Player Matchup

Barik
Barik
Platinum II
BluChewPip
Barik
Platinum II
Level 138
Champion Stats
42W - 36L
1,699 SR
Queue Stats
851W - 782L
1,542 Elo+
Party 1
Io
Io
Platinum I
Feithee
Io
Platinum I
Level 999
Champion Stats
6W - 7L
1,711 SR
Queue Stats
568W - 547L
1,551 Elo+
Party 1
Bomb King
Bomb King
Diamond I
Gaboaguadeuwu
Bomb King
Diamond I
Level 280
Champion Stats
14W - 25L
1,648 SR
Queue Stats
392W - 380L
1,705 Elo+
Party 2
Atlas
Atlas
Diamond II
choc2sturdy
Atlas
Diamond II
Level 519
Champion Stats
5W - 10L
1,621 SR
Queue Stats
845W - 786L
1,578 Elo+
Solo
Caspian
Caspian
Diamond IV
pndaaaaaaaaaa
Caspian
Diamond IV
Level 999
Champion Stats
313W - 268L
1,690 SR
Queue Stats
841W - 782L
1,670 Elo+
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 587
1,674 SR
1,609 Elo+

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 777
1,646 SR
1,624 Elo+
Saati
Saati
Masters
BuscoDuo
Saati
Masters
Level 999
Champion Stats
40W - 47L
1,686 SR
Queue Stats
316W - 302L
1,709 Elo+
Party 3
Ash
Ash
Platinum III
ChilizCHZ
Ash
Platinum III
Level 999
Champion Stats
14W - 14L
1,644 SR
Queue Stats
772W - 709L
1,612 Elo+
Solo
Fernando
Fernando
Platinum II
Drosherr
Fernando
Platinum II
Level 664
Champion Stats
17W - 30L
1,535 SR
Queue Stats
549W - 531L
1,539 Elo+
Solo
Rei
Rei
Diamond II
FinSaturne18212
Rei
Diamond II
Level 999
Champion Stats
7W - 3L
1,622 SR
Queue Stats
131W - 120L
1,673 Elo+
Party 3
Talus
Talus
Diamond V
TSM-FTX-NASA
Talus
Diamond V
Level 223
Champion Stats
34W - 26L
1,742 SR
Queue Stats
533W - 518L
1,585 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Barik
45
1 / 6 / 5
1,681
168
47,784
38,200
44,761
Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 2s.

Level 5

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Fuel Efficiency

Fuel Efficiency

Rocket Boots

Increase the duration of Rocket Boots by 0.6s.

Level 2

Forged Alloy

Forged Alloy

Turret

Increase the Health of all your Turrets by 560.

Level 4

Failsafe

Failsafe

Armor

Reset the Cooldown of Rocket Boots after falling to or below 30% Health.

Level 3

Tinkerin

Tinkerin

Weapon

Modify your Blunderbuss to fire a single slug that deals 600 damage.

Level 1

57
2 / 5 / 6
1,814
181
23,641
19,932
0
Sanctum of Faith

Sanctum of Faith

Moonlight

Regenerate 5% Moonlight every 1s while not using Moonlight.

Level 5

Broken Deity

Broken Deity

Guardian Spirit

Increase Luna's deploy range by 20%.

Level 1

Half Moon

Half Moon

Lunar Leap

Reduce the Cooldown of Lunar Leap by 1.6s.

Level 2

Moonwalk

Moonwalk

Armor

Increase your maximum Moonlight capacity by 32%.

Level 4

Swift Arrows

Swift Arrows

Moonlight

Increase allies' Movement Speed by 18% while they are being Healed by Moonlight.

Level 3

Goddess' Blessing

Goddess' Blessing

Moonlight

Allies being Healed by Moonlight take 15% reduced damage.

Level 1

Bomb King
Gaboaguadeuwu
Bomb King
56
5 / 11 / 4
1,821
182
61,313
43,479
0
King's Court

King's Court

Detonate

Heal for 45 for each Sticky Bomb you Detonate.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.

Level 1

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 2.

Level 2

King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 250.

Level 5

Royal Subjects

Royal Subjects

Weapon

Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.

Level 1

57
4 / 6 / 7
1,845
185
40,527
89,078
0
Old Wounds

Old Wounds

Armor

Increase your maximum Health by 450.

Level 3

Lost Legacy

Lost Legacy

Stasis Field

Heal for 80 every 1s for 3s after activating Stasis Field.

Level 1

Beyond The Veil

Beyond The Veil

Stasis Field

Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.

Level 4

Phantom Pain

Phantom Pain

Setback

Reduce the Cooldown of Stasis Field by 5s after hitting an enemy with Setback.

Level 5

Hell Hunter

Hell Hunter

Weapon

Generate 2 Ammo after hitting a fully-charged weapon shot.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Caspian
59
6 / 9 / 4
1,725
173
33,938
39,808
0
Deadly Flourish

Deadly Flourish

Deadly Momentum

Increase the travel speed of Deadly Momentum by 32%.

Level 4

Shining Example

Shining Example

Weapon

Extend the duration of Sharp Momentum stacks gained by hitting with War by 12%.

Level 1

Swift Strikes

Swift Strikes

Deadly Momentum

Increase the travel distance of Deadly Momentum by 15%.

Level 3

The Rose's Thorns

The Rose's Thorns

Weapon

Each stack of Sharp Momentum Heals you for 90 after it expires.

Level 3

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 48% for 1s after hitting an enemy with Love.

Level 4

Everywhere at Once

Everywhere at Once

The Cooldown of Deadly Momentum is permanently set to 5s and cannot be modified, reduced, or increased through other means. Gain 1 stack of Piercing and Sharp Momentum for each enemy hit with Deadly Momentum.

Level 1

Bans
Azaan
Team 1 Score

1

VS

Team 2 Score

4

Bans
KhanGrover
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Saati
BuscoDuo
Saati
59
12 / 2 / 10
3,284
328
86,331
28,980
0
Plated Leggings

Plated Leggings

Reduce Damage taken by 15% for 1.5s after using Blast Back.

Level 5

Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 10%

Level 1

Grab and Go

Grab and Go

Generate 3 Ammo for each enemy hit with Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
8 / 5 / 10
2,983
298
53,042
52,076
25,690
Trebuchet

Trebuchet

Siege Shield

Generate 6 Ammo after activating Siege Shield.

Level 3

Indomitable

Indomitable

Armor

Gain 30% Lifesteal.

Level 3

War Machine

War Machine

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Fervor

Fervor

Armor

Increase your maximum Ammo by 3.

Level 3

Siege Engine

Siege Engine

Kinetic Burst

Reduce the Cooldown of Siege Shield by 3s for each enemy hit with Kinetic Burst.

Level 3

Level 1

Fernando
Drosherr
Fernando
59
3 / 3 / 5
2,935
294
25,149
65,505
34,952
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.

Level 2

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

59
7 / 2 / 17
3,398
340
24,186
21,165
0
Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 1s to each player to which Chain Heal bounces.

Level 2

Mystic Mastery

Mystic Mastery

Armor

Increase your maximum Health by 50.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Refreshing Break

Refreshing Break

Chain Heal

Grant 0.8500000000000001% Ultimate Charge to each player to which Chain Heal bounces.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

55
7 / 6 / 9
2,623
262
41,789
39,477
0
Guts

Guts

Armor

Reduce your damage taken by 20% while at or below 40% Health.

Level 4

Spirited

Spirited

Armor

Increase your maximum Health by 200

Level 4

Revitalize

Revitalize

Rune of Travel

Heal for 100 after Teleporting to your Rune of Travel.

Level 1

Eternal

Eternal

Rune of Travel

Increase the duration of Rune of Travel by 1s.

Level 1

Evanescent

Evanescent

Rune of Travel

Increase your Movement Speed by 40% while Rune of Travel is active.

Level 5

Inner Strength

Inner Strength

Rune of Travel

Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.

Level 1

Match Insights

Player Kills, Deaths, and Assists

2m 48s
Objective Time
7m 45s
44
Kill Participation
88
18
Kills
37
37
Deaths
18
26
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Barik
1
6
5
0.58
W
Saati
BuscoDuo
Saati
12
2
10
8.5
W
8
5
10
2.6
W
Fernando
Drosherr
Fernando
3
3
5
1.83
L
2
5
6
1
W
7
2
17
7.75
L
Bomb King
Gaboaguadeuwu
Bomb King
5
11
4
0.64
W
7
6
9
1.92
L
4
6
7
1.25
L
Caspian
6
9
4
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

207,203
Damage
230,497
230,497
Taken
207,203
44,761
Shielding
60,642
98,084
Healing
138,922
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Barik
47,784
47,784
0
142
38,200
44,761
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Saati
BuscoDuo
Saati
86,331
71,749
0
1,713
28,980
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
53,042
48,731
0
0
52,076
25,690
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Fernando
Drosherr
Fernando
25,149
18,631
0
5,376
65,505
34,952
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
23,641
21,791
78,968
7,203
19,932
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
24,186
19,855
106,301
16,565
21,165
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Bomb King
Gaboaguadeuwu
Bomb King
61,313
49,080
0
3,731
43,479
0
Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
41,789
40,615
0
8,967
39,477
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

L
40,527
40,527
0
3,143
89,078
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Caspian
33,938
24,396
0
4,897
39,808
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role