Player Matchup

Atlas
Atlas
CrowNoise000
Atlas
Level 40
Champion Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,649 Elo+
Party 1
Ying
Ying
JR2004
Ying
Level 30
Champion Stats
14W - 8L
1,684 SR
Queue Stats
21W - 15L
1,658 Elo+
Party 1
Vivian
Vivian
Jacob D Rookie
Vivian
Level 48
Champion Stats
1W - 0L
1,500 SR
Queue Stats
30W - 22L
1,677 Elo+
Party 1
pripri5
Unknown
Level 190
Champion Stats
6W - 15L
1,478 SR
Queue Stats
246W - 252L
1,481 Elo+
Solo
Caspian
Caspian
sniperelite7756
Caspian
Level 72
Champion Stats
6W - 5L
1,512 SR
Queue Stats
61W - 55L
1,638 Elo+
Party 1
Team Averages
Level 76
1,535 SR
1,621 Elo+

VS

Team Averages
Level 286
1,573 SR
1,577 Elo+
Caspian
Caspian
ToryToonSteller
Caspian
Level 841
Champion Stats
79W - 97L
1,539 SR
Queue Stats
1,743W - 1,785L
1,617 Elo+
Solo
Xzq55
Unknown
Level 149
Champion Stats
16W - 5L
1,772 SR
Queue Stats
131W - 99L
1,631 Elo+
Solo
Ruckus
Ruckus
quogold33
Ruckus
Level 50
Champion Stats
1W - 3L
1,326 SR
Queue Stats
89W - 87L
1,525 Elo+
Solo
Fernando
Fernando
ttvlibra
Fernando
Level 140
Champion Stats
305W - 259L
1,600 SR
Queue Stats
427W - 405L
1,518 Elo+
Solo
Jenos
Jenos
x_G4ming_FaTaL_x
Jenos
Level 252
Champion Stats
5W - 6L
1,626 SR
Queue Stats
406W - 411L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
31
4 / 0 / 10
2,204
245
29,794
31,608
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 35% for 3s.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 2s.

Level 4

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 2s after hitting an enemy with Setback.

Level 2

Temporal Divide

Temporal Divide

Stasis Field

Greatly increase the size of Stasis Field, but its Cooldown is increased by 65%.

Level 1

Ying
JR2004
Ying
23
4 / 1 / 17
2,366
263
26,216
11,884
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 1.5s.

Level 3

Fracture

Fracture

Shatter

Heal your Illusions for 20% of their maximum Health after activating Shatter.

Level 1

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

15
4 / 4 / 13
2,221
247
37,163
14,165
2,886
Contingency

Contingency

Deflector Shield

Increase Deflector Shield's Health by 125.

Level 1

One Step Ahead

One Step Ahead

Armor

Increase your Movement Speed by 20%.

Level 5

Unchecked Ambition

Unchecked Ambition

Weapon

Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.

Level 4

Runic Ammunition

Runic Ammunition

Weapon

Gain 16% Lifesteal.

Level 4

Hidden Reserves

Hidden Reserves

Precision Sights

Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.

Level 1

Opportunity in Chaos

Opportunity in Chaos

Weapon

After firing continuously for 2s, gain 10% increased damage.

Level 1

pripri5
Unknown
59
17 / 2 / 12
2,929
325
68,782
29,442
3,850

Level 3

Level 3

Level 4

Level 2

Level 3

Level 1

44
8 / 5 / 9
2,235
248
41,877
19,861
1,410
Rogues of a Feather

Rogues of a Feather

Love

Heal for 75 after hitting an enemy with Love.

Level 5

Both Sides Of The Coin

Both Sides Of The Coin

Weapon

Heal for 60 after hitting an enemy with War.

Level 4

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 1 stacks of Piercing Momentum and Sharp Momentum.

Level 1

The Rose's Thorns

The Rose's Thorns

Weapon

Each stack of Sharp Momentum Heals you for 90 after it expires.

Level 3

Shoot and Dash

Shoot and Dash

Love

Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.

Level 2

It's Got Some Heft

It's Got Some Heft

War

Increase the Range and Damage of War, but decrease its rate of fire. War's attacks now deal an additional 20% damage to each enemy hit for each enemy hit in total with your attack.

Level 1

Team 1 Score

4

VS

Team 2 Score

1

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
9 / 7 / 0
2,162
240
35,558
29,553
1,646
Spin to Win

Spin to Win

Deadly Momentum

Increase the size of the reactivation whirl of Deadly Momentum by 16%.

Level 2

Shoot and Dash

Shoot and Dash

Love

Each stack of Piercing Momentum grants you a 160 Shield for 3s after it expires.

Level 4

The Rose's Thorns

The Rose's Thorns

Weapon

Each stack of Sharp Momentum Heals you for 120 after it expires.

Level 4

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 3 stacks of Piercing Momentum and Sharp Momentum.

Level 3

Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 16%.

Level 2

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

Xzq55
Unknown
58
1 / 8 / 4
1,597
177
22,341
29,229
0

Level 3

Level 2

Level 3

Level 2

Level 5

Level 1

Ruckus
quogold33
Ruckus
40
1 / 9 / 6
1,892
210
27,825
63,051
28,580
Dampener

Dampener

Armor

Increase your maximum Health by 750.

Level 5

Nanotechnology

Nanotechnology

Emitter

Heal for 50 every 1s while Emitter is active.

Level 1

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 2s.

Level 2

Warden

Warden

Emitter

Increase the duration of Emitter by 5s.

Level 5

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 1.4s.

Level 2

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

Fernando
ttvlibra
Fernando
32
0 / 7 / 0
883
98
12,156
53,522
67,452
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Launch

Launch

Charge

Increase the travel distance of Charge by 15%.

Level 1

Safe Travel

Safe Travel

Charge

Gain a 150-Health Shield for 3s after you use Charge.

Level 1

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

58
1 / 6 / 5
1,776
197
9,080
28,477
0
Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 16%.

Level 4

Relativity

Relativity

Astral Mark

Heal for 40 every 1s for 10s after applying Astral Mark.

Level 1

Cosmic Barrier

Cosmic Barrier

Stellar Wind

Reduce your damage taken by 25% while Stellar Wind is active.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 30%.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 18s
Objective Time
2m 23s
98
Kill Participation
27
37
Kills
12
12
Deaths
37
61
Assists
15
Player
Kills
Deaths
Assists
KDA
W
4
0
10
9
W
Ying
JR2004
Ying
4
1
17
12.5
W
4
4
13
2.63
L
9
7
0
1.29
L
Xzq55
Unknown
1
8
4
0.38
W
pripri5
Unknown
17
2
12
11.5
L
Ruckus
quogold33
Ruckus
1
9
6
0.44
W
8
5
9
2.5
L
Fernando
ttvlibra
Fernando
0
7
0
0
L
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

203,832
Damage
106,960
106,960
Taken
203,832
8,146
Shielding
97,678
64,192
Healing
66,376
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
29,794
29,794
0
6,788
31,608
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Ying
JR2004
Ying
26,216
18,799
32,682
7,628
11,884
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
37,163
35,064
0
331
14,165
2,886
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
35,558
21,756
0
4,590
29,553
1,646
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Xzq55
Unknown
22,341
15,416
0
3,733
29,229
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
pripri5
Unknown
68,782
49,299
0
10,709
29,442
3,850
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Ruckus
quogold33
Ruckus
27,825
11,589
0
3,804
63,051
28,580
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
41,877
36,669
0
6,054
19,861
1,410
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Fernando
ttvlibra
Fernando
12,156
6,811
0
3,039
53,522
67,452
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
9,080
4,800
36,151
15,059
28,477
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Damage Done by Role

Damage Taken by Role