Player Matchup

Koga
Koga
Gold I
A B C 6 7 3
Koga
Gold I
Level 194
Champion Stats
2W - 2L
1,727 SR
Queue Stats
95W - 86L
1,526 Elo+
Solo
Khan
Khan
Gold IV
AnoLaHeal
Khan
Gold IV
Level 999
Champion Stats
9W - 9L
1,638 SR
Queue Stats
340W - 328L
1,515 Elo+
Solo
Atlas
Atlas
Silver I
D3wol84ack
Atlas
Silver I
Level 187
Champion Stats
27W - 20L
1,662 SR
Queue Stats
399W - 398L
1,444 Elo+
Solo
Viktor
Viktor
Gold V
P3HL1V4N
Viktor
Gold V
Level 321
Champion Stats
14W - 9L
1,626 SR
Queue Stats
78W - 61L
1,491 Elo+
Solo
Lillith
Lillith
Silver I
leolpzzz
Lillith
Silver I
Level 143
Champion Stats
3W - 0L
1,419 SR
Queue Stats
50W - 54L
1,397 Elo+
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 369
1,614 SR
1,475 Elo+

VS

Team Averages
Gold V
Gold V
Average Tier
Level 539
1,585 SR
1,496 Elo+
Tyra
Tyra
Bronze II
MarkIVpanzer158
Tyra
Bronze II
Level 82
Champion Stats
0W - 3L
1,588 SR
Queue Stats
161W - 165L
1,401 Elo+
Party 1
Fernando
Fernando
Gold V
Rambochuru
Fernando
Gold V
Level 334
Champion Stats
11W - 16L
1,617 SR
Queue Stats
140W - 161L
1,451 Elo+
Solo
Talus
Talus
Silver III
StunGunGaming27
Talus
Silver III
Level 281
Champion Stats
5W - 8L
1,574 SR
Queue Stats
790W - 765L
1,446 Elo+
Party 1
Vora
Vora
Platinum V
luis1115
Vora
Platinum V
Level 999
Champion Stats
9W - 15L
1,527 SR
Queue Stats
163W - 141L
1,608 Elo+
Solo
Seris
Seris
Gold I
xXBadAngelXx792
Seris
Gold I
Level 999
Champion Stats
31W - 38L
1,620 SR
Queue Stats
220W - 197L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
18 / 4 / 13
3,043
304
66,201
27,281
0
Something to Prove

Something to Prove

Armor

Generate 40% Energy after falling to or below 50% Health.

Level 4

Harsh Training

Harsh Training

Armor

Increase your maximum Health by 50.

Level 1

Memento

Memento

Weapon

Increase your maximum Ammo by 5.

Level 1

Wind's Embrace

Wind's Embrace

Agility

Heal for 100 every 1s while Agility is active.

Level 5

Wanted

Wanted

Agility

Regenerate 16 Ammo every 1s while Agility is active.

Level 4

Level 1

Khan
58
9 / 3 / 14
2,694
269
48,232
57,203
7,473
Platemail

Platemail

Armor

Increase your maximum Health by 750.

Level 5

Open Fire!

Open Fire!

Battle Shout

Generate 8 Ammo after activating Battle Shout.

Level 2

Never Surrender!

Never Surrender!

Battle Shout

Reduce the Cooldown of Battle Shout by 1.2s.

Level 2

Into the Breach!

Into the Breach!

Battle Shout

Increase your Movement Speed by 24% for 3s after activating Battle Shout.

Level 3

Lifetaker

Lifetaker

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Storm of Bullets

Storm of Bullets

Weapon

Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.

Level 1

Atlas
56
6 / 3 / 9
2,605
261
28,152
59,938
0
Lost Legacy

Lost Legacy

Stasis Field

Heal for 160 every 1s for 3s after activating Stasis Field.

Level 2

Life Unlived

Life Unlived

Second Chance

Heal for an additional 750 when using Second Chance.

Level 5

No One Escapes

No One Escapes

Setback

Enemies hit by Setback are Rewound 1.5s further into the past.

Level 5

Old Wounds

Old Wounds

Armor

Increase your maximum Health by 150.

Level 1

Paradox

Paradox

Second Chance

Reduce the Cooldown of Second Chance by 1s.

Level 2

Deja vu

Deja vu

Setback

Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.

Level 1

Viktor
P3HL1V4N
Viktor
54
7 / 6 / 13
2,433
243
53,204
15,330
0
Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.

Level 5

Hot Potato

Hot Potato

Frag Grenade

Reduce the cook time of Frag Grenade by 30%.

Level 3

Guerrilla Warfare

Guerrilla Warfare

Hustle

Reduce the Cooldown of Frag Grenade by 0.6000000000000001s every 1s while Hustle is active.

Level 3

XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 6.

Level 3

Predator

Predator

Iron Sights

Gain 5% Lifesteal while using Iron Sights.

Level 1

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Lillith
leolpzzz
Lillith
53
2 / 5 / 20
2,472
247
19,191
23,938
0
Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.

Level 4

Sanguine Pact

Sanguine Pact

Death Wings

Reduce the Cooldown of Blood Hex by 0.5s after activating Death Wings.

Level 1

Wings of Terror

Wings of Terror

Death Wings

Increase the lateral movement of Death Wings by 6%.

Level 1

Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.

Level 4

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

Bans
Caspian
Team 1 Score

4

VS

Team 2 Score

1

Bans
TorvaldVatu
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
41
0 / 13 / 6
1,670
167
22,798
41,309
0
Salamander Hide

Salamander Hide

Fire Bomb

Reduce the damage you deal to yourself with Fire Bomb by 100%.

Level 5

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 6.

Level 3

Quick Release

Quick Release

Nade Launcher

Generate 4 Ammo after using Nade Launcher.

Level 2

Volatile

Volatile

Fire Bomb

Reduce the Cooldown of Fire Bomb by 1.7999999999999998s.

Level 3

Hunting Party

Hunting Party

Hunter's Mark

Hunter's Mark has 2 charges and grants its benefits to allies.

Level 1

Fernando
Rambochuru
Fernando
58
5 / 6 / 3
2,569
257
36,990
72,856
106,241
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.

Level 5

Dire Need

Dire Need

Shield

Increase your Movement Speed by 8% while using Shield.

Level 1

Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Safe Travel

Safe Travel

Charge

Gain a 750-Health Shield for 3s after you use Charge.

Level 5

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

56
4 / 11 / 4
1,921
192
47,368
37,664
0
Revitalize

Revitalize

Rune of Travel

Heal for 500 after Teleporting to your Rune of Travel.

Level 5

Transient

Transient

Rune of Travel

Reduce the cooldown of Rune of Travel by 4s.

Level 4

Reclamation

Reclamation

Overcharge

Reduce the Cooldown of Overcharge by 1.5s.

Level 3

Last Remnant

Last Remnant

Weapon

Increase your maximum Ammo by 4.

Level 1

Dark Vision

Dark Vision

Blitz Upper

Generate 6% Ultimate charge after hitting an enemy with Blitz Upper.

Level 2

Nothing Personal

Nothing Personal

True Power

Increase your Ultimate charge rate by 15% and enemies at or below 65% Health are Revealed to you.

Level 1

Vora
59
12 / 7 / 4
2,576
258
67,878
41,633
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

What May Come

What May Come

Tendril

Reduce the damage you take by 20% for 3s after activating Tendril.

Level 5

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.

Level 1

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 30 per stack.

Level 3

Relentless Presence

Relentless Presence

Tendril

Tendril gains a second charge, but its Cooldown is increased by 2s.

Level 1

59
0 / 5 / 9
2,040
204
8,656
21,518
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.

Level 4

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Dusk-Walker

Dusk-Walker

Shadow Travel

Reduce the Cooldown of Shadow Travel by 2.4000000000000004s.

Level 3

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 16% while Shadow Travel is active.

Level 2

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

4m 32s
Objective Time
3m 32s
111
Kill Participation
47
42
Kills
21
21
Deaths
42
69
Assists
26
Player
Kills
Deaths
Assists
KDA
W
18
4
13
6.13
W
Khan
9
3
14
5.33
W
Atlas
6
3
9
3.5
L
0
13
6
0.23
W
Viktor
P3HL1V4N
Viktor
7
6
13
2.25
L
Fernando
Rambochuru
Fernando
5
6
3
1.08
L
4
11
4
0.55
W
Lillith
leolpzzz
Lillith
2
5
20
2.4
L
Vora
12
7
4
2
L
0
5
9
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

214,980
Damage
183,690
183,690
Taken
214,980
7,473
Shielding
106,241
97,568
Healing
109,375
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
66,201
56,120
0
10,371
27,281
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 60% increased Damage to Shields.

Level 2

W
Khan
48,232
43,076
5,109
18,777
57,203
7,473
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Atlas
28,152
28,152
0
8,444
59,938
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
22,798
11,130
0
0
41,309
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Viktor
P3HL1V4N
Viktor
53,204
35,608
0
1,121
15,330
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Fernando
Rambochuru
Fernando
36,990
26,877
0
5,575
72,856
106,241
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 20%. This does not affect most cards and passives.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

L
47,368
42,553
0
9,066
37,664
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Lillith
leolpzzz
Lillith
19,191
13,999
53,564
182
23,938
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
Vora
67,878
52,884
0
9,001
41,633
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
8,656
8,011
75,291
10,442
21,518
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Damage Done by Role

Damage Taken by Role