Player Matchup
VS
Match Stats
Brave and Bold
Armor
Increase your maximum Health by 750.
Level 5
Fuel Efficiency
Rocket Boots
Increase the duration of Rocket Boots by 0.6s.
Level 2
Bowling Ball
Rocket Boots
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Level 4
Double-Time
Rocket Boots
Heal for 50 every 1s for 3s after activating Rocket Boots.
Level 1
Failsafe
Armor
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Level 3
Tinkerin
Weapon
Modify your Blunderbuss to fire a single slug that deals 600 damage.
Level 1
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 0.5s when an Illusion dies to an enemy.
Level 1
Efficiency
Dimensional Link
Reduce the Cooldown of Dimensional Link by 2.5s.
Level 2
Fracture
Shatter
Heal your Illusions for 60% of their maximum Health after activating Shatter.
Level 3
Brittle
Shatter
Reduce the Cooldown of Shatter by 2.5s.
Level 5
Carry On
Illusion
Increase the duration of your Illusions by 4s.
Level 4
Life Exchange
Shatter
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
Level 1
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Level 3
Primal Might
Armor
Reduce your active Cooldowns by 20% after getting an Elimination.
Level 2
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
Survivalist
Armor
Increase your maximum Health by 150.
Level 3
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 3s.
Level 3
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
Sixth Sense
Pounce
Reduce your damage taken by 20% for 2s after using Pounce.
Level 5
Featherlite
Prowl
Reduce your damage taken by 5% while Prowl is active.
Level 1
Street Cred
Armor
Increase your maximum Health by 100.
Level 2
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Predation
Armor
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Level 4
Cat Burglar
Prowl
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
Level 1
Proximity
Advance
Reduce your damage taken by 9% for 3s after activating Advance.
Level 3
Crystal Capacitor
Missile Launcher
Reduce the Cooldown of Missile Launcher by 3.5s.
Level 5
Metal March
Missile Launcher
Reduce your damage taken by 3% for 2s after using Missile Launcher.
Level 1
Fuel Reserves
Advance
Increase the travel distance of Advance by 35%.
Level 5
Dampener
Armor
Increase your maximum Health by 150.
Level 1
Aerial Assault
Advance
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
Level 1
Chop Down
Crippling Throw
Reduce the Cooldown of Crippling Throw by 0.6s.
Level 1
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Level 3
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 45% Health.
Level 3
Rebound
Armor
Increase your Healing received by 15% while at or below 50% Health.
Level 3
Verdant Expanse
Blossom
Increase the radius of Blossom by 20%.
Level 5
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Bloodthirst
Armor
Gain 12% Lifesteal.
Level 3
Lifetaker
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Hopeguard
Bulwark
Increase your Healing received by 12% while your Bulwark is active.
Level 2
Platemail
Armor
Increase your maximum Health by 450.
Level 3
Excessive Force
Weapon
Increase your maximum Ammo by 9.
Level 3
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
He Can Run
Hail of Bombs
Increase your Movement Speed by 60% for 2s after activating Hail of Bombs.
Level 4
A Lost Realm
Weapon
Increase the area of effect of all your explosions by 10%.
Level 5
Fire from Above
Explosive Personality
Increase the vertical movement from each use of Explosive Personality by 80%.
Level 2
Queen's Entrance
Explosive Personality
Increase the lateral movement from each use of Explosive Personality by 80%.
Level 2
He Will Explode
Hail of Bombs
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Level 2
Fiery Disposition
Weapon
Explosive damage sets enemies on fire for 0.3% of their maximum Health every 0.1s for 1.5s. Additional hits refresh the duration.
Level 1
Last Stand
Shield
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Level 1
Heat Transfer
Shield
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Level 3
Towering Barrier
Shield
Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.
Level 3
Immovable Object
Armor
Increase your Healing received from others by 25% while at or below 50% Health.
Level 5
Dire Need
Shield
Increase your Movement Speed by 24% while using Shield.
Level 3
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Keep Moving
Armor
Increase maximum Health by 90.
Level 3
Biting Cold
Ice Block
Generate 2 Ammo after activating Ice Block.
Level 1
Swift Witch
Soar
Increase your Movement Speed during Soar by 21%.
Level 3
Teleport
Blink
Increase the distance traveled by Blink by 24%.
Level 4
Impact
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 40%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Bulldozer
Weapon
Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.