Player Matchup

Rei
Rei
Platinum III
Deathf0x1286
Rei
Platinum III
Level 999
Champion Stats
48W - 38L
1,633 SR
Queue Stats
980W - 965L
1,540 Elo+
Solo
Platinum IV
DeathlySpec
Unknown
Platinum IV
Level 999
Champion Stats
17W - 11L
1,604 SR
Queue Stats
1,075W - 1,048L
1,528 Elo+
Solo
Androxus
Androxus
Diamond IV
HanmaJack
Androxus
Diamond IV
Level 970
Champion Stats
77W - 84L
1,665 SR
Queue Stats
830W - 775L
1,606 Elo+
Solo
Inara
Inara
Gold I
TheFireDragon10
Inara
Gold I
Level 179
Champion Stats
2W - 0L
1,500 SR
Queue Stats
62W - 81L
1,514 Elo+
Solo
Terminus
Terminus
Platinum IV
l_Marce_l
Terminus
Platinum IV
Level 999
Champion Stats
40W - 34L
1,644 SR
Queue Stats
1,434W - 1,361L
1,499 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 829
1,609 SR
1,537 Elo+

VS

Team Averages
Gold III
Gold III
Average Tier
Level 402
1,703 SR
1,570 Elo+
Cassie
Cassie
Qualifying
Bruno152kk
Cassie
Qualifying
Level 358
Champion Stats
5W - 4L
1,724 SR
Queue Stats
11W - 7L
1,695 Elo+
Solo
Koga
Koga
Gold IV
I_am_iPhoneXR
Koga
Gold IV
Level 312
Champion Stats
9W - 5L
1,997 SR
Queue Stats
79W - 79L
1,487 Elo+
Party 1
Makoa
Makoa
Platinum IV
Paco3877
Makoa
Platinum IV
Level 179
Champion Stats
10W - 12L
1,593 SR
Queue Stats
317W - 304L
1,575 Elo+
Party 2
Zhin
Zhin
Diamond III
WillyPark
Zhin
Diamond III
Level 999
Champion Stats
20W - 21L
1,701 SR
Queue Stats
431W - 399L
1,608 Elo+
Party 2
Lillith
Lillith
Gold IV
warabimotidayo
Lillith
Gold IV
Level 164
Champion Stats
0W - 2L
1,500 SR
Queue Stats
90W - 87L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
1 / 8 / 20
3,567
324
17,323
28,150
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.

Level 4

Future Generations

Future Generations

Chain Heal

After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 4

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 4

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 4%.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

DeathlySpec
Unknown
59
15 / 4 / 13
3,878
353
84,275
42,729
0

Level 2

Level 3

Level 4

Level 1

Level 5

Level 1

Androxus
HanmaJack
Androxus
54
15 / 6 / 6
3,239
294
57,236
32,286
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 30% after getting an Elimination.

Level 3

Featherweight

Featherweight

Armor

Heal for 200 every 1s while drifting.

Level 4

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Dark Stalker

Dark Stalker

Nether Step

Nether Step now has 3 separate charges and is no longer linked.

Level 1

58
6 / 7 / 15
3,713
338
49,533
79,707
1,729
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 16% after getting an Elimination.

Level 2

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Terminus
l_Marce_l
Terminus
59
6 / 6 / 11
3,294
299
37,019
78,376
0
Despoiler

Despoiler

Shatterfall

Heal for 500 for each enemy hit with Shatterfall.

Level 5

Blood and Stone

Blood and Stone

Shatterfall

Gain 12% Power Siphon charge for each enemy hit by Shatterfall.

Level 2

Devastation

Devastation

Calamity Blast

Heal for 120 for each enemy hit by Calamity Blast.

Level 2

It Waits

It Waits

Power Siphon

Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.

Level 4

Unfeeling

Unfeeling

Shatterfall

Reduce your damage taken by 16% for 3s after landing with Shatterfall.

Level 2

Crush

Crush

Shatterfall

Shatterfall Stuns enemies hit for 1s, but no longer Slows.

Level 1

Bans
TalusKhan
Team 1 Score

4

VS

Team 2 Score

1

Bans
CaspianYing
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Cassie
Bruno152kk
Cassie
54
8 / 6 / 7
2,305
210
82,808
30,810
0
Territorial

Territorial

Disengage

Reduce the Cooldown of Disengage by 5s.

Level 5

Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 0.5s for each enemy it hits.

Level 1

Sky Warden

Sky Warden

Disengage

Heal for 375 after hitting an enemy with Disengage.

Level 3

Tumble

Tumble

Armor

Increase your maximum Health by 150.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.

Level 3

Big Game

Big Game

Disengage

For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.

Level 1

52
14 / 10 / 7
2,831
257
57,584
44,770
0
Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 10% while firing your SMGs.

Level 2

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 100.

Level 2

Something to Prove

Something to Prove

Armor

Generate 20% Energy after falling to or below 50% Health.

Level 2

Surprise!

Surprise!

Shadow Step

Generate 20 Ammo after activating Shadow Step.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Makoa
Paco3877
Makoa
48
2 / 12 / 9
2,135
194
28,472
94,396
35,419
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 2.4s.

Level 4

Crashing Wave

Crashing Wave

Shell Spin

Reduce the Cooldown of Shell Spin by 3s for each enemy it hits.

Level 3

Determination

Determination

Armor

Increase your Healing received from other players by 18% while at or below 50% Health.

Level 3

Carapace

Carapace

Shell Shield

Increase the Health of Shell Shield by 600.

Level 3

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Zhin
59
9 / 10 / 7
2,287
208
63,046
44,085
0
Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 8%.

Level 1

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 33% while Billow is active.

Level 3

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 60% after successfully hitting an enemy with Counter.

Level 4

Footwork

Footwork

Counter

Increase your Movement Speed by 40% for 3s after activating Counter.

Level 4

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

55
0 / 5 / 21
2,265
206
29,338
31,325
0
Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 16%, but increase its cost by {scale=4|4}%.

Level 4

Unholy Flight

Unholy Flight

Death Wings

Reduce your damage taken by 5% for 1.5s after activating Death Wings.

Level 1

Sheer Ascent

Sheer Ascent

Death Wings

Increase vertical movement of Death Wings by 5%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 59s
Objective Time
4m 14s
108
Kill Participation
84
43
Kills
33
31
Deaths
43
65
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Cassie
Bruno152kk
Cassie
8
6
7
1.92
W
1
8
20
1.38
W
DeathlySpec
Unknown
15
4
13
5.38
W
Androxus
HanmaJack
Androxus
15
6
6
3
L
14
10
7
1.75
L
Makoa
Paco3877
Makoa
2
12
9
0.54
W
6
7
15
1.93
L
Zhin
9
10
7
1.25
W
Terminus
l_Marce_l
Terminus
6
6
11
1.92
L
0
5
21
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

245,386
Damage
261,248
261,248
Taken
245,386
1,729
Shielding
35,419
151,474
Healing
91,660
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Cassie
Bruno152kk
Cassie
82,808
69,011
0
9,149
30,810
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
17,323
16,281
111,971
10,323
28,150
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
DeathlySpec
Unknown
84,275
67,361
0
3,564
42,729
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Androxus
HanmaJack
Androxus
57,236
50,369
0
4,787
32,286
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
57,584
50,370
0
7,162
44,770
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Makoa
Paco3877
Makoa
28,472
26,133
0
2,520
94,396
35,419
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
49,533
39,417
0
1,136
79,707
1,729
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Zhin
63,046
46,651
0
2,960
44,085
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Terminus
l_Marce_l
Terminus
37,019
18,106
0
19,693
78,376
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
29,338
13,190
69,749
120
31,325
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role