Player Matchup

Zhin
Zhin
CarnivalBlitz
Zhin
Level 203
Champion Stats
10W - 5L
1,642 SR
Queue Stats
25W - 18L
1,638 Elo+
Solo
Imani
Imani
Fride11
Imani
Level 51
Champion Stats
3W - 4L
1,500 SR
Queue Stats
11W - 9L
1,614 Elo+
Party 1
Moji
Moji
PuzlingCardinal
Moji
Level 85
Champion Stats
1W - 2L
1,826 SR
Queue Stats
7W - 6L
1,516 Elo+
Party 1
Vora
Vora
Saeo
Vora
Level 175
Champion Stats
0W - 1L
1,593 SR
Queue Stats
4W - 9L
1,409 Elo+
Solo
Furia
Furia
plongo
Furia
Level 92
Champion Stats
0W - 1L
1,461 SR
Queue Stats
1W - 3L
1,290 Elo+
Solo
Team Averages
Level 121
1,604 SR
1,493 Elo+

VS

Team Averages
Level 273
1,511 SR
1,624 Elo+
Androxus
Androxus
Gerardo_Enoc7
Androxus
Level 115
Champion Stats
2W - 0L
1,422 SR
Queue Stats
36W - 15L
1,714 Elo+
Solo
Saati
Saati
Nicolaslacsi
Saati
Level 91
Champion Stats
1W - 0L
1,278 SR
Queue Stats
10W - 12L
1,541 Elo+
Solo
Kasumi
Kasumi
RoastedBeans17
Kasumi
Level 151
Champion Stats
2W - 0L
1,740 SR
Queue Stats
5W - 6L
1,814 Elo+
Solo
Makoa
Makoa
XxconquestxX13
Makoa
Level 799
Champion Stats
45W - 36L
1,600 SR
Queue Stats
223W - 216L
1,505 Elo+
Solo
Seris
Seris
cultmember207
Seris
Level 211
Champion Stats
15W - 14L
1,514 SR
Queue Stats
32W - 31L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
54
9 / 6 / 10
3,397
485
59,312
27,976
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Perfect Block

Perfect Block

Counter

Heal for 400 after using Counter.

Level 4

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2s for each enemy it hits.

Level 4

Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Fuel for the Fire

Fuel for the Fire

Whirl

Increase your Movement Speed by 10% for 2s after using Whirl.

Level 2

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

Imani
Fride11
Imani
32
9 / 8 / 6
3,285
469
43,608
30,621
0
Mystic Fire

Mystic Fire

Frostfire Glide

Regenerate 15% Mana every 1s while using FrostFire Glide.

Level 3

Ice in her Veins

Ice in her Veins

Frostfire Glide

Heal for 200 every 1s while using FrostFire Glide.

Level 4

Pyretic Momentum

Pyretic Momentum

Frostfire Glide

FrostFire Glide travels 10% faster.

Level 2

Pilgrimage

Pilgrimage

Frostfire Glide

Increase the duration of FrostFire Glide by 1.5s.

Level 3

Ancient Duty

Ancient Duty

Armor

Increase your maximum Health by 150.

Level 3

Splitting Ice

Splitting Ice

Frost Bolt

Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.

Level 1

26
10 / 10 / 12
3,612
516
54,652
43,137
0
Shimmering

Shimmering

Magic Barrier

Reduce the Cooldown of Magic Barrier by 1s.

Level 2

Peppy

Peppy

Armor

Reduce your active Cooldowns by 20% after getting an Elimination.

Level 2

Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 4s.

Level 5

Scurry

Scurry

Scamper

Heal for 300 over the duration of Scamper.

Level 3

Toot

Toot

Scamper

Using Scamper Heals allies within 25 units and you for 600 over 3s.

Level 1

Vora
Saeo
Vora
55
3 / 11 / 5
1,155
165
30,328
33,463
2,025
Otherworldly Tether

Otherworldly Tether

Tendril

Gain a 225 Shield for 5s after activating Tendril.

Level 3

A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 100 health.

Level 2

False Idol

False Idol

Armor

Increase your Movement Speed by 10% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.

Level 2

Dance with Fate

Dance with Fate

Tendril

Reduce the cooldown of Tendril by 1.7999999999999998s.

Level 3

New Purpose

New Purpose

Armor

Increase your maximum Health by 250.

Level 5

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

Furia
plongo
Furia
52
6 / 5 / 20
3,490
499
37,849
26,828
560
Incandescent Being

Incandescent Being

Armor

Increase your maximum Health by 150.

Level 3

Inner Fire

Inner Fire

Kindle Soul

Generate 1 Ammo after Healing an ally with Kindle Soul.

Level 1

Light of Dawn

Light of Dawn

Kindle Soul

Apply a 35-Health Shield for 2s to allies affected by Kindle Soul.

Level 1

Burning Oath

Burning Oath

Kindle Soul

Heal for 525 over 3s after Healing an ally with Kindle Soul.

Level 5

Light Forge

Light Forge

Kindle Soul

Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.

Level 5

Cherish

Cherish

Kindle Soul

Kindle Soul's range is increased by 300% and now applies additional healing to your ally for 15% of their maximum Health. Curative (+20% Healing)

Level 1

Team 1 Score

2

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Androxus
Gerardo_Enoc7
Androxus
39
14 / 11 / 1
3,511
502
37,100
42,093
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 20% after getting an Elimination.

Level 2

Vengeance

Vengeance

Defiance

Heal for 120 after hitting at least one enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

46
2 / 7 / 11
2,930
419
22,967
29,985
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 40%

Level 4

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Closing Time

Closing Time

Increase your Movement Speed by 18% for 2.5s after activating Blast Back.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 3.

Level 3

Plated Leggings

Plated Leggings

Reduce Damage taken by 6% for 1.5s after using Blast Back.

Level 2

Improvised

Improvised

The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.

Level 1

59
14 / 7 / 9
3,822
546
46,165
42,357
0
Sealed Fate

Sealed Fate

Heal for 175 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.

Level 5

Betrayal

Betrayal

Reduce the Cooldown of Savage Tear by 0.5s.

Level 1

Cursed Doll

Cursed Doll

Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -15s.

Level 3

Surrounded by Fear

Surrounded by Fear

Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -5s.

Level 1

Folk Tales

Folk Tales

Increase your maximum Health by 250.

Level 5

Spirit Bombs

Spirit Bombs

Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown

Level 1

59
7 / 9 / 8
3,325
475
41,505
83,116
37,068
Strongarm

Strongarm

Dredge Anchor

Reduce the Cooldown of Dredge Anchor by 3s.

Level 5

Salvage

Salvage

Dredge Anchor

Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.

Level 2

Ancient Resolve

Ancient Resolve

Shell Shield

Increase the duration of Shell Shield by 1.2s.

Level 2

Spring Tide

Spring Tide

Shell Spin

Heal for 750 for each enemy hit with Shell Spin.

Level 3

Surf

Surf

Shell Spin

Increase the travel distance of Shell Spin by 30%.

Level 3

Pluck

Pluck

Dredge Anchor

For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.

Level 1

57
3 / 4 / 21
3,575
511
14,288
28,198
0
Blood Pact

Blood Pact

Restore Soul

Heal for 350 every 1s while channeling Restore Soul.

Level 5

Soul Forge

Soul Forge

Restore Soul

Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.

Level 2

Sorceress

Sorceress

Weapon

Increase your Ultimate charge rate by 14%.

Level 2

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 4 Ammo every 0.5s while channeling Restore Soul.

Level 2

Essence Rip

Essence Rip

Rend Soul

Increase the Healing done by Rend Soul by 32%.

Level 4

Mortal Reach

Mortal Reach

Restore Soul

Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
90
Kill Participation
90
37
Kills
40
40
Deaths
38
53
Assists
50
Player
Kills
Deaths
Assists
KDA
L
9
6
10
2.33
L
Imani
Fride11
Imani
9
8
6
1.5
W
Androxus
Gerardo_Enoc7
Androxus
14
11
1
1.32
W
2
7
11
1.07
L
10
10
12
1.6
W
14
7
9
2.64
L
Vora
Saeo
Vora
3
11
5
0.5
W
7
9
8
1.22
W
3
4
21
3.38
L
Furia
plongo
Furia
6
5
20
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

225,749
Damage
162,025
162,025
Taken
225,749
2,585
Shielding
37,068
70,477
Healing
112,184
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
59,312
49,155
0
2,670
27,976
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Imani
Fride11
Imani
43,608
26,893
0
3,034
30,621
0
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Androxus
Gerardo_Enoc7
Androxus
37,100
29,163
0
2,442
42,093
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
22,967
18,880
0
3,268
29,985
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 40%.

Level 2

L
54,652
54,652
2,136
11,619
43,137
0
Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
46,165
36,581
0
12,013
42,357
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Vora
Saeo
Vora
30,328
23,954
0
1,983
33,463
2,025
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
41,505
38,730
0
2,707
83,116
37,068
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
14,288
11,408
72,352
19,402
28,198
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
Furia
plongo
Furia
37,849
29,525
34,624
14,411
26,828
560
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Damage Done by Role

Damage Taken by Role