Player Matchup

Tiberius
Tiberius
CrownedWolf4130
Tiberius
Level 285
Champion Stats
6W - 12L
1,330 SR
Queue Stats
242W - 263L
1,423 Elo+
Party 1
Koga
Koga
KaoticPayne
Koga
Level 225
Champion Stats
8W - 3L
1,480 SR
Queue Stats
962W - 933L
1,437 Elo+
Party 1
Skye
Skye
Kill4jonny5
Skye
Level 40
Champion Stats
11W - 13L
1,333 SR
Queue Stats
69W - 92L
1,399 Elo+
Party 1
Azaan
Azaan
Odarkwel
Azaan
Level 235
Champion Stats
79W - 71L
1,593 SR
Queue Stats
1,021W - 1,045L
1,450 Elo+
Party 1
Ying
Ying
bigboityrone199
Ying
Level 235
Champion Stats
58W - 57L
1,524 SR
Queue Stats
964W - 968L
1,436 Elo+
Party 1
Team Averages
Level 204
1,452 SR
1,429 Elo+

VS

Team Averages
Level 121
1,547 SR
1,502 Elo+
Viktor
Viktor
JCW7997
Viktor
Level 60
Champion Stats
2W - 4L
1,643 SR
Queue Stats
10W - 18L
1,474 Elo+
Solo
Rei
Rei
Naiarinn
Rei
Level 46
Champion Stats
16W - 23L
1,484 SR
Queue Stats
164W - 174L
1,537 Elo+
Solo
Octavia
Octavia
TAB Burn
Octavia
Level 50
Champion Stats
2W - 1L
1,528 SR
Queue Stats
27W - 32L
1,472 Elo+
Solo
Vora
Vora
onew1ngeddevil
Vora
Level 330
Champion Stats
36W - 30L
1,584 SR
Queue Stats
300W - 290L
1,519 Elo+
Solo
Makoa
Makoa
reymisterio123
Makoa
Level 119
Champion Stats
1W - 6L
1,494 SR
Queue Stats
175W - 176L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Tiberius
59
15 / 6 / 14
3,360
305
55,452
32,386
2,200
Test of Strength

Test of Strength

Combat Trance

Heal for 135 every 1s while Combat Trance is active.

Level 3

Beast-Slayer

Beast-Slayer

Armor

Gain a 200-Health Shield for 3s after falling to or below 50% Health.

Level 4

Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.6s for each enemy hit by Heavy Blade.

Level 4

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 2.

Level 2

Primal Haste

Primal Haste

Combat Trance

Gain a 120-Health Shield for 4s after activating Combat Trance.

Level 2

Predatory Instincts

Predatory Instincts

Weapon

Bladed Chakrams are able to bounce 2 additional times before disappearing.

Level 1

51
10 / 9 / 16
2,978
271
44,449
29,702
0
Tenacious

Tenacious

Shadow Step

Heal for 200 after activating Shadow Step.

Level 5

Trigger Happy

Trigger Happy

Weapon

Increase your Healing received by 10% while firing your SMGs.

Level 2

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 30%.

Level 3

Memento

Memento

Weapon

Increase your maximum Ammo by 20.

Level 4

Adrenaline Junkie

Adrenaline Junkie

Weapon

Generate 1 Energy for every 80 damage done with your Submachine Guns.

Level 1

27
13 / 9 / 9
2,994
272
56,709
29,525
0
Dissipate

Dissipate

Smoke Screen

Increase your Movement Speed by 32% for 2s after entering Smoke Screen.

Level 4

Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 0.5s for each enemy hit by Poison Bolts.

Level 1

Slip Away

Slip Away

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 30% for 4s after getting an Elimination.

Level 3

Ninja

Ninja

Hidden

Increase your Movement Speed by 20% while Hidden is active.

Level 4

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Azaan
Odarkwel
Azaan
48
2 / 4 / 20
3,360
305
32,795
76,249
14,890
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Ad Eternum

Ad Eternum

Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.

Level 2

Grim Deliverance

Grim Deliverance

Heal for 25 for every percentage point of Ire consumed by abilities.

Level 5

Forged in Battle

Forged in Battle

Reduce the Cooldown of Sanctuary by 1.7999999999999998s.

Level 3

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

59
13 / 3 / 17
3,515
320
31,493
26,889
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 3.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Viktor
JCW7997
Viktor
39
10 / 8 / 6
2,513
228
76,457
36,307
0
Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 40% while using Iron Sights.

Level 2

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 45%.

Level 3

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 200.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

24
2 / 13 / 11
1,838
167
16,052
35,324
0
Octavia
TAB Burn
Octavia
57
8 / 10 / 6
2,120
193
43,159
41,137
0
Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Dominant Dome

Dominant Dome

Increase the radius of your Distortion Field by 20%.

Level 5

Vicious Circle

Vicious Circle

Reduce the Cooldown of Distortion Field by 1.2s after activating Commanding Leap.

Level 2

Interdiction

Interdiction

Weapon

Increase your maximum Ammo by 4.

Level 2

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Asymmetric Warfare

Asymmetric Warfare

Distortion Field now damages enemies for 200 every .5s for the duration of Distortion Field and heals allies for 125 every .5 seconds while inside of the field.

Level 1

54
9 / 11 / 1
1,794
163
34,038
30,871
0
Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.

Level 1

The Maw's Embrace

The Maw's Embrace

Weapon

Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.

Level 3

False Idol

False Idol

Armor

Increase your Movement Speed by 15% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 3

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 2s after activating Tendril.

Level 5

Inevitability

Inevitability

Obliteration

Reduce the Cooldown of Dark Siphon by 1.2000000000000002s after hitting at least one enemy with Obliteration.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

47
2 / 11 / 6
982
89
25,045
77,259
24,962
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

7m 49s
Objective Time
2m 36s
129
Kill Participation
61
53
Kills
31
31
Deaths
53
76
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Tiberius
15
6
14
3.67
L
Viktor
JCW7997
Viktor
10
8
6
1.63
W
10
9
16
2
W
13
9
9
1.94
L
2
13
11
0.58
W
Azaan
Odarkwel
Azaan
2
4
20
3
L
Octavia
TAB Burn
Octavia
8
10
6
1.1
W
13
3
17
7.17
L
9
11
1
0.86
L
2
11
6
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

220,898
Damage
194,751
194,751
Taken
220,898
17,090
Shielding
24,962
108,240
Healing
62,364
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Tiberius
55,452
51,345
0
5,047
32,386
2,200
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Viktor
JCW7997
Viktor
76,457
40,454
0
10,770
36,307
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
44,449
40,237
0
4,673
29,702
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
56,709
42,775
0
4,967
29,525
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
16,052
14,268
21,022
4,754
35,324
0
W
Azaan
Odarkwel
Azaan
32,795
30,400
0
6,100
76,249
14,890
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Octavia
TAB Burn
Octavia
43,159
34,647
1,347
6,160
41,137
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
31,493
31,493
68,807
18,646
26,889
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

L
34,038
24,922
0
6,439
30,871
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
25,045
24,025
0
11,872
77,259
24,962
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role