,182
47,555
20,793
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

L
Maeve
41,246
34,028
0
7,363
45,422
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role