Player Matchup

Buck
Buck
AaronGuro
Buck
Level 86
Champion Stats
19W - 14L
1,658 SR
Queue Stats
62W - 60L
1,590 Elo+
Solo
Rei
Rei
AlanSpot
Rei
Level 87
Champion Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,656 Elo+
Solo
Dredge
Dredge
KMontana
Dredge
Level 366
Champion Stats
25W - 20L
1,486 SR
Queue Stats
269W - 259L
1,552 Elo+
Solo
Octavia
Octavia
Wøpløck
Octavia
Level 655
Champion Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,607 Elo+
Party 1
Ruckus
Ruckus
drunkmeat
Ruckus
Level 130
Champion Stats
6W - 5L
1,670 SR
Queue Stats
187W - 186L
1,560 Elo+
Party 1
Team Averages
Level 265
1,563 SR
1,593 Elo+

VS

Team Averages
Level 429
1,505 SR
1,595 Elo+
Pip
Pip
DeregueJhonsön
Pip
Level 780
Champion Stats
52W - 37L
1,621 SR
Queue Stats
308W - 304L
1,591 Elo+
Solo
Inara
Inara
MacLive
Inara
Level 775
Champion Stats
5W - 8L
1,530 SR
Queue Stats
173W - 187L
1,558 Elo+
Solo
Evie
Evie
Nh_4dhe
Evie
Level 70
Champion Stats
2W - 3L
1,497 SR
Queue Stats
30W - 23L
1,550 Elo+
Solo
Imani
Imani
R3zn0T115
Imani
Level 134
Champion Stats
3W - 5L
1,563 SR
Queue Stats
165W - 155L
1,658 Elo+
Solo
Ying
Ying
UnicornioKaaii
Ying
Level 385
Champion Stats
9W - 8L
1,313 SR
Queue Stats
98W - 79L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Buck
48
14 / 15 / 7
4,164
231
82,622
71,557
0
Reconstruction

Reconstruction

Recovery

Reduce the Cooldown of Recovery by 5s.

Level 5

No Escape

No Escape

Weapon

Increase your Movement Speed by 28% for 5s after getting a Killing Blow or Elimination.

Level 4

Exhilarate

Exhilarate

Heroic Leap

Hitting at least one champion with Heroic Leap reduces its Cooldown by 3s.

Level 3

Deep Breath

Deep Breath

Recovery

Reduce your damage taken by 12% for 2s after using Recovery.

Level 2

Stomping Ground

Stomping Ground

Weapon

Reduce all active Cooldowns by 14% after getting an Elimination.

Level 1

Bulk Up

Bulk Up

Recovery

Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.

Level 1

53
5 / 11 / 17
4,021
223
37,406
63,412
0
Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 100.

Level 2

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 4.

Level 2

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Dredge
KMontana
Dredge
55
14 / 11 / 9
4,235
235
110,764
51,630
2,860
Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Sea Dogs

Sea Dogs

Armor

Increase the Healing you receive by 15% while at or below 50% Health.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Reckless Barrage

Reckless Barrage

Broadside

Heal for 100 for each enemy hit by Broadside.

Level 2

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Octavia
Wøpløck
Octavia
56
11 / 14 / 13
4,202
233
87,601
61,172
35,650
Vantage Point

Vantage Point

Reduce the Cooldown of Commanding Leap by 1.2s every 1s while standing inside of your Distortion Field.

Level 4

High Ground

High Ground

Increase the jump strength of Octavia's Commanding Leap by 5%.

Level 1

Air Supremacy

Air Supremacy

Reduce damage taken by 20% for 2.5s after activating Commanding Leap.

Level 4

Determined Defense

Determined Defense

Armor

Increase your maximum Health by 150.

Level 3

Getting Jumpy

Getting Jumpy

Armor

Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.

Level 3

Hell or High Water

Hell or High Water

Upon landing with the Commanding Leap ability create a small pool underneath you that will heal both you and allies for 600 health over 1.5s. Octavia's ammo is not consumed while standing inside of this field.

Level 1

Ruckus
drunkmeat
Ruckus
51
7 / 8 / 16
4,733
263
99,758
99,796
102,399
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Metal March

Metal March

Missile Launcher

Reduce your damage taken by 9% for 2s after using Missile Launcher.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 5%.

Level 1

Warden

Warden

Emitter

Increase the duration of Emitter by 3s.

Level 3

Level 1

Team 1 Score

4

VS

Team 2 Score

3

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
58
26 / 9 / 7
3,757
209
118,907
84,526
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 2.4s.

Level 4

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Shrewd Move

Shrewd Move

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Graviton

Graviton

Explosive Flask

Increase the duration of Explosive Flask's Slow by 0.75s.

Level 3

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Inara
MacLive
Inara
59
9 / 11 / 15
3,464
192
46,429
140,973
41,986
Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 5.

Level 5

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 4s.

Level 4

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 1s.

Level 2

Crag

Crag

Impasse

Heal for 300 after activating Impasse.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 300.

Level 2

Treacherous Ground

Treacherous Ground

Warder's Field

The radius of Warder's Field is increased by 50% and it Cripples enemies within it.

Level 1

Evie
Nh_4dhe
Evie
46
8 / 13 / 11
2,882
160
37,411
63,023
0
Flicker

Flicker

Blink

Heal for 120 after using Blink.

Level 4

Frigid Field

Frigid Field

Ice Block

Heal for 240 every 1s while Ice Block is active.

Level 4

Biting Cold

Biting Cold

Ice Block

Generate 2 Ammo after activating Ice Block.

Level 1

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 35%.

Level 5

Cold Acclimation

Cold Acclimation

Weapon

Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.

Level 1

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

Imani
R3zn0T115
Imani
53
10 / 10 / 11
3,246
180
73,687
64,245
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Pyromania

Pyromania

Pyre Ball

Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.

Level 1

58
6 / 8 / 31
3,972
221
71,133
65,384
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.

Level 2

Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 2.5s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 38s
Objective Time
5m 9s
113
Kill Participation
134
51
Kills
59
59
Deaths
51
62
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Buck
14
15
7
1.17
W
5
11
17
1.23
L
26
9
7
3.28
W
Dredge
KMontana
Dredge
14
11
9
1.68
L
Inara
MacLive
Inara
9
11
15
1.5
L
Evie
Nh_4dhe
Evie
8
13
11
1.04
L
Imani
R3zn0T115
Imani
10
10
11
1.55
L
6
8
31
2.69
W
Octavia
Wøpløck
Octavia
11
14
13
1.25
W
Ruckus
drunkmeat
Ruckus
7
8
16
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

418,151
Damage
347,567
347,567
Taken
418,151
140,909
Shielding
41,986
174,141
Healing
251,465
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Buck
82,622
77,282
0
21,726
71,557
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
37,406
35,690
81,035
35,757
63,412
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
118,907
108,736
6,127
32,971
84,526
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Dredge
KMontana
Dredge
110,764
79,738
0
16,302
51,630
2,860
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Inara
MacLive
Inara
46,429
40,061
0
10,787
140,973
41,986
Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
Evie
Nh_4dhe
Evie
37,411
34,348
0
19,344
63,023
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Imani
R3zn0T115
Imani
73,687
58,309
0
14,238
64,245
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

L
71,133
66,590
121,623
46,375
65,384
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Octavia
Wøpløck
Octavia
87,601
81,008
601
11,342
61,172
35,650
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

W
Ruckus
drunkmeat
Ruckus
99,758
78,827
0
7,378
99,796
102,399
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Damage Done by Role

Damage Taken by Role