Player Matchup

Seris
Seris
Astraalyrip
Seris
Level 153
Champion Stats
5W - 5L
1,780 SR
Queue Stats
34W - 24L
1,659 Elo+
Solo
Barik
Barik
DreGwapo258
Barik
Level 92
Champion Stats
38W - 23L
1,573 SR
Queue Stats
491W - 537L
1,525 Elo+
Solo
Evie
Evie
HarleyQuinn102
Evie
Level 381
Champion Stats
5W - 6L
1,551 SR
Queue Stats
201W - 186L
1,661 Elo+
Solo
Dredge
Dredge
TheDarkGhost5
Dredge
Level 999
Champion Stats
13W - 14L
1,562 SR
Queue Stats
926W - 966L
1,577 Elo+
Solo
Tiberius
Tiberius
bari74
Tiberius
Level 52
Champion Stats
0W - 1L
1,722 SR
Queue Stats
20W - 14L
1,667 Elo+
Solo
Team Averages
Level 335
1,637 SR
1,618 Elo+

VS

Team Averages
Level 241
1,631 SR
1,510 Elo+
Lillith
Lillith
Heloncy
Lillith
Level 84
Champion Stats
10W - 14L
1,554 SR
Queue Stats
192W - 221L
1,497 Elo+
Party 1
Rei
Rei
RLYEHIAN
Rei
Level 149
Champion Stats
3W - 1L
1,685 SR
Queue Stats
6W - 7L
1,427 Elo+
Solo
Drogoz
Drogoz
STGO7501
Drogoz
Level 115
Champion Stats
431W - 380L
1,521 SR
Queue Stats
632W - 639L
1,523 Elo+
Solo
Ruckus
Ruckus
ctabordaz
Ruckus
Level 700
Champion Stats
1W - 2L
1,728 SR
Queue Stats
372W - 381L
1,539 Elo+
Party 1
Lex
Lex
nie811
Lex
Level 157
Champion Stats
27W - 26L
1,669 SR
Queue Stats
617W - 606L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
15
5 / 3 / 11
3,169
198
49,048
35,587
0
Veil

Veil

Shadow Travel

Reduce the cast time of Shadow Travel by 40%.

Level 4

Wickedness

Wickedness

Rend Soul

Reduce the Cooldown of Rend Soul by 0.35s.

Level 1

Dark Whisper

Dark Whisper

Shadow Travel

Increase your Movement Speed by 8% while Shadow Travel is active.

Level 1

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.

Level 4

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.

Level 5

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

56
3 / 15 / 4
2,086
130
30,434
89,762
55,161
Bunker

Bunker

Barricade

Increase the Health of Barricade by 600.

Level 3

One Man's Treasure

One Man's Treasure

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Bowling Ball

Bowling Ball

Rocket Boots

Gain a 600-Health Shield for 3s after activating Rocket Boots.

Level 4

Brave and Bold

Brave and Bold

Armor

Increase your maximum Health by 300.

Level 2

One Man's Scrap

One Man's Scrap

Armor

When a Turret is destroyed, reduce your active Cooldowns by 15%.

Level 3

Forgefire

Forgefire

Dome Shield

Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.

Level 1

58
2 / 18 / 8
2,030
127
34,984
56,436
0
Frigid Field

Frigid Field

Ice Block

Heal for 120 every 1s while Ice Block is active.

Level 2

Flicker

Flicker

Blink

Heal for 30 after using Blink.

Level 1

Killing Frost

Killing Frost

Soar

Reduce the Cooldown of Soar by 80% after getting an Elimination

Level 4

Swift Witch

Swift Witch

Soar

Increase your Movement Speed during Soar by 28%.

Level 4

Impact

Impact

Armor

Reduce your active Cooldowns by 32% after getting an Elimination.

Level 4

Snow Globe

Snow Globe

Ice Storm

Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.

Level 1

59
8 / 7 / 8
2,620
164
60,281
51,811
3,632
Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Mortal Skewer

Mortal Skewer

Harpoon

Heal for 280 for each enemy hit with Harpoon.

Level 4

Dreadnought

Dreadnought

Armor

Increase your maximum Health by 50.

Level 1

Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Tiberius
bari74
Tiberius
44
11 / 12 / 7
3,422
214
105,590
72,877
700
Instrument of Fate

Instrument of Fate

Heavy Blade

Reduce the Cooldown of Combat Trance by 1.2000000000000002s for each enemy hit by Heavy Blade.

Level 3

Primal Haste

Primal Haste

Combat Trance

Gain a 60-Health Shield for 4s after activating Combat Trance.

Level 1

Charisma

Charisma

Armor

Increase your maximum Health by 250.

Level 5

Flying Chakrams

Flying Chakrams

Weapon

Increase your maximum Ammo by 1.

Level 1

Test of Strength

Test of Strength

Combat Trance

Heal for 225 every 1s while Combat Trance is active.

Level 5

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

Team 1 Score

3

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Lillith
Heloncy
Lillith
50
5 / 5 / 30
4,353
272
43,907
51,504
0
Waning Moon

Waning Moon

Blood Hex

Reduce the Blood cost of Swarm by 5% while an ally is marked by Blood Hex.

Level 1

Blood Cannon

Blood Cannon

Armor

Increase extra Blood Health by 1000 while decreasing base Health by {scale=125|125}.

Level 5

Convenient Leech

Convenient Leech

Swarm

Reduce the effect of Crowd Control for allies within Swarm by 5%.

Level 1

Symbiotic Relationship

Symbiotic Relationship

Swarm

Increase the Healing allies receive from Swarm by 12%, but increase its cost by {scale=4|4}%.

Level 3

Enriched Blood

Enriched Blood

Swarm

Increase the damage and Healing of Swarm by 20%, but reduce its duration by {scale=0.35|0.35}s.

Level 5

Cursed Accord

Cursed Accord

Armor

Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.

Level 1

48
6 / 5 / 32
4,300
269
40,150
39,786
0
Future Generations

Future Generations

Chain Heal

After taking -625 damage, your next use of Chain Heal does not cause it to go on Cooldown.

Level 5

Enveloping Magic

Enveloping Magic

Envelop

Increase the maximum amount of damage mitigated by Envelop by 7%.

Level 1

Magic in the Blood

Magic in the Blood

Weapon

Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.

Level 5

Aico Forces

Aico Forces

Chain Heal

Reduce the damage you take by 3% for 2s for each ally hit with Chain Heal. This effect stacks.

Level 3

Threat and Subject

Threat and Subject

Armor

Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.

Level 1

Extension

Extension

Increase the range of Chain Heal bounces by 40%.

Level 1

Drogoz
STGO7501
Drogoz
18
5 / 8 / 8
3,460
216
61,033
37,203
0
Fuel Tank

Fuel Tank

Armor

Increase your Booster fuel capacity by 40%.

Level 4

Propel

Propel

Thrust

Restore 40% of your maximum Booster fuel after using Thrust.

Level 4

Thrill of the Hunt

Thrill of the Hunt

Thrust

Reduce the Cooldown of Thrust by 13% after getting an Elimination.

Level 1

Altitude

Altitude

Armor

Restore 20% of your maximum Booster fuel after getting a Killing Blow or Elimination.

Level 1

Rain of Fire

Rain of Fire

Thrust

Consume 75% less Booster fuel for 5s after using Thrust.

Level 5

W.Y.R.M. Jets

W.Y.R.M. Jets

Armor

Increase your Movement Speed while using your Booster.

Level 1

Ruckus
ctabordaz
Ruckus
59
19 / 6 / 16
4,856
304
68,787
108,869
35,386
Fuel Reserves

Fuel Reserves

Advance

Increase the travel distance of Advance by 28%.

Level 4

Refraction

Refraction

Emitter

Reduce the Cooldown of Emitter by 1s.

Level 1

Dampener

Dampener

Armor

Increase your maximum Health by 150.

Level 1

Crystal Capacitor

Crystal Capacitor

Missile Launcher

Reduce the Cooldown of Missile Launcher by 2.8s.

Level 4

Proximity

Proximity

Advance

Reduce your damage taken by 15% for 3s after activating Advance.

Level 5

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Lex
nie811
Lex
41
20 / 5 / 14
4,767
298
92,596
42,975
0
Requip

Requip

Combat Slide

Generate 6 Ammo after activating Combat Slide.

Level 3

Juke Boots

Juke Boots

Armor

Increase your maximum Health by 250.

Level 5

Restock

Restock

Weapon

Generate 1 Ammo after getting a Killing Blow or Elimination.

Level 1

Assail

Assail

In Pursuit

Generate 3 Ammo after activating In Pursuit.

Level 1

Warrants Out

Warrants Out

Combat Slide

Increase your Movement Speed by 50% for 2s after Combat Slide ends.

Level 5

Death Hastens

Death Hastens

Weapon

Your weapon shots deal 680 damage every 0.7s, but your Ammo count is reduced.

Level 1

Match Insights

Player Kills, Deaths, and Assists

3m 32s
Objective Time
12m 55s
67
Kill Participation
155
29
Kills
55
55
Deaths
29
38
Assists
100
Player
Kills
Deaths
Assists
KDA
L
5
3
11
3.5
L
3
15
4
0.33
L
2
18
8
0.33
W
Lillith
Heloncy
Lillith
5
5
30
4
W
6
5
32
4.4
W
Drogoz
STGO7501
Drogoz
5
8
8
1.13
L
8
7
8
1.71
L
Tiberius
bari74
Tiberius
11
12
7
1.21
W
Ruckus
ctabordaz
Ruckus
19
6
16
4.5
W
Lex
nie811
Lex
20
5
14
5.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

280,337
Damage
306,473
306,473
Taken
280,337
59,493
Shielding
35,386
153,705
Healing
160,823
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
L
49,048
42,727
99,326
20,969
35,587
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
30,434
30,434
0
515
89,762
55,161
L
34,984
27,068
0
8,601
56,436
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

W
Lillith
Heloncy
Lillith
43,907
26,788
60,494
269
51,504
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 12%.

Level 2

Wrecker

Wrecker

Weapon

Your weapon attacks deal 30% increased Damage to Shields.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
40,150
40,130
65,241
22,958
39,786
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

W
Drogoz
STGO7501
Drogoz
61,033
44,625
0
2,169
37,203
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

L
60,281
30,312
0
11,805
51,811
3,632
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

L
Tiberius
bari74
Tiberius
105,590
78,394
0
12,489
72,877
700
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

W
Ruckus
ctabordaz
Ruckus
68,787
54,433
0
1,756
108,869
35,386
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 20%.

Level 2

Rejuvenate

Rejuvenate

Armor

Receive 20% more Healing from other players.

Level 2

Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

W
Lex
nie811
Lex
92,596
88,585
0
7,936
42,975
0
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Damage Done by Role

Damage Taken by Role