Player Matchup

Zhin
Zhin
Picolot1
Zhin
Level 20
Champion Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,147 Elo+
Solo
Makoa
Makoa
figuinhas12
Makoa
Level 38
Champion Stats
0W - 1L
1,500 SR
Queue Stats
14W - 11L
1,102 Elo+
Party 1
Ying
Ying
gatarita
Ying
Level 26
Champion Stats
17W - 10L
1,710 SR
Queue Stats
27W - 20L
1,491 Elo+
Party 1
Maeve
Maeve
serhumano05
Maeve
Level 4
Champion Stats
1W - 3L
1,149 SR
Queue Stats
2W - 3L
1,106 Elo+
Party 1
Tiberius
Tiberius
yaakihiko
Tiberius
Level 37
Champion Stats
6W - 8L
1,456 SR
Queue Stats
21W - 14L
1,429 Elo+
Party 1
Team Averages
Level 25
1,463 SR
1,255 Elo+

VS

Team Averages
Level 31
1,605 SR
1,399 Elo+
Kinessa
Kinessa
TJ Rubio5808
Kinessa
Level 40
Champion Stats
11W - 15L
1,498 SR
Queue Stats
164W - 148L
1,551 Elo+
Solo
Grover
Grover
dalaliza
Grover
Level 26
Champion Stats
18W - 4L
1,847 SR
Queue Stats
134W - 165L
1,408 Elo+
Solo
Viktor
Viktor
killdot2
Viktor
Level 25
Champion Stats
25W - 36L
1,367 SR
Queue Stats
34W - 42L
1,369 Elo+
Solo
Saati
Saati
sure-reed4
Saati
Level 40
Champion Stats
3W - 1L
1,775 SR
Queue Stats
52W - 55L
1,407 Elo+
Solo
Lian
Lian
макс334567
Lian
Level 24
Champion Stats
6W - 2L
1,538 SR
Queue Stats
10W - 8L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Zhin
16
0 / 13 / 1
1,539
128
14,600
32,876
0
Heartless

Heartless

Armor

Increase your Movement Speed by 18% for 4s after getting an Elimination.

Level 3

Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 300 after using Counter.

Level 3

Infamy

Infamy

Armor

Increase your maximum Health by 200.

Level 4

Malice

Malice

Armor

Increase your Reload Speed by 30%.

Level 3

Guillotine

Guillotine

Spite

Spite deals 20% of its target's maximum Health with each hit.

Level 1

37
4 / 14 / 3
2,654
221
16,552
105,978
54,165
Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.

Level 1

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Ebb and Flow

Ebb and Flow

Armor

Reduce the Cooldown of Shell Spin by 60% after falling to or below 40% Health.

Level 3

Harden

Harden

Dredge Anchor

Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.

Level 3

Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

Ying
12
5 / 12 / 7
2,820
235
33,170
51,324
0
Efficiency

Efficiency

Dimensional Link

Reduce the Cooldown of Dimensional Link by 2.5s.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 4s after getting an Elimination.

Level 4

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Harmony

Harmony

Shatter

Heal for 52% of the damage dealt by Shatter.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

1
2 / 14 / 1
1,772
148
17,215
34,837
0
Cut and Run

Cut and Run

Armor

Increase your Movement Speed by 30% for 4s after getting a Killing Blow or Elimination.

Level 3

Street Cred

Street Cred

Armor

Increase your maximum Health by 100.

Level 2

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 16% for 2s after using Pounce.

Level 4

Shred

Shred

Pounce

Reduce the Cooldown of Pounce by 2s.

Level 4

Featherlite

Featherlite

Prowl

Reduce your damage taken by 10% while Prowl is active.

Level 2

Street Justice

Street Justice

Pounce

Pounce Executes targets at or below 35% Health.

Level 1

Tiberius
yaakihiko
Tiberius
18
8 / 12 / 6
2,984
249
47,936
37,367
2,490
Primal Haste

Primal Haste

Combat Trance

Gain a 180-Health Shield for 4s after activating Combat Trance.

Level 3

Crowd-Pleaser

Crowd-Pleaser

Combat Trance

Generate 2 Ammo after activating Combat Trance.

Level 2

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 3.

Level 3

World-traveler

World-traveler

Crouching Tigron

Reset the Cooldown of Crouching Tigron after falling to or below 60% Health.

Level 4

Making the Cut

Making the Cut

Heavy Blade

Heal for 120 for each enemy hit by Heavy Blade.

Level 3

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Team 1 Score

1

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Kinessa
TJ Rubio5808
Kinessa
12
20 / 2 / 22
3,329
277
79,895
14,427
0
Open Season

Open Season

Sniper Mode

Hitting an enemy with a fully-charged Sniper Mode shot generates 4 Ammo.

Level 4

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.

Level 3

Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 30%.

Level 3

Prodigy

Prodigy

Sniper Mode

Increase your Movement Speed while in Sniper Mode by 50%.

Level 2

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Grover
dalaliza
Grover
17
4 / 5 / 29
2,954
246
21,087
38,088
1,800
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Viktor
killdot2
Viktor
5
10 / 8 / 17
2,954
246
52,519
34,222
0
Run and Gun

Run and Gun

Hustle

Regenerate 4 Ammo every 1s while using Hustle.

Level 2

Scramble

Scramble

Hustle

Reduce damage taken by 12% while using Hustle.

Level 4

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 20%.

Level 2

Second Wind

Second Wind

Hustle

Increase your Movement Speed after deactivating Hustle by 30% for 1.5s.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.8s every 1s while Hustle is active.

Level 4

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

Saati
18
11 / 2 / 25
3,038
253
57,834
25,732
0
Seek

Seek

Increase the duration of Dead Ringer's reveal on destruction by 2.5s.

Level 5

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 1.

Level 1

Taste Maker

Taste Maker

Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.

Level 2

Paper Design

Paper Design

Decrease the time between bursts of Dead Ringer's inhand fire by 16%.

Level 4

Reinforced Standee

Reinforced Standee

Increase the Health of Dead Ringer by 450hp.

Level 3

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

36
20 / 2 / 21
3,176
265
51,047
17,004
0
Heraldry

Heraldry

Presence

Hitting an enemy with Presence reduces its Cooldown by 5s.

Level 5

Present Arms

Present Arms

Presence

Heal for 300 after using Presence.

Level 3

Noble Crest

Noble Crest

Armor

Increase your maximum Health by 100.

Level 2

Inheritance

Inheritance

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Eminence

Eminence

Presence

Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 42s
Objective Time
4m 32s
37
Kill Participation
179
19
Kills
65
65
Deaths
19
18
Assists
114
Player
Kills
Deaths
Assists
KDA
L
Zhin
0
13
1
0.04
W
Kinessa
TJ Rubio5808
Kinessa
20
2
22
15.5
W
Grover
dalaliza
Grover
4
5
29
3.7
L
4
14
3
0.39
L
Ying
5
12
7
0.71
W
Viktor
killdot2
Viktor
10
8
17
2.31
L
2
14
1
0.18
W
Saati
11
2
25
11.75
L
Tiberius
yaakihiko
Tiberius
8
12
6
0.92
W
20
2
21
15.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

129,473
Damage
262,382
262,382
Taken
129,473
56,655
Shielding
1,800
70,259
Healing
82,402
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
Zhin
14,600
14,036
0
3,351
32,876
0
W
Kinessa
TJ Rubio5808
Kinessa
79,895
71,015
0
5,336
14,427
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

W
Grover
dalaliza
Grover
21,087
17,127
34,566
26,370
38,088
1,800
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
16,552
16,152
0
2,943
105,978
54,165
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Ying
33,170
22,279
36,254
18,539
51,324
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
Viktor
killdot2
Viktor
52,519
40,457
0
5,860
34,222
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
17,215
17,215
0
3,681
34,837
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
Saati
57,834
53,652
0
5,066
25,732
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Tiberius
yaakihiko
Tiberius
47,936
43,261
0
5,491
37,367
2,490
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
51,047
47,320
0
5,204
17,004
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role