Player Matchup
VS
Match Stats
Future Generations
Chain Heal
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 3
Magic in the Blood
Weapon
Reduce the Cooldown of your next Chain Heal by 0.2s after hitting an enemy with Sigil. This effect stacks.
Level 2
Desperate Defense
Envelop
Heal for 150 when you use Envelop.
Level 3
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.
Level 3
Arcane Focus
Spirit Link
Heal for 80 every 1s while Spirit Linked to an ally.
Level 4
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
XL Mag
Weapon
Increase your maximum Ammo by 2.
Level 1
Scramble
Hustle
Reduce damage taken by 15% while using Hustle.
Level 5
Flak Jacket
Armor
Increase your maximum Health by 250.
Level 5
Second Wind
Hustle
Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.
Level 3
On The Move
Frag Grenade
Gain 8% Movement Speed for 2s after using Frag Grenade.
Level 1
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Teleport
Blink
Increase the distance traveled by Blink by 30%.
Level 5
Keep Moving
Armor
Increase maximum Health by 90.
Level 3
Flicker
Blink
Heal for 150 after using Blink.
Level 5
Riftwalk
Blink
Increase your Movement Speed by 10% for 2s after using Blink.
Level 1
Chilled
Blink
Increase your Reload Speed by 10% for 4s after using Blink.
Level 1
Wormhole
Blink
Blink can be refired within 4s of its use to return to the initial casting location.
Level 1
Superiority
Armor
Increase your maximum Ammo by 2.
Level 2
Highborn
Armor
Increase your Movement Speed by 12%.
Level 4
Bloodline
Grace
Generate 3 Ammo after using Grace.
Level 3
Inheritance
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Heraldry
Presence
Hitting an enemy with Presence reduces its Cooldown by 5s.
Level 5
Eminence
Presence
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
Level 1
Glyph of Freedom
Armor
Reduce your active Cooldowns by 24% after getting an Elimination.
Level 3
Arcane Etching
Nullify
Gain a 200-Health Shield after activating Nullify.
Level 2
Eldritch Speed
Recharge
Increase your Movement Speed by 40% during Recharge and for 3s after it ends.
Level 4
Glyph of Siphoning
Armor
Gain a 100-Health Shield after getting an Elimination.
Level 1
Scribe's Wit
Nullify
Reduce the Cooldown of Nullify by 5s.
Level 5
Direct Current
Nullify
Double the range at which you can use Nullify.
Level 1
Watchful
Armor
Reduce all active Cooldowns by 50% after getting an Elimination.
Level 5
Buying Time
Reversal
Generate 1 Ammo after activating Reversal.
Level 1
Sleight of Hand
Nether Step
Generate 3 Ammo after activating Nether Step.
Level 3
Abyss Walker
Nether Step
Heal for 40 after activating Nether Step.
Level 1
Quick Draw
Weapon
Hitting a player with Revolver Heals you for 75.
Level 5
Dark Stalker
Nether Step
Nether Step now has 3 separate charges and is no longer linked.
Level 1
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.1s for each Sticky Bomb you Detonate.
Level 1
Royal Decree
Detonate
Increase your Reload Speed by 16% for 3s after using Detonate.
Level 4
King's New Cloak
Armor
Increase your maximum Health by 250.
Level 5
King's Court
Detonate
Heal for 60 for each Sticky Bomb you Detonate.
Level 4
Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 0.8s.
Level 1
Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Protectors
Guardian Spirit
Regenerate 4% Moonlight every 1s while within 30 units of Luna and not using Moonlight.
Level 2
Restored Faith
Moonlight
Heal for 30 every time you Heal an ally with Moonlight.
Level 3
Moonlight Garden
Weapon
Generate 4% Moonlight for each enemy hit with Light Bow.
Level 2
Sanctum of Faith
Moonlight
Regenerate 4% Moonlight every 1s while not using Moonlight.
Level 4
Moonwalk
Armor
Increase your maximum Moonlight capacity by 32%.
Level 4
Life Link
Guardian Spirit
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
Level 1
Salvage
Dredge Anchor
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Level 1
Surf
Shell Spin
Increase the travel distance of Shell Spin by 30%.
Level 3
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.
Level 3
Harden
Dredge Anchor
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Level 3
Strongarm
Dredge Anchor
Reduce the Cooldown of Dredge Anchor by 3s.
Level 5
Pluck
Dredge Anchor
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
Level 1
Locked and Loaded
Weapon
Increase your maximum Ammo by 8.
Level 4
Survivalist
Armor
Increase your maximum Health by 100.
Level 2
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.2s.
Level 2
Hunting Season
Hunter's Mark
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 3
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Kill to Heal
Armor
Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.