Player Matchup

Talus
Talus
AbandonedS
Talus
Level 271
Champion Stats
10W - 9L
1,721 SR
Queue Stats
1,037W - 1,011L
1,534 Elo+
Party 2
Ying
Ying
Joclamº
Ying
Level 148
Champion Stats
185W - 127L
1,643 SR
Queue Stats
459W - 406L
1,511 Elo+
Party 2
Drogoz
Drogoz
josue5000
Drogoz
Level 747
Champion Stats
7W - 10L
1,421 SR
Queue Stats
67W - 81L
1,514 Elo+
Solo
Fernando
Fernando
sdfgrognack
Fernando
Level 47
Champion Stats
87W - 38L
1,723 SR
Queue Stats
156W - 125L
1,580 Elo+
Solo
Grohk
Grohk
xHOGIEx
Grohk
Level 139
Champion Stats
36W - 33L
1,562 SR
Queue Stats
204W - 191L
1,585 Elo+
Solo
Team Averages
Level 270
1,614 SR
1,545 Elo+

VS

Team Averages
Level 128
1,705 SR
1,558 Elo+
Skye
Skye
BackOff7788
Skye
Level 92
Champion Stats
16W - 4L
1,732 SR
Queue Stats
380W - 358L
1,556 Elo+
Solo
Rei
Rei
Bunnywanderland5
Rei
Level 352
Champion Stats
247W - 195L
1,588 SR
Queue Stats
732W - 711L
1,543 Elo+
Solo
Fernando
Fernando
MadSidde
Fernando
Level 65
Champion Stats
5W - 0L
1,957 SR
Queue Stats
97W - 80L
1,579 Elo+
Party 1
Grover
Grover
TeKomoDe4
Grover
Level 44
Champion Stats
83W - 61L
1,618 SR
Queue Stats
186W - 169L
1,562 Elo+
Party 1
Tyra
Tyra
Troxys
Tyra
Level 87
Champion Stats
19W - 8L
1,631 SR
Queue Stats
295W - 276L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Talus
59
11 / 5 / 6
2,220
222
59,340
37,020
0
Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Ancient Power

Ancient Power

Overcharge

Reduce the Cooldown of Blitz Upper by 0.5s for each enemy hit while Overcharge is active.

Level 1

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 0.5s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 32% while Rune of Travel is active.

Level 4

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 5s.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Ying
50
1 / 6 / 6
1,729
173
12,992
33,805
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 1.25s.

Level 1

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Drogoz
josue5000
Drogoz
55
8 / 6 / 3
2,025
203
71,650
32,779
0
Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 4.8s for each enemy hit with Fire Spit.

Level 4

Propel

Propel

Thrust

Restore 10% of your maximum Booster fuel after using Thrust.

Level 1

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 26% after getting an Elimination.

Level 2

Rain of Fire

Rain of Fire

Thrust

Consume 60% less Booster fuel for 5s after using Thrust.

Level 4

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2s for each enemy hit by it.

Level 4

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

Fernando
sdfgrognack
Fernando
21
1 / 8 / 7
1,481
148
35,512
69,450
27,632
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Grohk
xHOGIEx
Grohk
42
3 / 6 / 12
1,945
195
67,830
37,844
0
Arc Lightning

Arc Lightning

Shock Pulse

Increase the Chain range of Shock Pulse by 40%.

Level 5

Thunderstruck

Thunderstruck

Shock Pulse

Generate 12% of your Ammo for each unique enemy hit by Shock Pulse.

Level 2

Outreach

Outreach

Healing Totem

Increase the deploy range of Healing Totem by 15%.

Level 1

Shamanic Might

Shamanic Might

Armor

Increase your maximum Health by 200.

Level 4

Lightning Rod

Lightning Rod

Shock Pulse

Heal for 90 for each enemy hit with Shock Pulse.

Level 3

Maelstrom

Maelstrom

Shock Pulse

Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)

Level 1

Team 1 Score

0

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
8 / 5 / 9
2,534
253
63,772
30,257
0
Cloak

Cloak

Hidden

Increase the duration of Hidden by 1s.

Level 1

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 20% for 4s after getting an Elimination.

Level 2

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -20s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

29
4 / 5 / 13
2,902
290
18,381
43,848
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Fernando
MadSidde
Fernando
41
1 / 4 / 8
2,808
281
22,956
84,931
64,538
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Grover
TeKomoDe4
Grover
10
7 / 6 / 12
2,937
294
38,165
44,355
3,833
Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 40%.

Level 4

Barkskin

Barkskin

Armor

Increase your maximum Health by 300.

Level 4

Overgrowth

Overgrowth

Vine

Reset the Cooldown of Vine after dropping to or below 30% Health.

Level 2

Force of Nature

Force of Nature

Armor

Gain a 450-Health Shield for 3s after dropping to or below 50% Health.

Level 3

Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Tyra
Troxys
Tyra
54
11 / 4 / 9
3,063
306
67,624
43,933
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 300 over 2s.

Level 3

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 32% for 4s after using Fire Bomb.

Level 4

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 6s
Objective Time
8m 17s
58
Kill Participation
82
24
Kills
31
31
Deaths
24
34
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Talus
11
5
6
2.8
W
8
5
9
2.5
W
4
5
13
2.1
L
Ying
1
6
6
0.67
W
Fernando
MadSidde
Fernando
1
4
8
1.25
W
Grover
TeKomoDe4
Grover
7
6
12
2.17
W
Tyra
Troxys
Tyra
11
4
9
3.88
L
Drogoz
josue5000
Drogoz
8
6
3
1.58
L
Fernando
sdfgrognack
Fernando
1
8
7
0.56
L
Grohk
xHOGIEx
Grohk
3
6
12
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

247,324
Damage
210,898
210,898
Taken
247,324
27,632
Shielding
68,371
122,799
Healing
170,865
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Talus
59,340
54,818
0
12,972
37,020
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

W
63,772
43,130
0
4,426
30,257
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
18,381
16,846
76,401
23,515
43,848
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Ying
12,992
12,992
59,898
18,667
33,805
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Fernando
MadSidde
Fernando
22,956
16,990
0
1,535
84,931
64,538
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Grover
TeKomoDe4
Grover
38,165
31,776
46,062
16,483
44,355
3,833
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Tyra
Troxys
Tyra
67,624
56,175
0
2,443
43,933
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
Drogoz
josue5000
Drogoz
71,650
36,183
0
1,746
32,779
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Fernando
sdfgrognack
Fernando
35,512
15,497
0
2,805
69,450
27,632
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Grohk
xHOGIEx
Grohk
67,830
32,943
15,682
11,029
37,844
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role