Player Matchup

Ying
Ying
FOTERO420
Ying
Level 34
Champion Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,405 Elo+
Solo
Saati
Saati
Fade3535
Saati
Level 41
Champion Stats
5W - 5L
1,724 SR
Queue Stats
16W - 14L
1,766 Elo+
Party 1
Lian
Lian
Kalam456
Lian
Level 19
Champion Stats
2W - 4L
1,500 SR
Queue Stats
14W - 9L
1,766 Elo+
Party 1
Pip
Pip
Luna69420
Pip
Level 29
Champion Stats
4W - 6L
1,634 SR
Queue Stats
4W - 6L
1,419 Elo+
Solo
Viktor
Viktor
The Guinney
Viktor
Level 19
Champion Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,766 Elo+
Party 1
Team Averages
Level 28
1,572 SR
1,624 Elo+

VS

Team Averages
Level 25
1,444 SR
1,471 Elo+
Vora
Vora
AWhopping0XP
Vora
Level 28
Champion Stats
10W - 6L
1,611 SR
Queue Stats
55W - 41L
1,599 Elo+
Solo
Vatu
Vatu
DonkeOrMonke
Vatu
Level 34
Champion Stats
1W - 0L
1,401 SR
Queue Stats
12W - 11L
1,386 Elo+
Party 2
Imani
Imani
ImKen27
Imani
Level 23
Champion Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Ying
Ying
giveme_urFEET-_-
Ying
Level 21
Champion Stats
3W - 2L
1,525 SR
Queue Stats
16W - 9L
1,499 Elo+
Solo
Mal'Damba
Mal'Damba
pradawitme
Mal'Damba
Level 18
Champion Stats
1W - 1L
1,183 SR
Queue Stats
11W - 10L
1,372 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ying
20
1 / 9 / 4
2,570
367
21,762
35,738
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Saati
Fade3535
Saati
52
0 / 0 / 0
2,165
309
0
0
0
Lian
25
0 / 9 / 2
2,520
360
31,683
30,318
0
Divine Right

Divine Right

Grace

Gain 20% Movement Speed for 3s after using Grace.

Level 4

Heir to the Throne

Heir to the Throne

Grace

Increase travel speed during Grace by 20%.

Level 2

Manifest Destiny

Manifest Destiny

Grace

Increase the travel distance of Grace by 15 units.

Level 3

Royal Seal

Royal Seal

Presence

Each enemy hit by Presence reduces Valor’s Cooldown by 1.7999999999999998s.

Level 3

Swift Jade

Swift Jade

Valor

Reduce the Cooldown of Grace by 1.5s for each enemy hit with Valor. Can only happen once every 3s.

Level 3

Alacrity

Alacrity

Grace

Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.

Level 1

13
5 / 10 / 1
2,775
396
25,304
36,953
0
Acumen

Acumen

Explosive Flask

Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.

Level 5

Smithereens

Smithereens

Explosive Flask

Generate 2 Ammo for each enemy hit by Explosive Flask.

Level 2

Moxie

Moxie

Armor

Increase your Healing received by 6% while at or below 50% Health.

Level 1

Graviton

Graviton

Explosive Flask

Increase the duration of Explosive Flask's Slow by 0.5s.

Level 2

Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 3s.

Level 5

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

Viktor
24
1 / 6 / 0
2,305
329
7,804
13,959
0
Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 40% while using Iron Sights.

Level 4

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Hit and Run

Hit and Run

Armor

Increase your Movement Speed by 15% for 4s after getting an Elimination or Killing Blow.

Level 3

Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
28
14 / 0 / 10
3,562
509
42,997
20,035
1,650
What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 150 Shield for 5s after activating Tendril.

Level 2

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 10 per stack.

Level 1

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 200.

Level 4

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

9
6 / 1 / 13
2,870
410
22,033
21,513
0
Shattered Worlds

Shattered Worlds

Shadow Bombs

Reduce the Cooldown of Shadow Bombs by 24% after earning a Killing Blow or Elimination.

Level 3

Deadly Dash

Deadly Dash

Dash

Generate 7% Ultimate charge after activating Dash once every -8s.

Level 1

Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Shadow Garrote

Shadow Garrote

Armor

Generate 25% Ultimate charge for each enemy hit with your Ultimate.

Level 5

Outnumbered

Outnumbered

Shadow Bombs

Generate 3 Ammo after hitting at least one enemy with Shadow Bombs.

Level 3

Level 1

Imani
ImKen27
Imani
28
9 / 4 / 5
2,939
420
25,018
15,418
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

20
4 / 2 / 11
3,171
453
19,801
16,005
0
Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Shuffle

Shuffle

Dimensional Link

Increase your Movement Speed by 10% while Dimensional Link is active.

Level 1

Spring Forward

Spring Forward

Dimensional Link

Increase the duration of Dimensional Link by 0.7s.

Level 1

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 500.

Level 5

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Mal'Damba
pradawitme
Mal'Damba
6
1 / 1 / 10
2,782
397
7,119
13,582
0
Lighter Gourd

Lighter Gourd

Gourd

Increase the Projectile Speed of Gourd by 30%.

Level 3

Incorporeal

Incorporeal

Armor

Increase your maximum Health by 150.

Level 3

Fleeting

Fleeting

Slither

Reduce the Cooldown of Slither by 1.7999999999999998s.

Level 3

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 16%.

Level 4

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 16% Lifesteal.

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
5m 49s
14
Kill Participation
83
7
Kills
34
34
Deaths
8
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
14
0
10
19
W
6
1
13
12.5
L
Ying
1
9
4
0.33
L
Saati
Fade3535
Saati
0
0
0
0
W
Imani
ImKen27
Imani
9
4
5
2.88
L
Lian
0
9
2
0.11
L
5
10
1
0.55
L
Viktor
1
6
0
0.17
W
4
2
11
4.75
W
Mal'Damba
pradawitme
Mal'Damba
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,553
Damage
116,968
116,968
Taken
86,553
0
Shielding
1,650
34,350
Healing
67,220
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
42,997
33,090
0
7,013
20,035
1,650
W
22,033
18,010
0
2,330
21,513
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Ying
21,762
19,262
6,464
6,471
35,738
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

L
Saati
Fade3535
Saati
0
0
0
0
0
0
W
Imani
ImKen27
Imani
25,018
18,893
0
2,253
15,418
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Lian
31,683
31,683
0
3,531
30,318
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
25,304
22,916
8,235
9,649
36,953
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

L
Viktor
7,804
3,994
0
0
13,959
0
W
19,801
12,266
26,449
9,636
16,005
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

W
Mal'Damba
pradawitme
Mal'Damba
7,119
6,688
14,010
5,529
13,582
0
Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role