Player Matchup
VS
Match Stats
Infamy
Armor
Increase your maximum Health by 100.
Level 2
Hideout
Billow
Reduce the Cooldown of Whirl by 4s after using Billow.
Level 4
Footwork
Counter
Increase your Movement Speed by 40% for 3s after activating Counter.
Level 4
Blade Dancer
Whirl
Increase the travel distance of Whirl by 24%.
Level 3
Fan the Flames
Billow
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Level 2
Yomi
Weapon
Your heavy hit with Inferno Blade deals an additional 150 damage.
Level 1
Favored Quarry
Hunter's Mark
Increase the duration of Hunter's Mark by 1.7999999999999998s.
Level 3
Tracker
Hunter's Mark
Increase your Movement Speed by 20% while Hunter's Mark is active.
Level 4
Ranger
Hunter's Mark
Reduce the Cooldown of Hunter’s Mark by 4s.
Level 4
Primal Might
Armor
Reduce your active Cooldowns by 10% after getting an Elimination.
Level 1
Hunting Season
Hunter's Mark
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Level 3
Hunting Party
Hunter's Mark
Hunter's Mark has 2 charges and grants its benefits to allies.
Level 1
Heavy Metal
Armor
Increase your maximum Health by 600.
Level 4
Indomitable
Armor
Gain 50% Lifesteal.
Level 5
Watchtower
Siege Shield
Increase the Health of Siege Shield by 750.
Level 3
Thrive
Shoulder Bash
Heal for 200 after hitting an enemy with Shoulder Bash.
Level 1
Battlement
Siege Shield
Increase the duration of Siege Shield by 1.2s.
Level 2
Fortress Breaker
Siege Shield
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
Level 1
Towering Presence
Armor
Increase the Health of your Ultimate Health pool by 1000.
Level 5
Last Efforts
Piercing Quills
Hitting an enemy with Piercing Quills grants 20% Lifesteal for 0.6s.
Level 1
Triumphant Return
Form Swap
Reduce your acid consumption by 90% for 0.8s after swapping into Planted Form.
Level 2
End of an Era
Hardening
Increase the additional Damage Reduction benefit of Hardening by 60% but reduce its duration by {scale=10|10}%.
Level 3
Violent Birth
Hardening
Reduce the Cooldown of Acceleration by 3.2s after activating Hardening.
Level 4
Corrosive Acid
Caustic Spray
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
Level 1
Shadow Tribunal
Mark of Fate
Mark of Fate now provides to its target an additional 20% of the Healing done to other allies with Abyssal Reconstruction.
Level 4
Magistrate's Might
Armor
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Level 1
Battle-Ready
Armor
Increase your maximum Health by 100.
Level 2
The Price of Salvation
Abyssal Reconstruction
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Level 4
Grand Design
Mark of Fate
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Level 4
Spreading Influence
Mark of Fate
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
Level 1
Team 1 Score
2
VS
Team 2 Score
4
Scamper
Pounce
Increase your Movement Speed by 30% for 3s after using Pounce.
Level 3
Sixth Sense
Pounce
Reduce your damage taken by 8% for 2s after using Pounce.
Level 2
Walk it Off
Prowl
Heal for 120 every 1s while Prowl is active.
Level 3
Featherlite
Prowl
Reduce your damage taken by 20% while Prowl is active.
Level 4
Chase
Prowl
Increase the Movement Speed bonus while using Prowl by 30%.
Level 3
Street Justice
Pounce
Pounce Executes targets at or below 35% Health.
Level 1
Grim Deliverance
Heal for 20 for every percentage point of Ire consumed by abilities.
Level 4
Overwhelming Presence
Heal for 36 every 0.5s while at least one wall segment of Sanctuary is active.
Level 3
True Conviction
Reduce the damage your other allies take by 25% while they are within 35 units of the middle wall segment of your Sanctuary.
Level 5
Depths of Despair
Reduce the damage you take by 4% for 2s after activating Conviction.
Level 1
Eternal Strife
Using an ability above Ire threshold Heals you for 150.
Level 2
Tempering
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
Level 1
Volatile
Fire Bomb
Reduce the Cooldown of Fire Bomb by 3s.
Level 5
In The Fray
Nade Launcher
Decrease your damage taken by 4% for 3s after using Nade Launcher.
Level 1
Quick Release
Nade Launcher
Generate 2 Ammo after using Nade Launcher.
Level 1
Salamander Hide
Fire Bomb
Reduce the damage you deal to yourself with Fire Bomb by 100%.
Level 5
Primal Might
Armor
Reduce your active Cooldowns by 30% after getting an Elimination.
Level 3
Burn, Monster!
Fire Bomb
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
Level 1
Ice in her Veins
Frostfire Glide
Heal for 150 every 1s while using FrostFire Glide.
Level 3
Elemental Barrier
Elemental Shift
Heal for 200 after using Elemental Shift.
Level 4
Elemental Grace
Armor
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Level 1
Swift Sear
Inferno Cannon
Increase your Movement Speed while casting Inferno Cannon by 80%.
Level 4
Pyretic Momentum
Frostfire Glide
FrostFire Glide travels 15% faster.
Level 3
Pyromania
Pyre Ball
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
Level 1
Lightyears
Astral Mark
Increase the range of Astral Mark by 8%.
Level 2
Relativity
Astral Mark
Heal for 160 every 1s for 10s after applying Astral Mark.
Level 4
Retrograde
Astral Mark
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Level 3
Cosmic Barrier
Stellar Wind
Reduce your damage taken by 15% while Stellar Wind is active.
Level 3
Astral Cycle
Astral Mark
Increase the duration of Astral Mark by 1.2000000000000002s.
Level 3
Luminary
Astral Mark
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Guardian
Armor
Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 12%.
Level 2
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Life Rip
Weapon
Your weapon shots gain +20% Lifesteal.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Veteran
Armor
Increase your base maximum Health by 5.5%.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Morale Boost
Armor
Increase your Ultimate charge rate by 10%.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.