Player Matchup

Atlas
Atlas
Gold I
C H U B2723
Atlas
Gold I
Level 999
Champion Stats
19W - 7L
1,735 SR
Queue Stats
36W - 20L
1,664 Elo+
Solo
Zhin
Zhin
Platinum I
LarryVSx
Zhin
Platinum I
Level 621
Champion Stats
88W - 101L
1,597 SR
Queue Stats
671W - 610L
1,596 Elo+
Solo
Azaan
Azaan
Platinum III
MoTTTas
Azaan
Platinum III
Level 194
Champion Stats
29W - 36L
1,577 SR
Queue Stats
987W - 931L
1,603 Elo+
Solo
Rei
Rei
Platinum II
Payan Tilin
Rei
Platinum II
Level 308
Champion Stats
22W - 17L
1,796 SR
Queue Stats
335W - 324L
1,541 Elo+
Solo
Saati
Saati
Platinum IV
serìís
Saati
Platinum IV
Level 999
Champion Stats
0W - 1L
1,783 SR
Queue Stats
11W - 13L
1,896 Elo+
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 624
1,697 SR
1,660 Elo+

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 745
1,653 SR
1,637 Elo+
Sha Lin
Sha Lin
Diamond III
M115
Sha Lin
Diamond III
Level 999
Champion Stats
38W - 36L
1,647 SR
Queue Stats
1,186W - 1,166L
1,628 Elo+
Solo
Ying
Ying
Platinum II
Ozvalk
Ying
Platinum II
Level 669
Champion Stats
6W - 3L
1,691 SR
Queue Stats
246W - 224L
1,637 Elo+
Party 1
Talus
Talus
Platinum III
Papirrin 696099
Talus
Platinum III
Level 59
Champion Stats
4W - 4L
1,480 SR
Queue Stats
59W - 40L
1,678 Elo+
Party 1
Ruckus
Ruckus
Platinum IV
ZRShadowO
Ruckus
Platinum IV
Level 999
Champion Stats
39W - 29L
1,593 SR
Queue Stats
452W - 437L
1,577 Elo+
Party 1
Barik
Barik
Platinum I
ricardogc96
Barik
Platinum I
Level 999
Champion Stats
21W - 6L
1,853 SR
Queue Stats
69W - 48L
1,665 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
59
5 / 7 / 6
2,373
216
44,952
103,849
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Distant Memory

Distant Memory

Armor

Increase your Healing received from others by 10% while at or below 50% Health.

Level 2

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 4s after hitting an enemy with Setback.

Level 4

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Zhin
59
5 / 9 / 5
2,211
201
76,539
49,769
0
Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 70% after getting an Elimination.

Level 5

Kindling

Kindling

Whirl

Generate 2 Ammo after activating Whirl.

Level 2

Infamy

Infamy

Armor

Increase your maximum Health by 100.

Level 2

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 30% for 3s after activating Counter.

Level 3

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Azaan
MoTTTas
Azaan
43
2 / 7 / 6
2,413
219
44,717
106,073
26,807
Gathering Power

Gathering Power

Heal for 350 for each enemy hit with Reckoning.

Level 5

Duty is a Mountain

Duty is a Mountain

Increase the time until Ire starts to decay by 0.25s.

Level 1

Indignation

Indignation

Reduce the Cooldown of Conviction by 0.8s.

Level 2

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 300.

Level 2

Depths of Despair

Depths of Despair

Reduce the damage you take by 20% for 2s after activating Conviction.

Level 5

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

59
1 / 8 / 16
2,928
266
24,573
32,588
0
Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.5s.

Level 5

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.

Level 3

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Saati
serìís
Saati
55
9 / 8 / 4
2,417
220
65,386
36,522
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 20%

Level 2

Grab and Go

Grab and Go

Generate 1 Ammo for each enemy hit with Blast Back.

Level 1

Closing Time

Closing Time

Increase your Movement Speed by 24% for 2.5s after activating Blast Back.

Level 4

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 200.

Level 5

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Bans
KogaLex
Team 1 Score

1

VS

Team 2 Score

4

Bans
CaspianTyra
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Sha Lin
M115
Sha Lin
52
10 / 5 / 9
3,486
317
80,488
38,750
0
Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 45% Health.

Level 3

Swagger

Swagger

Armor

Increase your maximum Health by 50.

Level 1

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Ying
Ozvalk
Ying
59
2 / 3 / 17
3,617
329
11,293
28,871
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 200.

Level 2

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

40
11 / 6 / 9
3,376
307
73,905
42,178
0
Primeval Might

Primeval Might

Overcharge

Gain 15% Lifesteal while Overcharge is active.

Level 3

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Spirited

Spirited

Armor

Increase your maximum Health by 50

Level 1

Guts

Guts

Armor

Reduce your damage taken by 25% while at or below 40% Health.

Level 5

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Ruckus
ZRShadowO
Ruckus
59
7 / 4 / 14
3,644
331
71,144
63,932
76,562
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

Air-Cooled

Air-Cooled

Advance

Heal for 80 after activating Advance.

Level 1

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Nanotechnology

Nanotechnology

Emitter

Heal for 200 every 1s while Emitter is active.

Level 4

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Level 1

53
9 / 4 / 17
4,352
396
91,971
82,436
87,380
Double-Time

Double-Time

Rocket Boots

Heal for 250 every 1s for 3s after activating Rocket Boots.

Level 5

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 150.

Level 1

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 0s
Objective Time
11m 15s
59
Kill Participation
105
22
Kills
39
39
Deaths
22
37
Assists
66
Player
Kills
Deaths
Assists
KDA
L
5
7
6
1.14
L
Zhin
5
9
5
0.83
W
Sha Lin
M115
Sha Lin
10
5
9
2.9
L
Azaan
MoTTTas
Azaan
2
7
6
0.71
W
Ying
Ozvalk
Ying
2
3
17
3.5
W
11
6
9
2.58
L
1
8
16
1.13
W
Ruckus
ZRShadowO
Ruckus
7
4
14
3.5
W
9
4
17
4.38
L
Saati
serìís
Saati
9
8
4
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

256,167
Damage
328,801
328,801
Taken
256,167
26,807
Shielding
163,942
185,832
Healing
192,475
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
44,952
44,952
0
8,340
103,849
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Zhin
76,539
66,983
0
2,918
49,769
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
Sha Lin
M115
Sha Lin
80,488
69,203
0
4,369
38,750
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Azaan
MoTTTas
Azaan
44,717
36,415
0
7,733
106,073
26,807
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

W
Ying
Ozvalk
Ying
11,293
11,293
129,846
21,861
28,871
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
73,905
68,219
0
11,380
42,178
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
24,573
22,850
151,914
14,878
32,588
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Ruckus
ZRShadowO
Ruckus
71,144
53,451
0
13,796
63,932
76,562
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
91,971
91,971
0
11,223
82,436
87,380
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

L
Saati
serìís
Saati
65,386
54,524
0
49
36,522
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Damage Done by Role

Damage Taken by Role