Player Matchup
VS
Match Stats
Lifetaker
Armor
Reduce your active Cooldowns by 8% after getting an Elimination.
Level 1
Into the Breach!
Battle Shout
Increase your Movement Speed by 32% for 3s after activating Battle Shout.
Level 4
Excessive Force
Weapon
Increase your maximum Ammo by 3.
Level 1
Platemail
Armor
Increase your maximum Health by 600.
Level 4
Never Surrender!
Battle Shout
Reduce the Cooldown of Battle Shout by 3s.
Level 5
Storm of Bullets
Weapon
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
Level 1
Hidden Reserves
Precision Sights
Every weapon shot made while Precision Sights is active has an 8% chance to not consume Ammo.
Level 1
Scapegoat
Deflector Shield
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Level 3
Runic Ammunition
Weapon
Gain 16% Lifesteal.
Level 4
One Step Ahead
Armor
Increase your Movement Speed by 8%.
Level 2
Unchecked Ambition
Weapon
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Level 5
Booby Trap
Sensor Drone
Your Sensor Drones explode, dealing 600 damage and applying a Knockback to those hit when an enemy is within 20 units.
Level 1
Deadly Prey
Increase your Movement Speed by 40% for 2s after Body and Soul ends.
Level 4
Sealed Fate
Heal for 140 after an enemy survives being hit with Yokai Doll or Savage Tear at maximum Curse stacks.
Level 4
Sudden Death
Increase the duration of Curse stacks by 1.2s.
Level 2
Cursed Doll
Apply 3 stacks of Curse to the target hit by your Savage Tear. This effect can occur once every -20s.
Level 4
Folk Tales
Increase your maximum Health by 50.
Level 1
Empowered Curse
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
Level 1
Sacred Ground
Warder's Field
Reduce your damage taken by 20% while standing in Warder's Field.
Level 4
Caretaker
Warder's Field
Heal for 44 every 1s while standing in Warder's Field.
Level 2
Whetstone
Weapon
Increase your Reload Speed by 5%.
Level 1
Crag
Impasse
Heal for 750 after activating Impasse.
Level 5
Steadfast
Armor
Increase your maximum Health by 450.
Level 3
Treacherous Ground
Warder's Field
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
Level 1
Soul Forge
Restore Soul
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Level 5
Blood Pact
Restore Soul
Heal for 70 every 1s while channeling Restore Soul.
Level 1
Umbral Gait
Weapon
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Level 1
Sorceress
Weapon
Increase your Ultimate charge rate by 21%.
Level 3
Dark Whisper
Shadow Travel
Increase your Movement Speed by 40% while Shadow Travel is active.
Level 5
Mortal Reach
Restore Soul
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
Level 1
Blow the Man Down
Harpoon
Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 30%.
Level 5
Gun Deck
Weapon
Increase your maximum Ammo by 1.
Level 1
Hangman's Ire
Armor
Gain a 300-Health Shield after dropping to or below 50% Health.
Level 2
Expansive Vault
Shortcut
Jump height is increased for your first jump within 3s after exiting a Shortcut.
Level 3
Hull Piercer
Harpoon
Reduce the Cooldown of Harpoon by 4.8s.
Level 4
Abyss Spike
Harpoon
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
Level 1
Last Stand
Shield
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Level 2
Running Start
Charge
Increase your Movement Speed by 20% for 3s after using Charge.
Level 2
Towering Barrier
Shield
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Level 5
Immovable Object
Armor
Increase your Healing received from others by 20% while at or below 50% Health.
Level 4
Dire Need
Shield
Increase your Movement Speed by 16% while using Shield.
Level 2
Aegis
Shield
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
Level 1
Harmony
Shatter
Heal for 65% of the damage dealt by Shatter.
Level 5
Spring Forward
Dimensional Link
Increase the duration of Dimensional Link by 0.7s.
Level 1
Pursuit
Shatter
Increase the Movement Speed of Illusions by 24% during Shatter.
Level 3
Tangible
Armor
Increase your maximum Health by 100.
Level 2
Brittle
Shatter
Reduce the Cooldown of Shatter by 2s.
Level 4
Resonance
Shatter
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
Level 1
Strength of Stone
Calamity Blast
Reduce your damage taken by up to 20% based on the number of Calamity Blast charges you have stored.
Level 5
We Can Rebuild Him
Armor
Receive 15% increased Healing while at or below 50% Health.
Level 3
Hulking Monstrosity
Armor
Increase your maximum Health by 150.
Level 1
It Watches
Armor
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Level 2
Necromantic Might
Power Siphon
Reduce the damage required to generate a Calamity Blast charge by 400.
Level 4
Undying
Armor
Reduce the damage you take by 20% while at or below 50% Health.
Level 1
Infamy
Armor
Increase your maximum Health by 200.
Level 4
Fan the Flames
Billow
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Level 2
Footwork
Counter
Increase your Movement Speed by 40% for 3s after activating Counter.
Level 4
Kindling
Whirl
Generate 1 Ammo after activating Whirl.
Level 1
Blade Dancer
Whirl
Increase the travel distance of Whirl by 32%.
Level 4
Guillotine
Spite
Spite deals 20% of its target's maximum Health with each hit.
Level 1
Match Insights
Player Kills, Deaths, and Assists
Kill Participation
Kills by Role
Deaths by Role
Damage Breakdown
Deft Hands
Weapon
Increase your Reload Speed by 20%.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Kill to Heal
Armor
Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1
Nimble
Armor
Gain 7% Movement Speed.
Level 1
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.
Level 1
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2
Chronos
Armor
Reduce the Cooldown of all your abilities by 10%.
Level 1
Chronos
Armor
Reduce the Cooldown of all your abilities by 20%.
Level 2
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Rejuvenate
Armor
Receive 10% more Healing from other players.
Level 1
Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1
Nimble
Armor
Gain 14% Movement Speed.
Level 2
Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 6%.