Player Matchup

Inara
Inara
Dede1923
Inara
Level 843
Champion Stats
4W - 3L
1,542 SR
Queue Stats
1,010W - 1,003L
1,602 Elo+
Solo
Seris
Seris
KaeDracarys
Seris
Level 330
Champion Stats
11W - 10L
1,587 SR
Queue Stats
50W - 51L
1,592 Elo+
Solo
Moji
Moji
Mazurian1
Moji
Level 458
Champion Stats
102W - 75L
1,683 SR
Queue Stats
294W - 279L
1,648 Elo+
Solo
Jenos
Jenos
Zzerdan_24
Jenos
Level 760
Champion Stats
51W - 51L
1,500 SR
Queue Stats
800W - 849L
1,563 Elo+
Solo
VII
VII
igorg10
VII
Level 886
Champion Stats
87W - 113L
1,492 SR
Queue Stats
1,241W - 1,250L
1,623 Elo+
Solo
Team Averages
Level 655
1,561 SR
1,606 Elo+

VS

Team Averages
Level 264
1,693 SR
1,670 Elo+
Ying
Ying
Aoneh
Ying
Level 61
Champion Stats
64W - 54L
1,623 SR
Queue Stats
146W - 121L
1,623 Elo+
Party 1
Inara
Inara
Boochatari
Inara
Level 11
Champion Stats
9W - 7L
1,862 SR
Queue Stats
89W - 78L
1,764 Elo+
Party 1
Koga
Koga
Shtrak1
Koga
Level 205
Champion Stats
1W - 2L
1,533 SR
Queue Stats
156W - 162L
1,609 Elo+
Solo
Drogoz
Drogoz
heyohprimo
Drogoz
Level 999
Champion Stats
42W - 39L
1,726 SR
Queue Stats
248W - 241L
1,631 Elo+
Solo
Saati
Saati
retourmortel
Saati
Level 46
Champion Stats
11W - 14L
1,722 SR
Queue Stats
72W - 68L
1,725 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Inara
Dede1923
Inara
55
5 / 13 / 17
3,943
232
52,497
158,878
32,527
Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 25% while standing in Warder's Field.

Level 5

Steadfast

Steadfast

Armor

Increase your maximum Health by 150.

Level 1

Rolling Stones

Rolling Stones

Armor

Reduce your active Cooldowns by 8% after getting an Elimination.

Level 1

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

51
2 / 4 / 25
4,025
237
69,664
69,345
0
Ebon Dynamo

Ebon Dynamo

Weapon

Increase your maximum Ammo by 6.

Level 3

Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 30%.

Level 3

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 6 Ammo every 0.5s while channeling Restore Soul.

Level 3

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Moji
53
21 / 15 / 13
4,536
267
107,847
94,967
0
Symbiotic

Symbiotic

Armor

Increase the Healing you receive by 35% while at or below 50% Health.

Level 5

Fluffy

Fluffy

Armor

Increase your maximum Health by 50.

Level 1

Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 0.5s.

Level 1

Greater Good

Greater Good

Familiar Spit

Gain 30% Lifesteal against enemies with the maximum number of Magic Marks.

Level 5

Peppy

Peppy

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Boom Boom

Boom Boom

Weapon

Detonating a Magic Mark also damages all enemies within 15 units of the victim for 75% of its damage.

Level 1

Jenos
59
13 / 6 / 31
4,582
270
57,549
48,331
0
Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Heavenly Pull

Heavenly Pull

Void Grip

Increase the range at which you can use Void Grip by 10%.

Level 1

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 0.8s.

Level 2

Relativity

Relativity

Astral Mark

Heal for 80 every 1s for 10s after applying Astral Mark.

Level 2

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 20%.

Level 5

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

VII
57
22 / 10 / 9
4,070
239
76,896
50,688
0
Equivocate

Equivocate

Grappling Hook

Heal for 200 after hitting an enemy with Grappling Hook. Heal for {scale=200|100} if the enemy is a Frontline.

Level 2

The Fear

The Fear

Trigger Discipline

Reduce your active Cooldowns by 3s after getting a Killing Blow while in Burst Mode.

Level 3

Terror

Terror

Grappling Hook

(223153) Increase the pull strength of Grappling Hook by 20%.

Level 4

Fragments

Fragments

Armor

Heal for 20% of your maximum Health over 5s after latching to a wall with Grappling Hook.

Level 2

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 16% while in Automatic fire mode.

Level 4

Tribunal Upgrades

Tribunal Upgrades

Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
Aoneh
Ying
31
4 / 13 / 30
4,461
262
45,020
56,099
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 100.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Inara
5
5 / 12 / 18
4,475
263
66,024
155,680
36,715
Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 5% while standing in Warder's Field.

Level 1

Caretaker

Caretaker

Warder's Field

Heal for 44 every 1s while standing in Warder's Field.

Level 2

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 140 every 1s while Earthen Guard is active.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Koga
Shtrak1
Koga
57
15 / 16 / 12
3,491
205
61,459
50,694
0
Swift Hands

Swift Hands

Dragon Stance

Reduce the time it takes to enter and exit Dragon Stance by 50%.

Level 5

Trained Killer

Trained Killer

Dragon Stance

While in Dragon Stance, regenerate 6 Ammo every 1s.

Level 1

Something to Prove

Something to Prove

Armor

Generate 10% Energy after falling to or below 50% Health.

Level 1

Guild Tactics

Guild Tactics

Skewer

Heal for 480 after hitting at least one enemy with Skewer.

Level 3

Criminal Record

Criminal Record

Dragon Stance

Gain 17.5% Lifesteal while in Dragon Stance.

Level 5

Dragon Fangs

Dragon Fangs

Dragon Stance

Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.

Level 1

Drogoz
heyohprimo
Drogoz
56
12 / 7 / 9
3,431
202
97,520
38,071
0
Apex Predator

Apex Predator

Armor

Increase your maximum Health by 200.

Level 4

Condescension

Condescension

Fire Spit

Reduce the Cooldown of Thrust by 1.2s for each enemy hit with Fire Spit.

Level 1

Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 10%.

Level 1

Lung Capacity

Lung Capacity

Fire Spit

Heal for 200 for each enemy hit with Fire Spit.

Level 4

Masterful

Masterful

Fire Spit

Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.

Level 5

Combustible

Combustible

Fire Spit

Fire Spit applies a Knockback and deals an additional 300 damage over 2s.

Level 1

42
12 / 15 / 20
4,585
270
152,186
63,909
0
Aggressive Tip

Aggressive Tip

Increase the projectile speed of Ricochet by 20%.

Level 2

Steady Predictions

Steady Predictions

Generate 5% Ultimate Charge after hitting your coin.

Level 5

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 12%.

Level 4

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Heads or Tails

Heads or Tails

Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.

Level 1

Match Insights

Player Kills, Deaths, and Assists

10m 54s
Objective Time
11m 34s
158
Kill Participation
137
63
Kills
48
48
Deaths
63
95
Assists
89
Player
Kills
Deaths
Assists
KDA
L
Ying
Aoneh
Ying
4
13
30
1.46
L
Inara
5
12
18
1.17
W
Inara
Dede1923
Inara
5
13
17
1.04
W
2
4
25
3.63
W
Moji
21
15
13
1.83
L
Koga
Shtrak1
Koga
15
16
12
1.31
W
Jenos
13
6
31
4.75
L
Drogoz
heyohprimo
Drogoz
12
7
9
2.36
W
VII
22
10
9
2.65
L
12
15
20
1.47

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

364,453
Damage
422,209
422,209
Taken
364,453
32,527
Shielding
36,715
259,283
Healing
207,196
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Ying
Aoneh
Ying
45,020
45,020
134,188
24,733
56,099
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Inara
66,024
54,588
0
18,029
155,680
36,715
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Inara
Dede1923
Inara
52,497
43,049
0
1,255
158,878
32,527
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
69,664
60,748
89,564
30,201
69,345
0
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Moji
107,847
102,312
0
4,072
94,967
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
Koga
Shtrak1
Koga
61,459
52,842
0
12,667
50,694
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Jenos
57,549
42,340
109,596
20,569
48,331
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Drogoz
heyohprimo
Drogoz
97,520
60,982
0
10,829
38,071
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
VII
76,896
68,017
0
4,026
50,688
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 40% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 2

L
152,186
33,371
0
6,750
63,909
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Damage Done by Role

Damage Taken by Role