Player Matchup

Maeve
Maeve
Platinum I
AdmiralScott
Maeve
Platinum I
Level 516
Champion Stats
5W - 8L
1,740 SR
Queue Stats
298W - 266L
1,545 Elo+
Party 1
Gold III
AndroxusRampaqe
Unknown
Gold III
Level 176
Champion Stats
24W - 24L
1,388 SR
Queue Stats
539W - 523L
1,598 Elo+
Solo
Barik
Barik
Diamond IV
Xenoborg
Barik
Diamond IV
Level 999
Champion Stats
16W - 21L
1,651 SR
Queue Stats
1,080W - 1,048L
1,561 Elo+
Party 1
Atlas
Atlas
Gold V
alabce
Atlas
Gold V
Level 186
Champion Stats
23W - 13L
1,661 SR
Queue Stats
139W - 145L
1,447 Elo+
Solo
Grover
Grover
Silver II
supermangames
Grover
Silver II
Level 139
Champion Stats
3W - 1L
1,644 SR
Queue Stats
29W - 28L
1,519 Elo+
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 403
1,617 SR
1,534 Elo+

VS

Team Averages
Gold II
Gold II
Average Tier
Level 311
1,658 SR
1,564 Elo+
Fernando
Fernando
Silver I
Hardskope967
Fernando
Silver I
Level 210
Champion Stats
14W - 16L
1,675 SR
Queue Stats
147W - 153L
1,572 Elo+
Solo
Azaan
Azaan
Platinum V
Lampenfiber
Azaan
Platinum V
Level 99
Champion Stats
1W - 7L
1,557 SR
Queue Stats
227W - 246L
1,551 Elo+
Solo
Tyra
Tyra
Platinum III
ZyzzTheTopG
Tyra
Platinum III
Level 42
Champion Stats
4W - 2L
1,778 SR
Queue Stats
45W - 43L
1,551 Elo+
Party 2
Ying
Ying
Platinum V
martinavoce
Ying
Platinum V
Level 738
Champion Stats
16W - 14L
1,581 SR
Queue Stats
41W - 42L
1,533 Elo+
Party 2
Androxus
Androxus
Gold IV
nad1gorila
Androxus
Gold IV
Level 464
Champion Stats
6W - 6L
1,698 SR
Queue Stats
54W - 52L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
24 / 9 / 16
4,444
261
97,107
65,165
0
Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 12% for 2s after using Pounce.

Level 3

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 10%.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 40 every 1s while Prowl is active.

Level 1

Persistence

Persistence

Armor

Reduce the damage you take by 20% while at or below 40% Health.

Level 5

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

51
10 / 6 / 24
4,041
238
127,894
67,830
0

Level 1

Level 1

Level 5

Level 5

Level 3

Level 1

Barik
Xenoborg
Barik
59
6 / 4 / 28
4,483
264
109,680
96,710
134,565
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Double-Time

Double-Time

Rocket Boots

Heal for 50 every 1s for 3s after activating Rocket Boots.

Level 1

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Bunker

Bunker

Barricade

Increase the Health of Barricade by 1000.

Level 5

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Atlas
alabce
Atlas
53
8 / 13 / 15
3,539
208
61,855
137,664
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 240 every 1s for 3s after activating Stasis Field.

Level 3

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1.5s.

Level 3

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Hell Hunter

Hell Hunter

Weapon

Generate 1 Ammo after hitting a fully-charged weapon shot.

Level 1

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

51
6 / 10 / 32
4,834
284
64,860
69,920
2,175
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Gentle Breeze

Gentle Breeze

Blossom

Increase your allies' Movement Speed by 10% for 4s after they are Healed by Blossom.

Level 2

Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 6% for 4s after using Blossom.

Level 1

Heavenly Agility

Heavenly Agility

Vine

Gain a 200 Shield for 3s after using Vine.

Level 2

Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Bans
LexCaspian
Team 1 Score

4

VS

Team 2 Score

3

Bans
KhanTiberius
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Hardskope967
Fernando
52
3 / 12 / 9
3,924
231
75,313
155,893
127,822
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

54
4 / 9 / 14
3,480
205
95,902
118,681
17,662
Depths of Despair

Depths of Despair

Reduce the damage you take by 12% for 2s after activating Conviction.

Level 3

Solemn Watch

Solemn Watch

Increase the distance traveled by Conviction by 24%.

Level 4

Grim Deliverance

Grim Deliverance

Heal for 10 for every percentage point of Ire consumed by abilities.

Level 2

Gathering Power

Gathering Power

Heal for 140 for each enemy hit with Reckoning.

Level 2

Tools of Salvation

Tools of Salvation

Increase your maximum Health by 600.

Level 4

Persistence

Persistence

Gain 30% Lifesteal on your hits with Judgement.

Level 1

33
14 / 11 / 18
4,572
269
145,476
70,514
0
Napalm

Napalm

Fire Bomb

Activating Fire Bomb heals you for 200 over 2s.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 2.4s.

Level 4

Survivalist

Survivalist

Armor

Increase your maximum Health by 50.

Level 1

Primal Might

Primal Might

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Incensed

Incensed

Fire Bomb

Increase your Movement Speed by 40% for 4s after using Fire Bomb.

Level 5

Burn, Monster!

Burn, Monster!

Fire Bomb

Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.

Level 1

57
6 / 11 / 14
4,177
246
27,283
49,803
0
Brittle

Brittle

Shatter

Reduce the Cooldown of Shatter by 2.5s.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Fracture

Fracture

Shatter

Heal your Illusions for 40% of their maximum Health after activating Shatter.

Level 2

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.

Level 3

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Life Exchange

Life Exchange

Shatter

Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.

Level 1

Androxus
nad1gorila
Androxus
55
15 / 11 / 7
4,077
240
93,315
66,505
0
Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 15%.

Level 3

Godslayer

Godslayer

Reversal

Reversal always fires back and does an additional 800 damage.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 47s
Objective Time
8m 34s
169
Kill Participation
104
54
Kills
42
42
Deaths
54
115
Assists
62
Player
Kills
Deaths
Assists
KDA
W
24
9
16
3.56
W
10
6
24
3.67
L
Fernando
Hardskope967
Fernando
3
12
9
0.63
L
4
9
14
1.22
W
Barik
Xenoborg
Barik
6
4
28
5
L
14
11
18
2.09
W
Atlas
alabce
Atlas
8
13
15
1.19
L
6
11
14
1.18
L
Androxus
nad1gorila
Androxus
15
11
7
1.68
W
6
10
32
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

461,396
Damage
437,289
437,289
Taken
461,396
136,740
Shielding
145,484
260,391
Healing
267,402
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
97,107
83,774
0
15,509
65,165
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
127,894
83,263
0
5,094
67,830
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Fernando
Hardskope967
Fernando
75,313
54,464
0
6,774
155,893
127,822
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

L
95,902
78,946
0
18,952
118,681
17,662
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Barik
Xenoborg
Barik
109,680
109,680
0
12,731
96,710
134,565
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

L
145,476
84,807
0
4,684
70,514
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Atlas
alabce
Atlas
61,855
61,855
0
11,258
137,664
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
27,283
27,283
196,191
26,741
49,803
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
Androxus
nad1gorila
Androxus
93,315
66,989
0
14,060
66,505
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
64,860
53,224
170,083
45,716
69,920
2,175
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role