Player Matchup

Barik
Barik
Gold IV
ArMy_Co0x1E-_-
Barik
Gold IV
Level 236
Champion Stats
0W - 1L
1,500 SR
Queue Stats
94W - 94L
1,490 Elo+
Party 1
Talus
Talus
Bronze II
Cyberhunki
Talus
Bronze II
Level 79
Champion Stats
0W - 3L
1,500 SR
Queue Stats
26W - 29L
1,466 Elo+
Party 1
Io
Io
Qualifying
JuliGangster1736
Io
Qualifying
Level 125
Champion Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,552 Elo+
Party 1
Cassie
Cassie
Gold III
Nereklamenok
Cassie
Gold III
Level 178
Champion Stats
14W - 20L
1,516 SR
Queue Stats
246W - 245L
1,462 Elo+
Solo
Ying
Ying
Gold II
xTheFlasher123
Ying
Gold II
Level 401
Champion Stats
8W - 10L
1,679 SR
Queue Stats
258W - 245L
1,508 Elo+
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 204
1,539 SR
1,496 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 190
1,581 SR
1,490 Elo+
Rei
Rei
Silver I
DarkRogue331
Rei
Silver I
Level 155
Champion Stats
7W - 1L
1,305 SR
Queue Stats
44W - 35L
1,422 Elo+
Party 3
Tiberius
Tiberius
Gold III
DarknessAhoy
Tiberius
Gold III
Level 113
Champion Stats
14W - 3L
1,865 SR
Queue Stats
68W - 63L
1,519 Elo+
Party 2
Ash
Ash
Gold III
DarknessTeka
Ash
Gold III
Level 120
Champion Stats
11W - 9L
1,677 SR
Queue Stats
80W - 72L
1,518 Elo+
Party 2
Grohk
Grohk
Silver III
Granwix
Grohk
Silver III
Level 197
Champion Stats
7W - 6L
1,373 SR
Queue Stats
42W - 33L
1,387 Elo+
Party 3
Koga
Koga
Platinum IV
XxM4st3rK1LL3RxX
Koga
Platinum IV
Level 365
Champion Stats
59W - 50L
1,683 SR
Queue Stats
204W - 213L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
3 / 4 / 6
1,904
212
38,031
78,511
56,994
Field Deploy

Field Deploy

Turret

Heal for 100 each time one of your base Turrets hits an enemy.

Level 5

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 150-Health Shield for 3s after activating Rocket Boots.

Level 1

Double-Time

Double-Time

Rocket Boots

Heal for 150 every 1s for 3s after activating Rocket Boots.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Healing Station

Healing Station

Turret

Heal for 125 every 1s while standing near any of your Turrets.

Level 5

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Talus
23
1 / 10 / 4
1,337
149
40,817
50,313
0
Guts

Guts

Armor

Reduce your damage taken by 15% while at or below 40% Health.

Level 3

Spirited

Spirited

Armor

Increase your maximum Health by 100

Level 2

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

50
0 / 3 / 6
1,524
169
17,515
29,675
1,982
Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Sky-Walker

Sky-Walker

Armor

Lower your gravity and increase your air control by 30% while firing your Light Bow.

Level 3

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 4s.

Level 5

Full Moon

Full Moon

Lunar Leap

Gain a 300-Health Shield for 3s after activating Lunar Leap.

Level 3

Crescent

Crescent

Lunar Leap

Reset the Cooldown of Lunar Leap after dropping to or below 45% Health.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Cassie
56
5 / 2 / 5
1,835
204
64,405
41,229
0
Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 30%.

Level 3

Kinetics

Kinetics

Blast Shot

Generate 3 Ammo for each enemy hit by Blast Shot.

Level 3

Quiver

Quiver

Weapon

Increase your maximum Ammo by 4.

Level 4

Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 4s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 4

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.

Level 1

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

59
6 / 2 / 5
1,913
213
43,708
27,233
0
Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 32%.

Level 4

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 16% during Shatter.

Level 2

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 3.75s.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Bans
CaspianVatu
Team 1 Score

1

VS

Team 2 Score

4

Bans
Saati
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
40
2 / 2 / 10
2,980
331
16,707
22,144
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.

Level 2

Desperate Defense

Desperate Defense

Envelop

Heal for 150 when you use Envelop.

Level 3

Arcane Focus

Arcane Focus

Spirit Link

Heal for 40 every 1s while Spirit Linked to an ally.

Level 2

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Tiberius
DarknessAhoy
Tiberius
49
11 / 3 / 7
3,021
336
62,629
33,187
2,400
Bragging Rights

Bragging Rights

Weapon

Hitting enemies with Bladed Chakrams Heals you for 75.

Level 5

Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 45% Health.

Level 3

Alley-Cat

Alley-Cat

Crouching Tigron

Reduce the Cooldown of Crouching Tigron by 1.2s.

Level 2

Beast-Slayer

Beast-Slayer

Armor

Gain a 100-Health Shield for 3s after falling to or below 50% Health.

Level 2

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

48
1 / 0 / 10
3,019
335
45,939
73,132
45,956
Battlement

Battlement

Siege Shield

Increase the duration of Siege Shield by 2.4s.

Level 4

Castle-Forged

Castle-Forged

Kinetic Burst

Reduce the Cooldown of Kinetic Burst by 1.2s.

Level 2

Percussion

Percussion

Kinetic Burst

Increase the Knockback distance of Kinetic Burst by 24%.

Level 3

Heavy Metal

Heavy Metal

Armor

Increase your maximum Health by 450.

Level 3

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 24% for 2s after using Shoulder Bash.

Level 3

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Grohk
Granwix
Grohk
57
2 / 2 / 12
2,915
324
58,296
30,124
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 50.

Level 1

Thunderlord

Thunderlord

Weapon

Increase your maximum Ammo by 10%.

Level 1

Thunderstruck

Thunderstruck

Shock Pulse

Generate 24% of your Ammo for each unique enemy hit by Shock Pulse.

Level 4

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 120 for each enemy hit with Shock Pulse.

Level 4

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

58
5 / 8 / 7
2,647
294
43,390
45,889
0
Wanted

Wanted

Agility

Regenerate 20 Ammo every 1s while Agility is active.

Level 5

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Surprise!

Surprise!

Shadow Step

Generate 10 Ammo after activating Shadow Step.

Level 2

Trespasser

Trespasser

Agility

Increase your jump height by 40% while Agility is active.

Level 2

Raw Talent

Raw Talent

Agility

Increase the Movement Speed boost of Agility by 20%.

Level 5

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

Match Insights

Player Kills, Deaths, and Assists

1m 33s
Objective Time
9m 3s
41
Kill Participation
67
15
Kills
21
21
Deaths
15
26
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
4
6
1.5
L
Talus
1
10
4
0.3
W
2
2
10
3.5
W
Tiberius
DarknessAhoy
Tiberius
11
3
7
4.83
W
1
0
10
6
W
Grohk
Granwix
Grohk
2
2
12
4
L
0
3
6
1
L
Cassie
5
2
5
3.75
W
5
8
7
1.06
L
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

204,476
Damage
226,961
226,961
Taken
204,476
58,976
Shielding
48,356
170,141
Healing
161,774
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
38,031
38,031
0
14,058
78,511
56,994
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Talus
40,817
35,896
0
7,581
50,313
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
16,707
16,637
90,101
9,978
22,144
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Tiberius
DarknessAhoy
Tiberius
62,629
46,252
0
6,311
33,187
2,400
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
45,939
40,339
0
3,820
73,132
45,956
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Grohk
Granwix
Grohk
58,296
14,827
34,927
14,774
30,124
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
17,515
14,930
62,588
9,185
29,675
1,982
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Cassie
64,405
59,446
0
1,287
41,229
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
43,390
37,652
0
1,863
45,889
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
43,708
40,927
58,478
16,964
27,233
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Damage Done by Role

Damage Taken by Role