Player Matchup

Ying
Ying
Gold V
GoldenJaimy007
Ying
Gold V
Level 122
Champion Stats
6W - 3L
1,868 SR
Queue Stats
40W - 38L
1,471 Elo+
Solo
Inara
Inara
Gold V
Plush21
Inara
Gold V
Level 465
Champion Stats
20W - 17L
1,691 SR
Queue Stats
882W - 864L
1,455 Elo+
Solo
Platinum III
Summerisover
Unknown
Platinum III
Level 972
Champion Stats
9W - 7L
1,671 SR
Queue Stats
325W - 287L
1,577 Elo+
Solo
Vora
Vora
Silver III
zloyololo
Vora
Silver III
Level 186
Champion Stats
19W - 28L
1,344 SR
Queue Stats
292W - 311L
1,330 Elo+
Solo
Atlas
Atlas
Platinum V
Дишка
Atlas
Platinum V
Level 873
Champion Stats
15W - 17L
1,558 SR
Queue Stats
332W - 345L
1,523 Elo+
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 524
1,626 SR
1,471 Elo+

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 379
1,615 SR
1,505 Elo+
Fernando
Fernando
Gold III
FranzXr
Fernando
Gold III
Level 676
Champion Stats
60W - 40L
1,677 SR
Queue Stats
534W - 530L
1,481 Elo+
Solo
Lex
Lex
Gold V
ISleptWithYourM
Lex
Gold V
Level 111
Champion Stats
4W - 4L
1,536 SR
Queue Stats
271W - 259L
1,500 Elo+
Solo
Ruckus
Ruckus
Gold IV
Kitaic
Ruckus
Gold IV
Level 230
Champion Stats
11W - 7L
1,651 SR
Queue Stats
54W - 39L
1,514 Elo+
Party 1
Corvus
Corvus
Gold III
NEMOTAURE
Corvus
Gold III
Level 821
Champion Stats
105W - 67L
1,676 SR
Queue Stats
300W - 314L
1,503 Elo+
Solo
Lian
Lian
Gold III
Z1kks
Lian
Gold III
Level 59
Champion Stats
2W - 4L
1,535 SR
Queue Stats
75W - 50L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
57
4 / 9 / 12
2,686
224
51,718
40,128
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Inara
Plush21
Inara
59
1 / 9 / 9
2,392
199
44,938
94,477
24,463
Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 1.

Level 1

Geomancer

Geomancer

Earthen Guard

Reduce the Cooldown of Earthen Guard by 2s.

Level 4

Standing Stones

Standing Stones

Warder's Field

Reduce the Cooldown of Warder's Field by 1s.

Level 1

Steadfast

Steadfast

Armor

Increase your maximum Health by 750.

Level 5

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Summerisover
Unknown
59
8 / 16 / 7
2,407
201
47,055
53,663
0

Level 4

Level 3

Level 2

Level 3

Level 3

Level 1

Vora
56
10 / 12 / 8
2,654
221
64,539
47,599
0
Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

A Change of Faith

A Change of Faith

Dark Siphon

Reduce the Cooldown of Tendril by 3s after hitting an enemy with Dark Siphon.

Level 5

Elegant Paring

Elegant Paring

Tendril

Reduce the Cooldown of Dark Siphon and Obliteration by 0.8s after activating Tendril.

Level 2

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 2s if it fails to hit a target.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 3s.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Atlas
56
4 / 8 / 4
2,084
174
54,465
82,348
0
Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 750.

Level 5

Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Safe Haven

Safe Haven

Armor

Increase your Healing received by 6% while Stasis Field is active.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Bans
TorvaldNyx
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanAzaan
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
FranzXr
Fernando
59
4 / 5 / 18
3,737
311
50,920
79,079
38,139
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

49
20 / 6 / 21
4,427
369
82,000
51,475
0
Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Conditioned

Conditioned

Armor

Increase your Movement Speed by 12%.

Level 4

Fortitude

Fortitude

In Pursuit

Heal for 50 for each shot hit while using In Pursuit.

Level 2

Well-Oiled

Well-Oiled

Weapon

Increase your Reload Speed by 10%.

Level 2

Discovery

Discovery

Retribution

Increase the damage you deal to your Retribution target by 25%.

Level 1

Ruckus
Kitaic
Ruckus
53
10 / 6 / 23
3,558
297
74,481
66,261
26,427
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 3s.

Level 3

Warden

Warden

Emitter

Increase the duration of Emitter by 1s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 3.5s.

Level 5

Opulence

Opulence

Missile Launcher

Heal 300 health for each player hit by Missile Launcher.

Level 5

Rocket Barrage

Rocket Barrage

Missile Launcher

Increase the radius of Missile Launcher's explosions by 66%.

Level 1

Corvus
NEMOTAURE
Corvus
56
5 / 4 / 29
3,744
312
22,004
26,934
0
Crushing Expectations

Crushing Expectations

Mark of Fate

Increase the Movement Speed of any ally Marked by Mark of Fate by 9%.

Level 3

The Price of Salvation

The Price of Salvation

Abyssal Reconstruction

Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.

Level 3

Abyssal Effluxion

Abyssal Effluxion

Abyssal Reconstruction

Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.

Level 3

Shadow Tribunal

Shadow Tribunal

Mark of Fate

Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.

Level 3

Grand Design

Grand Design

Mark of Fate

Grants Marked ally 7.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.

Level 3

Spreading Influence

Spreading Influence

Mark of Fate

Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.

Level 1

Lian
Z1kks
Lian
49
15 / 6 / 23
3,810
318
88,810
38,966
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Superiority

Superiority

Armor

Increase your maximum Ammo by 1.

Level 1

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 5

Present Arms

Present Arms

Presence

Heal for 100 after using Presence.

Level 1

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 41s
Objective Time
8m 54s
67
Kill Participation
168
27
Kills
54
54
Deaths
27
40
Assists
114
Player
Kills
Deaths
Assists
KDA
W
Fernando
FranzXr
Fernando
4
5
18
2.6
L
4
9
12
1.11
W
20
6
21
5.08
W
Ruckus
Kitaic
Ruckus
10
6
23
3.58
W
Corvus
NEMOTAURE
Corvus
5
4
29
4.88
L
Inara
Plush21
Inara
1
9
9
0.61
L
Summerisover
Unknown
8
16
7
0.72
W
Lian
Z1kks
Lian
15
6
23
4.42
L
Vora
10
12
8
1.17
L
Atlas
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

262,715
Damage
318,215
318,215
Taken
262,715
24,463
Shielding
64,566
113,551
Healing
170,096
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Fernando
FranzXr
Fernando
50,920
35,701
0
1,871
79,079
38,139
Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
51,718
45,949
64,480
18,530
40,128
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
82,000
79,845
0
5,781
51,475
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

W
Ruckus
Kitaic
Ruckus
74,481
51,180
0
15,439
66,261
26,427
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
Corvus
NEMOTAURE
Corvus
22,004
17,661
128,936
15,226
26,934
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Inara
Plush21
Inara
44,938
36,533
0
10,772
94,477
24,463
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
Summerisover
Unknown
47,055
36,997
0
1,009
53,663
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Lian
Z1kks
Lian
88,810
82,258
0
2,843
38,966
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 30%.

Level 2

L
Vora
64,539
46,282
0
7,182
47,599
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Atlas
54,465
54,465
0
11,578
82,348
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role