Player Matchup

Pip
Pip
SilentSilen
Pip
Level 66
Champion Stats
0W - 2L
1,346 SR
Queue Stats
31W - 30L
1,396 Elo+
Solo
VII
VII
Solo Villain
VII
Level 56
Champion Stats
19W - 10L
1,652 SR
Queue Stats
43W - 35L
1,520 Elo+
Solo
Cassie
Cassie
SomeEBOSE101
Cassie
Level 533
Champion Stats
3W - 8L
1,448 SR
Queue Stats
86W - 93L
1,470 Elo+
Solo
Skye
Skye
TRINI DOH PLAY
Skye
Level 89
Champion Stats
6W - 5L
1,531 SR
Queue Stats
261W - 277L
1,416 Elo+
Solo
Fernando
Fernando
VermiIIiom
Fernando
Level 48
Champion Stats
2W - 1L
1,500 SR
Queue Stats
98W - 89L
1,342 Elo+
Solo
Team Averages
Level 158
1,495 SR
1,429 Elo+

VS

Team Averages
Level 153
1,475 SR
1,438 Elo+
Ying
Ying
AmaruPlays
Ying
Level 88
Champion Stats
14W - 12L
1,382 SR
Queue Stats
66W - 61L
1,377 Elo+
Party 1
Sha Lin
Sha Lin
Futekina
Sha Lin
Level 46
Champion Stats
2W - 1L
1,522 SR
Queue Stats
32W - 21L
1,567 Elo+
Solo
Barik
Barik
ONEs-Servant85
Barik
Level 462
Champion Stats
160W - 165L
1,502 SR
Queue Stats
1,625W - 1,640L
1,339 Elo+
Solo
Skye
Skye
Solo7513
Skye
Level 83
Champion Stats
3W - 1L
1,467 SR
Queue Stats
38W - 34L
1,405 Elo+
Party 1
Dredge
Dredge
SybilQT
Dredge
Level 88
Champion Stats
6W - 4L
1,500 SR
Queue Stats
51W - 45L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
52
6 / 11 / 6
2,487
191
52,932
40,706
0
Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 1.7999999999999998s.

Level 3

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 30% while at or below 50% Health.

Level 5

Escape Artist

Escape Artist

Weightless

Increase the duration of Weightless by 0.8s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

25
15 / 12 / 5
3,044
234
56,568
39,587
0
Latch and Fire

Latch and Fire

Explosive Dodge

Reduce the Cooldown of Grappling Hook by 2.5s after activating Explosive Dodge.

Level 5

Nasty Surprise

Nasty Surprise

Explosive Dodge

Generate 5 Ammo after activating Explosive Dodge.

Level 1

Red Room

Red Room

Trigger Discipline

Increase your Movement Speed by 8% while in Automatic fire mode.

Level 2

The Night

The Night

Grappling Hook

Reduce the cooldown of Explosive Dodge by 2.5s after activating Grappling Hook.

Level 5

Pop Off

Pop Off

Explosive Dodge

Increase the Area of Effect of Explosive Dodge bombs by 20%.

Level 2

Spring Loaded

Spring Loaded

Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%

Level 1

Cassie
59
6 / 8 / 9
2,512
193
51,099
42,141
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Lunge

Lunge

Dodge Roll

Increase the distance traveled when using Dodge Roll by 20%.

Level 2

Raze

Raze

Disengage

Increase the Knockback applied to enemies by Disengage by 24%.

Level 3

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 225.

Level 3

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

51
7 / 11 / 3
2,345
180
40,485
31,611
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Preparation

Preparation

Armor

When activating Hidden, refill Wrist Crossbow's Ammo. While Hidden is active, reduce the damage you take by 75%, but reduce the maximum duration of Hidden to 3s. The duration of Hidden cannot be increased.

Level 1

Fernando
VermiIIiom
Fernando
16
0 / 11 / 4
2,317
178
13,565
69,208
85,957
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Dire Need

Dire Need

Shield

Increase your Movement Speed by 16% while using Shield.

Level 2

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
36
8 / 6 / 23
3,467
267
38,381
47,871
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 3s.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 1s after getting an Elimination.

Level 1

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Sha Lin
Futekina
Sha Lin
42
16 / 10 / 9
3,234
249
50,583
57,989
0
Bullseye

Bullseye

Weapon

Reduce your active Cooldowns by 40% when you get an Elimination.

Level 4

Wanderlust

Wanderlust

Armor

Increase your Movement Speed by 12%.

Level 4

Swagger

Swagger

Armor

Increase your maximum Health by 200.

Level 4

Quicksand

Quicksand

Crippling Arrow

Reduce the Cooldown of Crippling Arrow by 0.6s.

Level 1

Shimmer

Shimmer

Withdraw

Reset the Cooldown of Withdraw after dropping to or below 30% Health.

Level 2

Recurve

Recurve

Weapon

Increase the rate at which your Longbow charges by 25%.

Level 1

55
8 / 1 / 21
2,777
214
41,338
22,596
18,920
Accelerator Field

Accelerator Field

Barricade

Passing through your Barricade increases the Movement Speed of yourself or your allies by 12% for 5s.

Level 2

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 450.

Level 3

Healing Station

Healing Station

Turret

Heal for 75 every 1s while standing near any of your Turrets.

Level 3

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

Skye
52
13 / 7 / 19
3,360
258
57,205
44,462
0
Confound

Confound

Poison Bolts

Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.

Level 3

Healing Vapors

Healing Vapors

Smoke Screen

Heal for 375 over 2s while in Smoke Screen.

Level 3

Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 8.

Level 4

Tactical Reload

Tactical Reload

Weapon

Generate 12 Ammo after getting an Elimination.

Level 3

Poisoner

Poisoner

Poison Bolts

Reduce the Cooldown of Poison Bolts by 1.6s.

Level 2

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Dredge
SybilQT
Dredge
51
8 / 10 / 10
2,742
211
35,746
41,731
0
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.

Level 4

Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 32s
Objective Time
7m 53s
61
Kill Participation
135
34
Kills
53
53
Deaths
34
27
Assists
82
Player
Kills
Deaths
Assists
KDA
W
8
6
23
3.25
W
Sha Lin
Futekina
Sha Lin
16
10
9
2.05
W
8
1
21
18.5
L
6
11
6
0.82
L
15
12
5
1.46
W
Skye
13
7
19
3.21
L
Cassie
6
8
9
1.31
W
Dredge
SybilQT
Dredge
8
10
10
1.3
L
7
11
3
0.77
L
Fernando
VermiIIiom
Fernando
0
11
4
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

214,649
Damage
223,253
223,253
Taken
214,649
85,957
Shielding
18,920
74,515
Healing
123,956
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
38,381
18,801
60,536
32,687
47,871
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Sha Lin
Futekina
Sha Lin
50,583
50,583
0
3,264
57,989
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
41,338
41,338
0
13,784
22,596
18,920
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

L
52,932
46,184
14,308
15,265
40,706
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
56,568
50,113
0
14,647
39,587
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 30 units.

Level 2

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Skye
57,205
47,398
0
11,866
44,462
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Cassie
51,099
43,030
0
16,845
42,141
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

W
Dredge
SybilQT
Dredge
35,746
22,958
0
1,819
41,731
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
40,485
27,492
0
8,463
31,611
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Fernando
VermiIIiom
Fernando
13,565
10,015
0
4,987
69,208
85,957
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Damage Done by Role

Damage Taken by Role