Player Matchup
VS
Match Stats
Carry On
Illusion
Increase the duration of your Illusions by 5s.
Level 5
Encouragement
Armor
Reduce your active Cooldowns by 2s after getting an Elimination.
Level 2
Mesmerism
Illusion
Generate 1 Ammo after activating Illusion.
Level 1
Tangible
Armor
Increase your maximum Health by 100.
Level 2
Spring Bloom
Illusion
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Level 5
Focusing Lens
Weapon
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
In The Fray
Nade Launcher
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Level 1
Primal Might
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 4
Survivalist
Armor
Increase your maximum Health by 50.
Level 1
Locked and Loaded
Weapon
Increase your maximum Ammo by 8.
Level 4
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Lost Legacy
Stasis Field
Heal for 240 every 1s for 3s after activating Stasis Field.
Level 3
Phantom Pain
Setback
Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.
Level 5
Safe Haven
Armor
Increase your Healing received by 18% while Stasis Field is active.
Level 3
Old Wounds
Armor
Increase your maximum Health by 450.
Level 3
Hell Hunter
Weapon
Generate 1 Ammo after hitting a fully-charged weapon shot.
Level 1
Deja vu
Setback
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
Level 1
Poisoner
Poison Bolts
Reduce the Cooldown of Poison Bolts by 4s.
Level 5
Quick Smoker
Smoke Screen
Reduce the Cooldown of Smoke Screen by 1.2s.
Level 2
Shadow Affinity
Hidden
Reduce the Cooldown of Hidden by 4s.
Level 4
Cloak
Hidden
Increase the duration of Hidden by 2s.
Level 2
Healing Vapors
Smoke Screen
Heal for 250 over 2s while in Smoke Screen.
Level 2
Debilitate
Poison Bolts
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
Level 1
Overgrowth
Vine
Reset the Cooldown of Vine after dropping to or below 45% Health.
Level 3
Verdant Expanse
Blossom
Increase the radius of Blossom by 4%.
Level 1
Perennial
Blossom
Reduce the Cooldown of Blossom by 0.4s.
Level 1
Unstoppable
Blossom
Reduce your damage taken by 30% for 4s after using Blossom.
Level 5
Adrenaline
Armor
Reduce your active Cooldowns by 50% after getting an Elimination.
Level 5
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Team 1 Score
4
VS
Team 2 Score
3
Refreshing Break
Chain Heal
Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.
Level 5
Enveloping Magic
Envelop
Increase the maximum amount of damage mitigated by Envelop by 7%.
Level 1
Spring to Action
Spirit Link
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 40 Health.
Level 2
Deft Magics
Spirit Link
Linking to a new target reduces all your Cooldowns by 0.4s.
Level 4
Future Generations
Chain Heal
After taking -375 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Level 3
Extension
Increase the range of Chain Heal bounces by 40%.
Level 1
Uncontrolled
Armor
Reduce your active Cooldowns by 32% after getting an Elimination.
Level 4
Jolt
Poppy Bomb
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Level 1
Countdown
Grumpy Bomb
Reduce the Cooldown of Grumpy Bomb by 4s.
Level 5
Royal Decree
Detonate
Increase your Reload Speed by 12% for 3s after using Detonate.
Level 3
Backdraft
Detonate
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Level 2
Accelerant
Grumpy Bomb
Reduces the time it takes for Grumpy Bomb to explode by 40%.
Level 1
Momentum
Heroic Leap
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Level 5
Gotcha
Net Shot
Increase your Movement Speed by 20% for 3s after using Net Shot.
Level 2
Exhilarate
Heroic Leap
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Level 1
Stomping Ground
Weapon
Reduce all active Cooldowns by 70% after getting an Elimination.
Level 5
Leg Day
Heroic Leap
Increase the jump strength of Heroic Leap by 10%.
Level 2
Bounce House
Heroic Leap
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
Level 1
Tidal Grace
Shell Shield
Heal for 165 every 1s while Shell Shield is active.
Level 3
Ebb and Flow
Armor
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Level 1
Determination
Armor
Increase your Healing received from other players by 12% while at or below 50% Health.
Level 2
Ancient Resolve
Shell Shield
Increase the duration of Shell Shield by 3s.
Level 5
Barrier Reef
Shell Shield
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Level 4
Half Shell
Shell Shield
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
Level 1
Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5
Bullet Hopper
Increase your maximum Ammo by 3.
Level 3
Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5
Designer Armor
Increase your maximum Health by 40.
Level 1
Reinforced Standee
Increase the Health of Dead Ringer by 150hp.
Level 1
Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2
Rejuvenate
Armor
Receive 20% more Healing from other players.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 30 units.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.