Player Matchup

Saati
Saati
Gold IV
ElKirbyKawaii
Saati
Gold IV
Level 622
Champion Stats
20W - 34L
1,421 SR
Queue Stats
117W - 120L
1,522 Elo+
Solo
Zhin
Zhin
Platinum IV
Iron_MaidenCALI
Zhin
Platinum IV
Level 999
Champion Stats
57W - 82L
1,558 SR
Queue Stats
676W - 663L
1,508 Elo+
Party 1
Pip
Pip
Silver II
JORGEDEADPOOL
Pip
Silver II
Level 167
Champion Stats
2W - 3L
1,644 SR
Queue Stats
83W - 93L
1,425 Elo+
Solo
Lex
Lex
Qualifying
Killer_LYONS_187
Lex
Qualifying
Level 73
Champion Stats
0W - 1L
1,386 SR
Queue Stats
1W - 3L
1,441 Elo+
Solo
Nyx
Nyx
Gold I
Mazorca_00
Nyx
Gold I
Level 949
Champion Stats
13W - 11L
1,583 SR
Queue Stats
429W - 396L
1,526 Elo+
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 562
1,519 SR
1,485 Elo+

VS

Team Averages
Silver II
Silver II
Average Tier
Level 266
1,548 SR
1,497 Elo+
Barik
Barik
Gold III
AvoidSingleMoms
Barik
Gold III
Level 793
Champion Stats
69W - 66L
1,625 SR
Queue Stats
451W - 431L
1,529 Elo+
Solo
Cassie
Cassie
Gold V
CrisStyle
Cassie
Gold V
Level 35
Champion Stats
2W - 0L
1,453 SR
Queue Stats
3W - 2L
1,503 Elo+
Solo
Rei
Rei
Qualifying
VenusianVamp
Rei
Qualifying
Level 145
Champion Stats
2W - 1L
1,583 SR
Queue Stats
2W - 1L
1,466 Elo+
Solo
Raum
Raum
Silver III
White--Person--
Raum
Silver III
Level 189
Champion Stats
2W - 3L
1,494 SR
Queue Stats
81W - 95L
1,464 Elo+
Solo
Vatu
Vatu
Gold V
molius4321
Vatu
Gold V
Level 169
Champion Stats
5W - 6L
1,584 SR
Queue Stats
123W - 121L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
8 / 5 / 5
2,248
204
58,061
21,136
0
Step Off

Step Off

Increase the Distance enemies are Knocked Back by from Blast Back by 50%

Level 5

Designer Armor

Designer Armor

Increase your maximum Health by 120.

Level 3

Bullet Hopper

Bullet Hopper

Increase your maximum Ammo by 2.

Level 2

Grab and Go

Grab and Go

Generate 2 Ammo for each enemy hit with Blast Back.

Level 2

Plated Leggings

Plated Leggings

Reduce Damage taken by 9% for 1.5s after using Blast Back.

Level 3

Window of Opportunity

Window of Opportunity

Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.

Level 1

59
4 / 5 / 3
2,004
182
52,533
28,021
0
Blade Dancer

Blade Dancer

Whirl

Increase the travel distance of Whirl by 24%.

Level 3

Footwork

Footwork

Counter

Increase your Movement Speed by 10% for 3s after activating Counter.

Level 1

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 28% after getting an Elimination.

Level 2

Wildfire

Wildfire

Whirl

Reduce the Cooldown of Whirl by 2s for each enemy it hits.

Level 4

Infamy

Infamy

Armor

Increase your maximum Health by 250.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

54
6 / 6 / 6
2,060
187
51,409
31,140
0
Side Tanks

Side Tanks

Explosive Flask

Reduce the Cooldown of Explosive Flask by 2.4s.

Level 4

Smithereens

Smithereens

Explosive Flask

Generate 4 Ammo for each enemy hit by Explosive Flask.

Level 4

Acumen

Acumen

Explosive Flask

Gain 30% Lifesteal against enemies Slowed by your Explosive Flask.

Level 3

Sprint

Sprint

Weightless

Increase your jump speed by an additonal 20% while using Weightless.

Level 2

From Above

From Above

Weightless

Reduces the Cooldown of Weightless by 1.2s.

Level 2

Catalyst

Catalyst

Explosive Flask

Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)

Level 1

55
7 / 5 / 8
2,353
214
42,378
24,485
0
Hardiness

Hardiness

In Pursuit

Decrease your damage taken by 12% while using In Pursuit.

Level 2

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Wicked Don't Rest

Wicked Don't Rest

Combat Slide

Reduce the Cooldown of Combat Slide by 20% for each enemy hit by your weapons.

Level 4

Requip

Requip

Combat Slide

Generate 4 Ammo after activating Combat Slide.

Level 2

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 100.

Level 2

Heroism

Heroism

Combat Slide

Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.

Level 1

59
3 / 7 / 9
2,101
191
32,267
29,366
18,498
World Torn Asunder

World Torn Asunder

Rift Slash

Increase the speed Rift Slash travels at by 80%.

Level 4

Abyssal Authority

Abyssal Authority

Increase the radius of Royal Presence's Poison aura by 40%.

Level 2

True Freedom

True Freedom

You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.

Level 1

All Will Kneel

All Will Kneel

Rift Slash

Increase the Abyssal Rift's pulse area of effect by 36%.

Level 3

Brutal Pursuer

Brutal Pursuer

Rift Slash

Increase your Movement Speed by 20% for 5s after casting Rift Slash.

Level 5

Show Of Force

Show Of Force

Rift Slash Cripples enemies it hits for 2s, and the resulting Abyssal Rift lasts 1s longer.

Level 1

Bans
CaspianKhan
Team 1 Score

1

VS

Team 2 Score

4

Bans
VoraKoga
Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
56
4 / 6 / 6
2,820
256
33,270
54,393
64,191
Foundation

Foundation

Barricade

Increase the duration of Barricade by 2.4s.

Level 4

Healing Station

Healing Station

Turret

Heal for 50 every 1s while standing near any of your Turrets.

Level 2

Combat Repair

Combat Repair

Turret

Heal all of your Turrets for 90 every 1s while you are standing near them.

Level 1

Bunker

Bunker

Barricade

Increase the Health of Barricade by 800.

Level 4

Palisade

Palisade

Barricade

Reduce the Cooldown of Barricade by 1.6s.

Level 4

Fortify

Fortify

Barricade

Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.

Level 1

Cassie
CrisStyle
Cassie
23
7 / 11 / 1
2,253
205
27,083
34,343
0
Incitement

Incitement

Dodge Roll

Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.

Level 5

Intense Training

Intense Training

Dodge Roll

Increase your Movement Speed by 10% for 1.5s after using Dodge Roll.

Level 1

Quiver

Quiver

Weapon

Increase your maximum Ammo by 2.

Level 2

Excitement

Excitement

Disengage

Reduce the Cooldown of Dodge Roll by 3s after hitting an enemy with Disengage.

Level 3

Onslaught

Onslaught

Dodge Roll

Activating Dodge Roll heals you for 300.

Level 4

Exaction

Exaction

Dodge Roll

For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.

Level 1

58
0 / 4 / 12
2,282
207
5,652
23,197
0
Arcane Focus

Arcane Focus

Spirit Link

Heal for 100 every 1s while Spirit Linked to an ally.

Level 5

Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 60 Health.

Level 3

Future Generations

Future Generations

Chain Heal

After taking -250 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 2

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 7%.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.4s after hitting an enemy with Sigil. This effect stacks.

Level 4

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

58
7 / 2 / 12
2,805
255
36,811
96,849
0
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 15% for 3s after activating Soul Harvest.

Level 3

Hellish Lodestones

Hellish Lodestones

Ignition

Reduce your damage taken by 6% for 3s after activating Ignition.

Level 2

Apocalypse

Apocalypse

Juggernaut

Heal for 300 for each champion hit by Juggernaut.

Level 2

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 600.

Level 4

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 60.

Level 4

Subservience

Subservience

Soul Harvest

All your living allies are Healed for 1.5% of their maximum Health for each Soul Harvested.

Level 1

54
8 / 5 / 7
2,538
231
31,332
27,866
0
Memento Vivere

Memento Vivere

Armor

Increase your maximum Health by 120.

Level 3

Assassin's Tools

Assassin's Tools

Shadow Bombs

Reduce the damage you take by 30% for 2s after activating Shadow Bombs.

Level 5

Contemplation

Contemplation

Dash

Heal for -15 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.

Level 2

Gathering Shadow

Gathering Shadow

Ambush

Reduce the damage you take by 15% for 2s after Ambush ends. This applies to each Ambush in the chain.

Level 3

Shadow's Perch

Shadow's Perch

Ambush

Increase the range of Ambush by 20%.

Level 2

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 38s
Objective Time
5m 52s
59
Kill Participation
64
28
Kills
26
28
Deaths
28
31
Assists
38
Player
Kills
Deaths
Assists
KDA
W
4
6
6
1.17
W
Cassie
CrisStyle
Cassie
7
11
1
0.68
L
8
5
5
2.1
L
4
5
3
1.1
L
6
6
6
1.5
L
7
5
8
2.2
L
3
7
9
1.07
W
0
4
12
1.5
W
7
2
12
6.5
W
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

236,648
Damage
134,148
134,148
Taken
236,648
18,498
Shielding
64,191
62,161
Healing
104,137
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
33,270
33,270
0
3,672
54,393
64,191
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

W
Cassie
CrisStyle
Cassie
27,083
20,889
0
2,745
34,343
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
58,061
43,508
0
7,961
21,136
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
52,533
42,965
0
9,170
28,021
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

L
51,409
47,428
17,275
14,234
31,140
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

L
42,378
40,578
0
10,956
24,485
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
32,267
19,826
0
2,565
29,366
18,498
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Master Riding

Master Riding

Armor

Increase your Mount Speed by 15%.

Level 1

W
5,652
5,364
49,656
12,350
23,197
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
36,811
29,105
12,325
15,252
96,849
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
31,332
26,272
0
8,137
27,866
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Damage Done by Role

Damage Taken by Role