Player Matchup

Fernando
Fernando
Platinum IV
Cosinus10
Fernando
Platinum IV
Level 999
Champion Stats
11W - 10L
1,696 SR
Queue Stats
432W - 412L
1,585 Elo+
Solo
Atlas
Atlas
Platinum III
Empreur_Riri
Atlas
Platinum III
Level 660
Champion Stats
44W - 47L
1,609 SR
Queue Stats
731W - 713L
1,614 Elo+
Solo
Willo
Willo
Platinum I
HellAbove
Willo
Platinum I
Level 999
Champion Stats
1W - 3L
1,500 SR
Queue Stats
195W - 189L
1,644 Elo+
Solo
Vora
Vora
Diamond IV
InvomLAK
Vora
Diamond IV
Level 219
Champion Stats
42W - 34L
1,656 SR
Queue Stats
533W - 527L
1,612 Elo+
Solo
Furia
Furia
Gold IV
YourProblem
Furia
Gold IV
Level 772
Champion Stats
22W - 13L
1,698 SR
Queue Stats
432W - 408L
1,544 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 730
1,632 SR
1,600 Elo+

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 343
1,704 SR
1,617 Elo+
Inara
Inara
Gold V
Fu_Shayne
Inara
Gold V
Level 183
Champion Stats
2W - 2L
1,673 SR
Queue Stats
26W - 30L
1,517 Elo+
Solo
Bomb King
Bomb King
Diamond V
Hydrox83
Bomb King
Diamond V
Level 999
Champion Stats
49W - 26L
1,703 SR
Queue Stats
331W - 284L
1,694 Elo+
Solo
Khan
Khan
Platinum I
Mustang2morning
Khan
Platinum I
Level 46
Champion Stats
13W - 11L
1,708 SR
Queue Stats
87W - 79L
1,626 Elo+
Solo
Cassie
Cassie
Diamond V
SnapChatScore
Cassie
Diamond V
Level 355
Champion Stats
18W - 16L
1,724 SR
Queue Stats
208W - 190L
1,678 Elo+
Solo
Jenos
Jenos
Platinum V
StalkerIc0
Jenos
Platinum V
Level 130
Champion Stats
14W - 11L
1,711 SR
Queue Stats
460W - 425L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Cosinus10
Fernando
59
4 / 3 / 8
3,077
308
38,184
74,011
49,006
Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Cavalier

Cavalier

Armor

Increase your maximum Health by 300.

Level 2

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

58
5 / 3 / 12
2,463
246
60,393
63,441
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Willo
HellAbove
Willo
56
4 / 4 / 10
2,293
229
53,889
26,267
0
Spritely

Spritely

Flutter

Reduce your damage taken by 20% for 3s after activating Flutter.

Level 4

Hummingbird

Hummingbird

Flutter

Generate 2 Ammo after activating Flutter.

Level 2

Flora

Flora

Armor

Increase your maximum Health by 100.

Level 2

Just Believe!

Just Believe!

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Sparkle

Sparkle

Dead Zone

Increase the duration of Dead Zone by 2.4s.

Level 4

Blastflower

Blastflower

Weapon

Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.

Level 1

Vora
59
20 / 6 / 4
3,032
303
73,385
40,317
1,800
False Idol

False Idol

Armor

Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 3

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

What May Come

What May Come

Tendril

Reduce the damage you take by 12% for 3s after activating Tendril.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 1.7999999999999998s after hitting an enemy with Dark Siphon.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

51
2 / 3 / 25
2,850
285
23,590
13,759
5,185
Burning Oath

Burning Oath

Kindle Soul

Heal for 315 over 3s after Healing an ally with Kindle Soul.

Level 3

Stoke the Fire

Stoke the Fire

Wings of Wrath

Reduce the Cooldown of Pyre Strike by 1.6s for each successful hit by Wings of Wrath.

Level 2

Solar Flare

Solar Flare

Pyre Strike

Increase the radius of Pyre Strike by 10%.

Level 1

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 140-Health Shield for 2s to allies affected by Kindle Soul.

Level 4

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Bans
Strix
Team 1 Score

4

VS

Team 2 Score

1

Bans
YingKinessa
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Fu_Shayne
Inara
53
2 / 8 / 3
2,444
244
36,864
75,565
14,966
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2.5s.

Level 5

Lodestone

Lodestone

Warder's Field

Generate 2 Ammo after activating Warder's Field.

Level 1

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Bomb King
Hydrox83
Bomb King
59
7 / 7 / 2
2,425
243
52,416
47,350
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Royal Decree

Royal Decree

Detonate

Increase your Reload Speed by 4% for 3s after using Detonate.

Level 1

Countdown

Countdown

Grumpy Bomb

Reduce the Cooldown of Grumpy Bomb by 0.8s.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

King's Court

King's Court

Detonate

Heal for 75 for each Sticky Bomb you Detonate.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

29
3 / 6 / 5
2,022
202
43,126
60,771
21,190
Ready for War

Ready for War

Bulwark

Increase the recharge rate of your Bulwark by 30%.

Level 5

Vigorous Defense

Vigorous Defense

Bulwark

Heal for 25 every 1s while Bulwark is active.

Level 1

Excessive Force

Excessive Force

Weapon

Increase your maximum Ammo by 3.

Level 1

Hopeguard

Hopeguard

Bulwark

Increase your Healing received by 30% while your Bulwark is active.

Level 5

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

51
6 / 7 / 3
2,292
229
65,872
37,313
0
Blast Shower

Blast Shower

Blast Shot

Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.

Level 5

Tumble

Tumble

Armor

Increase your maximum Health by 150.

Level 3

Drain Life

Drain Life

Blast Shot

Heal for 225 over 2s for each enemy hit by Blast Shot.

Level 3

Somersault

Somersault

Armor

Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.

Level 2

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Impulse

Impulse

Blast Shot

Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.

Level 1

Jenos
24
1 / 7 / 9
2,283
228
19,517
28,442
0
Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 1.6s.

Level 4

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 8%.

Level 2

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 5% while Stellar Wind is active.

Level 1

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 33s
Objective Time
4m 38s
94
Kill Participation
41
35
Kills
19
19
Deaths
35
59
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fernando
Cosinus10
Fernando
4
3
8
2.67
W
5
3
12
3.67
L
Inara
Fu_Shayne
Inara
2
8
3
0.44
W
Willo
HellAbove
Willo
4
4
10
2.25
L
Bomb King
Hydrox83
Bomb King
7
7
2
1.14
W
Vora
20
6
4
3.67
L
3
6
5
0.92
L
6
7
3
1.07
L
Jenos
1
7
9
0.79
W
2
3
25
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

249,441
Damage
217,795
217,795
Taken
249,441
55,991
Shielding
36,156
128,565
Healing
125,359
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
Cosinus10
Fernando
38,184
26,122
0
8,308
74,011
49,006
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
60,393
60,393
0
5,331
63,441
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Inara
Fu_Shayne
Inara
36,864
31,768
0
7,112
75,565
14,966
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Willo
HellAbove
Willo
53,889
46,212
0
2,324
26,267
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Bomb King
Hydrox83
Bomb King
52,416
47,723
0
5,964
47,350
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Vora
73,385
53,786
0
9,487
40,317
1,800
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
43,126
39,493
2,240
15,300
60,771
21,190
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
65,872
50,710
0
6,588
37,313
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Jenos
19,517
18,662
76,989
11,166
28,442
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
23,590
20,283
95,949
7,166
13,759
5,185
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Damage Done by Role

Damage Taken by Role