Player Matchup

Rei
Rei
Begrims
Rei
Level 81
Champion Stats
31W - 18L
1,711 SR
Queue Stats
47W - 42L
1,639 Elo+
Party 1
Inara
Inara
ChushKing
Inara
Level 220
Champion Stats
3W - 1L
1,814 SR
Queue Stats
37W - 30L
1,651 Elo+
Solo
Maeve
Maeve
ForbiddenSimp
Maeve
Level 368
Champion Stats
15W - 3L
1,637 SR
Queue Stats
160W - 144L
1,587 Elo+
Solo
Viktor
Viktor
elfumanchero12
Viktor
Level 154
Champion Stats
34W - 31L
1,531 SR
Queue Stats
619W - 615L
1,454 Elo+
Solo
Ying
Ying
lceCreams
Ying
Level 76
Champion Stats
22W - 14L
1,701 SR
Queue Stats
23W - 20L
1,681 Elo+
Party 1
Team Averages
Level 180
1,679 SR
1,602 Elo+

VS

Team Averages
Level 524
1,560 SR
1,615 Elo+
Skye
Skye
AMELIE SPARKS
Skye
Level 850
Champion Stats
145W - 145L
1,586 SR
Queue Stats
215W - 220L
1,582 Elo+
Solo
Kinessa
Kinessa
Gomi3337
Kinessa
Level 969
Champion Stats
4W - 6L
1,525 SR
Queue Stats
68W - 51L
1,760 Elo+
Solo
Viktor
Viktor
paseo-lento3
Viktor
Level 77
Champion Stats
18W - 17L
1,659 SR
Queue Stats
411W - 412L
1,566 Elo+
Solo
Vora
Vora
robosuras1
Vora
Level 566
Champion Stats
9W - 16L
1,458 SR
Queue Stats
380W - 368L
1,581 Elo+
Solo
Rei
Rei
vicflairdrip1
Rei
Level 160
Champion Stats
9W - 8L
1,572 SR
Queue Stats
397W - 385L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Rei
31
7 / 3 / 10
2,437
305
28,646
32,202
0
Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Midnight Stroll

Midnight Stroll

Spirit Link

Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Inara
ChushKing
Inara
58
6 / 2 / 11
2,552
319
25,360
42,983
12,072
Steadfast

Steadfast

Armor

Increase your maximum Health by 600.

Level 4

Stone Bulwark

Stone Bulwark

Earthen Guard

Heal for 84 every 1s while Earthen Guard is active.

Level 3

Living Stone

Living Stone

Earthen Guard

Increase your Reload Speed by 24% while Earthen Guard is active.

Level 2

Whetstone

Whetstone

Weapon

Increase your Reload Speed by 10%.

Level 2

Insurmountable

Insurmountable

Armor

Increase your maximum Ammo by 4.

Level 4

Mother's Grace

Mother's Grace

Earthen Guard

Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.

Level 1

57
8 / 3 / 8
2,124
266
33,965
19,438
0
Predation

Predation

Armor

Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.

Level 5

Sixth Sense

Sixth Sense

Pounce

Reduce your damage taken by 4% for 2s after using Pounce.

Level 1

Walk it Off

Walk it Off

Prowl

Heal for 80 every 1s while Prowl is active.

Level 2

Chase

Chase

Prowl

Increase the Movement Speed bonus while using Prowl by 20%.

Level 2

Street Cred

Street Cred

Armor

Increase your maximum Health by 250.

Level 5

Level 1

33
5 / 3 / 7
2,170
271
35,804
20,158
0
Predator

Predator

Iron Sights

Gain 25% Lifesteal while using Iron Sights.

Level 5

Speed Load

Speed Load

Weapon

Generate 14 Ammo after getting a Killing Blow or Elimination.

Level 2

Grenadier

Grenadier

Frag Grenade

Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.

Level 1

Reflexes

Reflexes

Iron Sights

Reduce the time it takes to bring up Iron Sights by 30%.

Level 2

Firing Stance

Firing Stance

Iron Sights

Increase your Movement Speed by 50% while using Iron Sights.

Level 5

Shrapnel

Shrapnel

Frag Grenade

Increase the radius of Frag Grenade's explosion by 40%.

Level 1

Ying
40
5 / 4 / 10
2,151
269
29,785
23,037
0
Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 100.

Level 1

Mesmerism

Mesmerism

Illusion

Generate 1 Ammo after activating Illusion.

Level 1

Spring Bloom

Spring Bloom

Illusion

Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.

Level 5

Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 3s after getting an Elimination.

Level 3

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 5s.

Level 5

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
47
0 / 7 / 1
991
124
12,429
21,847
0
Twilight Armor

Twilight Armor

Armor

Increase your maximum Ammo by 4.

Level 2

Ninja

Ninja

Hidden

Increase your Movement Speed by 15% while Hidden is active.

Level 3

Emergency Exit

Emergency Exit

Hidden

Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -15s.

Level 3

Shadow Affinity

Shadow Affinity

Hidden

Reduce the Cooldown of Hidden by 4s.

Level 4

Decrepify

Decrepify

Poison Bolts

You do not consume Ammo for 1.5s after hitting an enemy with Poison Bolts.

Level 3

Debilitate

Debilitate

Poison Bolts

Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.

Level 1

Kinessa
Gomi3337
Kinessa
57
4 / 6 / 7
1,655
207
38,019
29,569
0
Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 80%.

Level 4

Bob and Weave

Bob and Weave

Transporter

Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.

Level 1

Restore

Restore

Transporter

Heal for 12% of your maximum Health after Teleporting with Transporter.

Level 2

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 3.

Level 3

Generator

Generator

Oppressor Mine

Reduce the Cooldown of Oppressor Mine by 6s.

Level 5

Oppression

Oppression

Oppressor Mine

You can have two additional Oppressor Mines out at one time and you throw out two Mines per use of the ability instead of one, but your Mines have a lifetime of 6s and the Cooldown of Oppressor Mine is increased by 2s.

Level 1

Viktor
52
0 / 8 / 5
1,346
168
32,835
38,450
0
XL Mag

XL Mag

Weapon

Increase your maximum Ammo by 10.

Level 5

Flak Jacket

Flak Jacket

Armor

Increase your maximum Health by 50.

Level 1

Compensator

Compensator

Iron Sights

Reduce your weapon recoil by 20% while using Iron Sights.

Level 1

Run and Gun

Run and Gun

Hustle

Regenerate 6 Ammo every 1s while using Hustle.

Level 3

Scramble

Scramble

Hustle

Reduce damage taken by 15% while using Hustle.

Level 5

Cardio

Cardio

Hustle

Heal for 300 per second while using Hustle.

Level 1

59
11 / 6 / 3
2,366
296
45,736
42,137
0
A Broken Path

A Broken Path

Dark Siphon

Increase the Healing received from Dark Siphon by 50 health.

Level 1

Sharpened Resolve

Sharpened Resolve

Weapon

Consuming Darkness stacks Heals you for an additional 50 per stack.

Level 5

New Purpose

New Purpose

Armor

Increase your maximum Health by 150.

Level 3

Unified in Purpose

Unified in Purpose

Dark Siphon

Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.

Level 3

Crimson Ascent

Crimson Ascent

Dark Siphon

Reduce the Cooldown of Dark Siphon by 3s if it fails to hit a target.

Level 3

Unyielding Pressure

Unyielding Pressure

Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.

Level 1

52
0 / 4 / 7
1,511
189
8,799
21,557
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Rest and Relaxation

Rest and Relaxation

Weapon

Increase your maximum Ammo by 2.

Level 1

Deft Magics

Deft Magics

Spirit Link

Linking to a new target reduces all your Cooldowns by 0.2s.

Level 2

Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Arcane Maelstrom

Arcane Maelstrom

Envelop

Using Envelop reduces your linked friendly target's Cooldowns by 8%.

Level 2

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

Match Insights

Player Kills, Deaths, and Assists

5m 28s
Objective Time
30s
77
Kill Participation
38
31
Kills
15
15
Deaths
31
46
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
W
Rei
7
3
10
4
W
Inara
ChushKing
Inara
6
2
11
5.75
W
8
3
8
4
L
Kinessa
Gomi3337
Kinessa
4
6
7
1.25
W
5
3
7
2.83
W
Ying
5
4
10
2.5
L
Viktor
0
8
5
0.31
L
11
6
3
2.08
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

153,560
Damage
137,818
137,818
Taken
153,560
12,072
Shielding
0
93,046
Healing
80,507
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
12,429
6,532
0
725
21,847
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Rei
28,646
20,228
33,375
18,564
32,202
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 11%.

Level 2

W
Inara
ChushKing
Inara
25,360
24,490
0
4,269
42,983
12,072
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
33,965
33,565
0
4,444
19,438
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Kinessa
Gomi3337
Kinessa
38,019
21,500
0
1,710
29,569
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
35,804
23,591
0
2,887
20,158
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Ying
29,785
25,646
20,966
8,541
23,037
0
Illuminate

Illuminate

Armor

Increase the range at which you see nearby stealthed targets by 15 units.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

L
Viktor
32,835
19,189
0
9,338
38,450
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 50% increased damage to Deployables, Pets, and Illusions.

Level 2

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
45,736
28,316
0
14,220
42,137
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
8,799
7,138
43,319
11,195
21,557
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Damage Done by Role

Damage Taken by Role