Player Matchup

Ying
Ying
Arctic Bryce
Ying
Level 124
Champion Stats
1W - 1L
1,330 SR
Queue Stats
12W - 15L
1,524 Elo+
Solo
Zhin
Zhin
CrossFyer
Zhin
Level 288
Champion Stats
18W - 16L
1,599 SR
Queue Stats
593W - 553L
1,666 Elo+
Party 2
Caspian
Caspian
NoStar2GuideHim
Caspian
Level 202
Champion Stats
125W - 98L
1,637 SR
Queue Stats
1,087W - 1,091L
1,494 Elo+
Party 2
Moji
Moji
WhyNoRevive
Moji
Level 90
Champion Stats
3W - 5L
1,500 SR
Queue Stats
39W - 35L
1,558 Elo+
Solo
Fernando
Fernando
acxdbuni2235
Fernando
Level 494
Champion Stats
83W - 44L
1,705 SR
Queue Stats
1,053W - 1,002L
1,548 Elo+
Solo
Team Averages
Level 240
1,554 SR
1,558 Elo+

VS

Team Averages
Level 84
1,529 SR
1,544 Elo+
Bomb King
Bomb King
LoneRangerDanga
Bomb King
Level 88
Champion Stats
1W - 4L
1,399 SR
Queue Stats
58W - 64L
1,561 Elo+
Party 1
Ash
Ash
Noodlebirdo
Ash
Level 35
Champion Stats
29W - 34L
1,516 SR
Queue Stats
57W - 73L
1,426 Elo+
Party 1
Raum
Raum
Rowenxis
Raum
Level 56
Champion Stats
4W - 8L
1,532 SR
Queue Stats
117W - 104L
1,622 Elo+
Solo
Rei
Rei
SaltedPopcorn
Rei
Level 180
Champion Stats
51W - 54L
1,596 SR
Queue Stats
418W - 431L
1,639 Elo+
Solo
Zhin
Zhin
calebs2cool
Zhin
Level 63
Champion Stats
21W - 18L
1,604 SR
Queue Stats
109W - 116L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
55
0 / 2 / 15
2,522
315
33,077
32,595
0
Tangible

Tangible

Armor

Increase your maximum Health by 150.

Level 3

Ephemeral

Ephemeral

Weapon

Increase your Reload Speed by 16%.

Level 2

Pursuit

Pursuit

Shatter

Increase the Movement Speed of Illusions by 24% during Shatter.

Level 3

Harmony

Harmony

Shatter

Heal for 65% of the damage dealt by Shatter.

Level 5

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 2s.

Level 2

Resonance

Resonance

Shatter

If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.

Level 1

Zhin
59
9 / 3 / 13
2,528
316
62,861
21,386
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Master Stance

Master Stance

Counter

Reduce the Cooldown of Whirl by 2s after successfully hitting an enemy with Counter.

Level 2

Hideout

Hideout

Billow

Reduce the Cooldown of Whirl by 1s after using Billow.

Level 1

Footwork

Footwork

Counter

Increase your Movement Speed by 50% for 3s after activating Counter.

Level 5

Viciousness

Viciousness

Counter

Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.

Level 5

Yomi

Yomi

Weapon

Your heavy hit with Inferno Blade deals an additional 150 damage.

Level 1

57
18 / 5 / 5
2,807
351
64,946
20,406
1,314
In The Thick of It

In The Thick of It

Rogue's Tempo

Generate 9 Ammo after hitting at least one enemy with Rogue's Tempo.

Level 3

Shady Dealings

Shady Dealings

Rogue's Tempo

Gain 2 credits for each enemy Champion hit with Rogue's Tempo.

Level 1

Casual Competency

Casual Competency

Rogue's Tempo

Hitting an enemy with Rogue's Tempo grants you 4 stacks of Piercing Momentum and Sharp Momentum.

Level 4

The Finer Things

The Finer Things

Love

Increase your Movement Speed by 60% for 1s after hitting an enemy with Love.

Level 5

Shoot and Dash

Shoot and Dash

Love

Each stack of Piercing Momentum grants you a 80 Shield for 3s after it expires.

Level 2

Measured Cadence

Measured Cadence

Fire a weaker copy of Rogue's Tempo forward from your crosshairs for every 6 Ammo consumed.

Level 1

50
5 / 4 / 8
2,236
280
48,876
35,482
0
Fluffy

Fluffy

Armor

Increase your maximum Health by 150.

Level 3

Peppy

Peppy

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Dense Woods

Dense Woods

Familiar Spit

Increase the duration of your Magic Marks by 3.2s.

Level 4

Boop

Boop

Scamper

Increase your Movement Speed by 16% for 2s after using Scamper.

Level 2

Cozy

Cozy

Magic Barrier

Heal for 100 every 1s while Magic Barrier is active.

Level 2

Snack Attack

Snack Attack

Armor

When you get an Elimination, drop a Health Pack that Heals the entire team for 900 when picked up by an ally. Health Packs are visible to allies and are not able to be seen or interacted with by the opposing team.

Level 1

Fernando
acxdbuni2235
Fernando
59
5 / 2 / 9
2,789
349
34,743
44,560
41,692
Last Stand

Last Stand

Shield

Heal for 360 every 1s while Shield is active and you are at or below 35% Health.

Level 4

Safe Travel

Safe Travel

Charge

Gain a 300-Health Shield for 3s after you use Charge.

Level 2

Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Unstoppable Force

Unstoppable Force

Charge

Apply a Knockback of 600 to enemies hit by Charge.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Team 1 Score

4

VS

Team 2 Score

0

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Bomb King
LoneRangerDanga
Bomb King
52
2 / 9 / 4
1,423
178
35,201
33,223
0
King's New Cloak

King's New Cloak

Armor

Increase your maximum Health by 100.

Level 2

Uncontrolled

Uncontrolled

Armor

Reduce your active Cooldowns by 24% after getting an Elimination.

Level 3

Shock and Awe

Shock and Awe

Detonate

Increase your Movement Speed by 11% for 3s after hitting at least one enemy with Detonate.

Level 4

Reinforced Casing

Reinforced Casing

Armor

Increase your maximum Ammo by 3.

Level 3

Jolt

Jolt

Poppy Bomb

Increase the effect of Poppy Bomb’s Knockback by 45% and cause Poppy Bomb to explode on contact with any surface.

Level 3

Chain Reaction

Chain Reaction

Detonate

Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.

Level 1

10
0 / 8 / 8
1,626
203
27,813
48,498
26,431
Watchtower

Watchtower

Siege Shield

Increase the Health of Siege Shield by 750.

Level 3

Fervor

Fervor

Armor

Increase your maximum Ammo by 2.

Level 2

Vanguard

Vanguard

Shoulder Bash

Reduce your damage taken by 16% for 2s after using Shoulder Bash.

Level 2

Ramparts

Ramparts

Siege Shield

Reduce the Cooldown of Siege Shield by 3.2s.

Level 4

War Machine

War Machine

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Fortress Breaker

Fortress Breaker

Siege Shield

Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.

Level 1

Raum
39
0 / 5 / 7
1,538
192
33,639
101,511
1,140
Void Lord

Void Lord

Soul Harvest

Reduce your damage taken by 15% for 3s after activating Soul Harvest.

Level 3

Sinister Allies

Sinister Allies

Armor

Increase your maximum Health by 150.

Level 1

Abyssal Connections

Abyssal Connections

Ignition

Gain a 100-Health Shield for 3s after activating Ignition.

Level 1

Shattered Essence

Shattered Essence

Soul Harvest

Each Soul Fragment gathered Heals you for 75.

Level 5

Harbinger

Harbinger

Soul Harvest

Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.

Level 5

Enforcer

Enforcer

Juggernaut

Reduce your damage taken by 40% while using Juggernaut.

Level 1

54
6 / 7 / 3
1,858
232
22,810
31,844
0
Spring to Action

Spring to Action

Spirit Link

Increase the Healing Spirit Links provides every 1s to your linked friendly target by 100 Health.

Level 5

Leipori Prayer

Leipori Prayer

Chain Heal

Grant 50% Reload Speed for 0.5s to each player to which Chain Heal bounces.

Level 1

Future Generations

Future Generations

Chain Heal

After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 1

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 21%.

Level 3

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Focus

Focus

Spirit Link

Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.

Level 1

37
8 / 8 / 5
1,722
215
34,966
29,427
0
Up in Smoke

Up in Smoke

Billow

Increase your Movement Speed by 22% while Billow is active.

Level 2

Dragon Oil

Dragon Oil

Armor

Increase your maximum Ammo by 2.

Level 2

Heartless

Heartless

Armor

Increase your Movement Speed by 12% for 4s after getting an Elimination.

Level 2

Embers

Embers

Billow

Regenerate 2 Ammo every 0.5s for 2.5s after activating Billow.

Level 5

Fan the Flames

Fan the Flames

Billow

Reduce the Cooldown of Billow by 56% after getting an Elimination.

Level 4

Smolder

Smolder

Billow

Heal for 15% of your maximum Health per second while using Billow.

Level 1

Match Insights

Player Kills, Deaths, and Assists

8m 38s
Objective Time
2m 58s
87
Kill Participation
43
37
Kills
16
16
Deaths
37
50
Assists
27
Player
Kills
Deaths
Assists
KDA
W
0
2
15
3.75
W
Zhin
9
3
13
5.17
L
Bomb King
LoneRangerDanga
Bomb King
2
9
4
0.44
W
18
5
5
4.1
L
0
8
8
0.5
L
Raum
0
5
7
0.7
L
6
7
3
1.07
W
5
4
8
2.25
W
Fernando
acxdbuni2235
Fernando
5
2
9
4.75
L
8
8
5
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

244,503
Damage
154,429
154,429
Taken
244,503
43,006
Shielding
27,571
102,570
Healing
91,341
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
33,077
22,394
46,505
24,274
32,595
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

W
Zhin
62,861
55,786
0
7,952
21,386
0
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Bomb King
LoneRangerDanga
Bomb King
35,201
31,272
0
405
33,223
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

W
64,946
36,147
0
5,783
20,406
1,314
Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 400 Health, unaffected by Anti-Healing.

Level 2

L
27,813
25,509
0
0
48,498
26,431
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 10%. This does not affect most cards and passives.

Level 1

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

L
Raum
33,639
27,471
0
16,921
101,511
1,140
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

L
22,810
18,743
51,937
15,583
31,844
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
48,876
48,876
6,420
5,973
35,482
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Fernando
acxdbuni2235
Fernando
34,743
21,619
0
5,663
44,560
41,692
Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

L
34,966
27,043
0
6,495
29,427
0
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Lethality

Lethality

Weapon

Increase your Movement Speed by 20% and Jump Height by {60}% for 3.5s after getting an Elimination.

Level 1

Damage Done by Role

Damage Taken by Role