Player Matchup

Tiberius
Tiberius
Chirsti
Tiberius
Level 286
Champion Stats
11W - 9L
1,592 SR
Queue Stats
84W - 115L
1,504 Elo+
Solo
VII
VII
Itsyeguy
VII
Level 39
Champion Stats
54W - 48L
1,538 SR
Queue Stats
60W - 55L
1,527 Elo+
Party 1
Khan
Khan
MediaZ
Khan
Level 404
Champion Stats
1W - 0L
1,190 SR
Queue Stats
20W - 18L
1,594 Elo+
Solo
Fernando
Fernando
NutedInADude
Fernando
Level 25
Champion Stats
1W - 1L
1,314 SR
Queue Stats
5W - 7L
1,379 Elo+
Party 1
Ying
Ying
lunawolf1214797
Ying
Level 32
Champion Stats
24W - 15L
1,581 SR
Queue Stats
32W - 29L
1,565 Elo+
Solo
Team Averages
Level 157
1,443 SR
1,514 Elo+

VS

Team Averages
Level 75
1,665 SR
1,459 Elo+
Tyra
Tyra
B0nkb0nq
Tyra
Level 232
Champion Stats
7W - 7L
1,631 SR
Queue Stats
56W - 67L
1,538 Elo+
Solo
Maeve
Maeve
Molsonn
Maeve
Level 43
Champion Stats
3W - 1L
1,500 SR
Queue Stats
5W - 7L
1,255 Elo+
Solo
Talus
Talus
SpazZ_outReCkleZ
Talus
Level 31
Champion Stats
0W - 1L
1,885 SR
Queue Stats
15W - 11L
1,578 Elo+
Solo
Vora
Vora
YTSimpleSZN
Vora
Level 28
Champion Stats
3W - 4L
1,563 SR
Queue Stats
9W - 17L
1,570 Elo+
Solo
Ying
Ying
lopertsas
Ying
Level 42
Champion Stats
0W - 1L
1,746 SR
Queue Stats
0W - 3L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
Chirsti
Tiberius
58
14 / 8 / 9
3,865
552
63,502
31,449
150
Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 5.

Level 5

Test of Strength

Test of Strength

Combat Trance

Heal for 45 every 1s while Combat Trance is active.

Level 1

Rising Stardom

Rising Stardom

Crouching Tigron

Gain a 150-Health Shield for 3s after activating Crouching Tigron.

Level 2

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 0.8s for each enemy hit by Heavy Blade.

Level 2

Making the Cut

Making the Cut

Heavy Blade

Heal for 200 for each enemy hit by Heavy Blade.

Level 5

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

14
11 / 9 / 9
3,481
497
43,593
28,451
0
Rapid Response

Rapid Response

Trigger Discipline

Decrease the recoil of Mag Dump by 50%.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 10%.

Level 1

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 12% while in Automatic fire mode.

Level 3

Never Look

Never Look

Armor

Increase your maximum Health by 50.

Level 1

Unknown Caller

Unknown Caller

Weapon

Increase your Reload Speed by 25%.

Level 5

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Khan
MediaZ
Khan
57
2 / 8 / 5
3,010
430
12,062
70,859
41,771
Vigorous Defense

Vigorous Defense

Bulwark

Heal for 75 every 1s while Bulwark is active.

Level 3

Platemail

Platemail

Armor

Increase your maximum Health by 450.

Level 3

Bloodthirst

Bloodthirst

Armor

Gain 12% Lifesteal.

Level 3

Shield Wall

Shield Wall

Bulwark

Increase the Health of your Bulwark by 400.

Level 2

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Lian's Shield

Lian's Shield

Bulwark

Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.

Level 1

Fernando
NutedInADude
Fernando
12
8 / 5 / 5
3,425
489
26,428
47,051
75,674
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 15% while at or below 50% Health.

Level 3

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

27
5 / 4 / 18
3,500
500
37,927
34,796
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

-2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tyra
56
5 / 9 / 9
3,315
474
56,341
30,659
0
Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Ranger

Ranger

Hunter's Mark

Reduce the Cooldown of Hunter’s Mark by 5s.

Level 5

Favored Quarry

Favored Quarry

Hunter's Mark

Increase the duration of Hunter's Mark by 0.6s.

Level 1

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Tracker

Tracker

Hunter's Mark

Increase your Movement Speed by 20% while Hunter's Mark is active.

Level 4

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Maeve
Molsonn
Maeve
49
5 / 10 / 5
3,082
440
24,102
33,237
0
Featherlite

Featherlite

Prowl

Reduce your damage taken by 25% while Prowl is active.

Level 5

Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Persistence

Persistence

Armor

Reduce the damage you take by 8% while at or below 40% Health.

Level 2

Savagery

Savagery

Pounce

Heal for 70 after using Pounce.

Level 1

Fight or Flight

Fight or Flight

Nine Lives

Increase your Movement Speed by 20% for 4s after you activate Nine Lives.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

38
6 / 7 / 4
3,239
463
35,633
38,712
0
Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Revitalize

Revitalize

Rune of Travel

Heal for 200 after Teleporting to your Rune of Travel.

Level 2

Primeval Might

Primeval Might

Overcharge

Gain 20% Lifesteal while Overcharge is active.

Level 4

Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

14
11 / 9 / 5
3,464
495
52,703
43,751
0
Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 0.8s after hitting at least one enemy with Obliteration.

Level 2

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 200 health.

Level 4

New Purpose

New Purpose

Armor

Increase your maximum Health by 50.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 5s if it fails to hit a target.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Ying
24
7 / 5 / 15
3,615
516
43,827
37,153
0
Rewind

Rewind

Dimensional Link

Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 4 Ammo after activating Illusion.

Level 4

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
86
Kill Participation
72
40
Kills
34
34
Deaths
40
46
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Tyra
5
9
9
1.06
W
Tiberius
Chirsti
Tiberius
14
8
9
2.31
W
11
9
9
1.72
W
Khan
MediaZ
Khan
2
8
5
0.56
L
Maeve
Molsonn
Maeve
5
10
5
0.75
W
Fernando
NutedInADude
Fernando
8
5
5
2.1
L
6
7
4
1.14
L
11
9
5
1.5
L
Ying
7
5
15
2.9
W
5
4
18
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

183,512
Damage
212,606
212,606
Taken
183,512
117,595
Shielding
0
100,432
Healing
88,786
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Tyra
56,341
29,336
0
262
30,659
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Tiberius
Chirsti
Tiberius
63,502
43,774
0
4,383
31,449
150
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
43,593
38,376
0
7,015
28,451
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Khan
MediaZ
Khan
12,062
9,164
5,173
16,311
70,859
41,771
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Maeve
Molsonn
Maeve
24,102
18,227
0
8,577
33,237
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Fernando
NutedInADude
Fernando
26,428
18,925
0
4,472
47,051
75,674
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
35,633
31,489
0
10,958
38,712
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
52,703
33,075
0
10,128
43,751
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ying
43,827
39,550
33,706
25,155
37,153
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
37,927
25,720
38,010
25,068
34,796
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role