Player Matchup

Inara
Inara
BaronesCoan
Inara
Level 37
Champion Stats
24W - 8L
1,736 SR
Queue Stats
167W - 162L
1,567 Elo+
Party 1
Saati
Saati
IbanezCoan
Saati
Level 94
Champion Stats
3W - 4L
1,418 SR
Queue Stats
128W - 113L
1,579 Elo+
Party 1
Kasumi
Kasumi
JuDGeHD
Kasumi
Level 139
Champion Stats
3W - 6L
1,416 SR
Queue Stats
183W - 164L
1,569 Elo+
Party 1
Dredge
Dredge
Proportionss
Dredge
Level 77
Champion Stats
9W - 7L
1,550 SR
Queue Stats
185W - 167L
1,599 Elo+
Party 1
Jenos
Jenos
yigidooo
Jenos
Level 47
Champion Stats
3W - 2L
1,501 SR
Queue Stats
59W - 53L
1,579 Elo+
Party 1
Team Averages
Level 79
1,524 SR
1,579 Elo+

VS

Team Averages
Level 231
1,564 SR
1,574 Elo+
Ruckus
Ruckus
BorysiakPL
Ruckus
Level 218
Champion Stats
2W - 3L
1,553 SR
Queue Stats
21W - 23L
1,510 Elo+
Solo
Ying
Ying
DrHeadShooter
Ying
Level 129
Champion Stats
8W - 11L
1,494 SR
Queue Stats
349W - 319L
1,591 Elo+
Party 2
Jenos
Jenos
Vladdislavv
Jenos
Level 201
Champion Stats
151W - 124L
1,595 SR
Queue Stats
495W - 471L
1,597 Elo+
Party 2
Sha Lin
Sha Lin
XHITMANX007
Sha Lin
Level 180
Champion Stats
12W - 17L
1,419 SR
Queue Stats
305W - 302L
1,567 Elo+
Solo
Skye
Skye
kia1720
Skye
Level 429
Champion Stats
8W - 4L
1,759 SR
Queue Stats
183W - 184L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
16
5 / 8 / 12
3,644
260
55,195
121,634
6,574
Cloudbreaker

Cloudbreaker

Impasse

Increase the Health of Impasse by 750.

Level 3

Sacred Ground

Sacred Ground

Warder's Field

Reduce your damage taken by 10% while standing in Warder's Field.

Level 2

Steadfast

Steadfast

Armor

Increase your maximum Health by 450.

Level 3

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 112 every 1s while Earthen Guard is active.

Level 4

Crag

Crag

Impasse

Heal for 450 after activating Impasse.

Level 3

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

Saati
46
11 / 9 / 15
3,497
250
77,771
37,264
0
Designer Armor

Designer Armor

Increase your maximum Health by 160.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 300hp.

Level 2

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 4.

Level 4

Sure Shot

Sure Shot

Increase your Ultimate charge rate by 9%.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

Kasumi
JuDGeHD
Kasumi
58
10 / 13 / 10
3,360
240
54,266
50,671
0
Moonlit Haunting

Moonlit Haunting

Heal for 85 every 0.25s during Body and Soul.

Level 5

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -10s.

Level 2

Folk Tales

Folk Tales

Increase your maximum Health by 150.

Level 3

Limitless

Limitless

Decrease the Cooldown of Body and Soul by 1.7999999999999998s.

Level 3

Unseen Eyes

Unseen Eyes

Increase the duration of the Disarm applied by Savage Tear on hitting an enemy with maximum Curse stacks by 20%.

Level 2

Unfinished Business

Unfinished Business

Extend the duration of your Body and Soul by 1s. After the ability ends, Heal for 70% of the damage your body took (minimum of 15% max health) while traveling, unaffected by Cauterize

Level 1

Dredge
45
15 / 11 / 9
3,659
261
80,788
50,301
2,921
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 3 Ammo for each enemy hit by Harpoon.

Level 3

Plank Walker

Plank Walker

Shortcut

Heal for 300 after exiting a Shortcut.

Level 3

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 210 for each enemy hit with Harpoon.

Level 3

Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 150.

Level 3

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Jenos
yigidooo
Jenos
35
5 / 6 / 27
3,971
284
43,926
42,149
0
Penumbra

Penumbra

Weapon

Gain 10% Lifesteal.

Level 2

Relativity

Relativity

Astral Mark

Heal for 160 every 1s for 10s after applying Astral Mark.

Level 4

Falling Star

Falling Star

Void Grip

Reduce your active Cooldowns by 40% if a victim of your Void Grip dies within 4s of being hit by the ability.

Level 2

Eclipse

Eclipse

Void Grip

Heal for 200 every 1s while using Void Grip.

Level 4

Sidereal

Sidereal

Weapon

Increase your maximum Health by 150.

Level 3

Luminary

Luminary

Astral Mark

All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.

Level 1

Team 1 Score

4

VS

Team 2 Score

2

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
BorysiakPL
Ruckus
48
8 / 11 / 13
3,348
239
53,336
118,317
67,861
Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 5s.

Level 5

No Chill

No Chill

Weapon

Increase your Movement Speed while firing by 10%.

Level 2

Proximity

Proximity

Advance

Reduce your damage taken by 9% for 3s after activating Advance.

Level 3

Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 14%.

Level 2

Air-Cooled

Air-Cooled

Advance

Heal for 240 after activating Advance.

Level 3

Level 1

52
8 / 5 / 17
3,197
228
68,109
35,763
0
Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Rewind

Rewind

Dimensional Link

Spawn an Illusion with 60% Health when you swap to the spot of a dead Illusion.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 3 Ammo after activating Illusion.

Level 3

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

37
6 / 8 / 26
3,377
241
35,450
56,573
0
Space Jam

Space Jam

Stellar Wind

Increase your jump height by 12% while using Stellar Wind.

Level 1

Lightyears

Lightyears

Astral Mark

Increase the range of Astral Mark by 4%.

Level 1

Retrograde

Retrograde

Astral Mark

Reduce the Cooldown of Astral Mark by 2s.

Level 5

Astral Cycle

Astral Cycle

Astral Mark

Increase the duration of Astral Mark by 2s.

Level 5

Relativity

Relativity

Astral Mark

Heal for 120 every 1s for 10s after applying Astral Mark.

Level 3

The Power Cosmeum

The Power Cosmeum

Void Grip

Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.

Level 1

Sha Lin
XHITMANX007
Sha Lin
56
7 / 13 / 12
2,740
196
65,818
45,917
0
Strike True

Strike True

Crippling Arrow

Heal for 140 after hitting an enemy with Crippling Arrow.

Level 2

Run Them Down

Run Them Down

Crippling Arrow

Increase the duration of the Cripple effect applied by Crippling Arrow by 0.30000000000000004s.

Level 3

Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 20% when you get an Elimination.

Level 2

Mirage

Mirage

Withdraw

Reduce the Cooldown of Withdraw by 1.7999999999999998s.

Level 3

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 3s.

Level 5

Sand Trap

Sand Trap

Crippling Arrow

Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.

Level 1

Skye
kia1720
Skye
59
18 / 9 / 14
3,760
269
79,306
55,376
0
Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 4s.

Level 5

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.

Level 1

Slip Away

Slip Away

Armor

Increase your Movement Speed by 21% while Out of Combat.

Level 3

Victory Rush

Victory Rush

Weapon

Increase your Movement Speed by 10% for 4s after getting an Elimination.

Level 1

Nimble Fingers

Nimble Fingers

Poison Bolts

Increase your Reload Speed by 50% for 5s after using Poison Bolts.

Level 5

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 44s
Objective Time
6m 16s
119
Kill Participation
129
46
Kills
47
47
Deaths
46
73
Assists
82
Player
Kills
Deaths
Assists
KDA
W
5
8
12
1.38
L
Ruckus
BorysiakPL
Ruckus
8
11
13
1.32
L
8
5
17
3.3
W
Saati
11
9
15
2.06
W
Kasumi
JuDGeHD
Kasumi
10
13
10
1.15
W
Dredge
15
11
9
1.77
L
6
8
26
2.38
L
Sha Lin
XHITMANX007
Sha Lin
7
13
12
1
L
Skye
kia1720
Skye
18
9
14
2.78
W
Jenos
yigidooo
Jenos
5
6
27
3.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

311,946
Damage
302,019
302,019
Taken
311,946
9,495
Shielding
67,861
156,493
Healing
185,252
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
55,195
52,925
0
17,278
121,634
6,574
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Ruckus
BorysiakPL
Ruckus
53,336
39,297
0
6,461
118,317
67,861
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
68,109
62,566
58,749
14,914
35,763
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Saati
77,771
48,215
0
2,639
37,264
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Kasumi
JuDGeHD
Kasumi
54,266
42,482
0
12,523
50,671
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

W
Dredge
80,788
39,688
0
5,875
50,301
2,921
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
35,450
20,087
78,778
22,740
56,573
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Sha Lin
XHITMANX007
Sha Lin
65,818
55,598
0
3,563
45,917
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Skye
kia1720
Skye
79,306
50,735
0
47
55,376
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Jenos
yigidooo
Jenos
43,926
36,290
93,571
24,607
42,149
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role