Player Matchup
VS
Match Stats
On Edge
Nine Lives
Reduce the Cooldown of Nine Lives by 1s.
Level 1
Scamper
Pounce
Increase your Movement Speed by 40% for 3s after using Pounce.
Level 4
Sixth Sense
Pounce
Reduce your damage taken by 16% for 2s after using Pounce.
Level 4
Savagery
Pounce
Heal for 280 after using Pounce.
Level 4
Patch Up
Nine Lives
Heal for an additional 160 with Nine Lives.
Level 2
Rogue's Gambit
Armor
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
Level 1
Winddancer
Protection
Increase the Movement Speed of your Protection target by 10% for 2s.
Level 1
Hearthwarder
Protection
Generate 75 Shield after using Protection.
Level 1
Glyph of Siphoning
Armor
Gain a 300-Health Shield after getting an Elimination.
Level 3
Glyph of Freedom
Armor
Reduce your active Cooldowns by 40% after getting an Elimination.
Level 5
Lifegiver
Protection
Heal the target of your Protection for 375.
Level 5
Thanks, Grandpa
Protection
Increase Protection's Shield Health by 300 and reduce its Cooldown by 1s.
Level 1
Fatalis
Crippling Throw
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
Level 5
Rebound
Armor
Increase your Healing received by 10% while at or below 50% Health.
Level 2
Verdant Expanse
Blossom
Increase the radius of Blossom by 8%.
Level 2
Perennial
Blossom
Reduce the Cooldown of Blossom by 2s.
Level 5
Pick Up
Crippling Throw
Reduce the Cooldown of Vine by 1s after hitting an enemy with Crippling Throw.
Level 1
Rampant Blooming
Vine
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
Level 1
Flak Jacket
Armor
Increase your maximum Health by 100.
Level 2
Scramble
Hustle
Reduce damage taken by 9% while using Hustle.
Level 3
Compensator
Iron Sights
Reduce your weapon recoil by 40% while using Iron Sights.
Level 2
Guerrilla Warfare
Hustle
Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.
Level 3
XL Mag
Weapon
Increase your maximum Ammo by 10.
Level 5
Cardio
Hustle
Heal for 300 per second while using Hustle.
Level 1
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Red Room
Trigger Discipline
Increase your Movement Speed by 20% while in Automatic fire mode.
Level 5
Aggressive Dodge
Explosive Dodge
Increase the distance traveled by Explosive Dodge by 10%.
Level 2
Terror
Grappling Hook
(223153) Increase the pull strength of Grappling Hook by 15%.
Level 3
Never Look
Armor
Increase your maximum Health by 200.
Level 4
Nasty Surprise
Explosive Dodge
Generate 5 Ammo after activating Explosive Dodge.
Level 1
Tribunal Upgrades
Heavy SMG has three elemental effects: Fire imbued Mag Dump -- dealing damage over time, Electrically charged burst mode -- dealing AOE damage on stacks, and Ice infused Automatic -- shots slows enemies.
Level 1
Palisade
Barricade
Reduce the Cooldown of Barricade by 1.6s.
Level 4
Foundation
Barricade
Increase the duration of Barricade by 0.6s.
Level 1
Bowling Ball
Rocket Boots
Gain a 300-Health Shield for 3s after activating Rocket Boots.
Level 2
Healing Station
Turret
Heal for 100 every 1s while standing near any of your Turrets.
Level 4
Bunker
Barricade
Increase the Health of Barricade by 800.
Level 4
Fortify
Barricade
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
Level 1
Plans Within Plans
Deflector Shield
Heal for 60 every 1s while Deflector Shield is active.
Level 3
Unfair Advantage
Deflector Shield
Increase the duration of Deflector Shield by 1.6s.
Level 2
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 48% chance to not consume Ammo.
Level 4
Runic Ammunition
Weapon
Gain 20% Lifesteal.
Level 5
One Step Ahead
Armor
Increase your Movement Speed by 4%.
Level 1
Opportunity in Chaos
Weapon
After firing continuously for 2s, gain 10% increased damage.
Level 1
The Finer Things
Love
Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.
Level 5
Swift Strikes
Deadly Momentum
Increase the travel distance of Deadly Momentum by 10%.
Level 2
Both Sides Of The Coin
Weapon
Heal for 60 after hitting an enemy with War.
Level 4
Flurry
Deadly Momentum
Reduce the Cooldown of Deadly Momentum by 2.0999999999999996s for each enemy hit by it.
Level 3
Spin to Win
Deadly Momentum
Increase the size of the reactivation whirl of Deadly Momentum by 8%.
Level 1
Measured Cadence
Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.
Level 1
Astral Traveler
Ghost Walk
Increase your Movement Speed while using Ghost Walk by 20%.
Level 2
Outreach
Healing Totem
Increase the deploy range of Healing Totem by 75%.
Level 5
Haunting
Ghost Walk
Reduce the Cooldown of Ghost Walk by 1.2s.
Level 2
Gale
Ghost Walk
Decrease the Cooldown of Healing Totem by 3s after activating Ghost Walk.
Level 5
Crackle
Healing Totem
Increase the duration of Healing Totem by 0.2s.
Level 1
Spirit's Domain
Weapon
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.