Player Matchup

Fernando
Fernando
Fenrir19_
Fernando
Level 12
Champion Stats
0W - 3L
1,226 SR
Queue Stats
19W - 34L
1,405 Elo+
Solo
Ying
Ying
Priih_Kennedy
Ying
Level 303
Champion Stats
22W - 11L
1,530 SR
Queue Stats
29W - 20L
1,636 Elo+
Solo
Androxus
Androxus
SixXx NOOB xX
Androxus
Level 95
Champion Stats
2W - 3L
1,500 SR
Queue Stats
32W - 27L
1,350 Elo+
Solo
Tyra
Tyra
VRNILL
Tyra
Level 72
Champion Stats
1W - 4L
1,412 SR
Queue Stats
17W - 20L
1,448 Elo+
Solo
Kinessa
Kinessa
gurenneko
Kinessa
Level 493
Champion Stats
0W - 2L
1,342 SR
Queue Stats
52W - 55L
1,532 Elo+
Solo
Team Averages
Level 195
1,402 SR
1,474 Elo+

VS

Team Averages
Level 122
1,564 SR
1,577 Elo+
Ruckus
Ruckus
Ananda1403XD
Ruckus
Level 31
Champion Stats
3W - 0L
1,576 SR
Queue Stats
4W - 10L
1,109 Elo+
Solo
Mal'Damba
Mal'Damba
Welesson
Mal'Damba
Level 210
Champion Stats
4W - 4L
1,537 SR
Queue Stats
38W - 30L
1,612 Elo+
Solo
Androxus
Androxus
bjsmf
Androxus
Level 21
Champion Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,658 Elo+
Solo
Tiberius
Tiberius
edsoda
Tiberius
Level 118
Champion Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,955 Elo+
Solo
Seris
Seris
vidasaudavel
Seris
Level 229
Champion Stats
13W - 8L
1,709 SR
Queue Stats
215W - 192L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Fernando
Fenrir19_
Fernando
9
0 / 10 / 3
2,380
476
19,704
64,962
10,572
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 0.45s.

Level 1

Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Last Stand

Last Stand

Shield

Heal for 270 every 1s while Shield is active and you are at or below 35% Health.

Level 3

Pyre

Pyre

Weapon

Increase your maximum Ammo by 45.

Level 3

Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

59
2 / 8 / 5
1,625
325
17,322
28,250
0
Encouragement

Encouragement

Armor

Reduce your active Cooldowns by 2s after getting an Elimination.

Level 2

Squadron

Squadron

Illusion

Increase the Health of each of your Illusions by 300.

Level 3

Mesmerism

Mesmerism

Illusion

Generate 2 Ammo after activating Illusion.

Level 2

Tangible

Tangible

Armor

Increase your maximum Health by 200.

Level 4

Carry On

Carry On

Illusion

Increase the duration of your Illusions by 4s.

Level 4

Focusing Lens

Focusing Lens

Weapon

Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.

Level 1

Androxus
SixXx NOOB xX
Androxus
52
6 / 8 / 2
2,673
535
23,715
28,272
0
Watchful

Watchful

Armor

Reduce all active Cooldowns by 20% after getting an Elimination.

Level 2

Vengeance

Vengeance

Defiance

Heal for 120 after hitting at least one enemy with Defiance.

Level 4

Marksman

Marksman

Defiance

Generate 2 Ammo after hitting an enemy with Defiance.

Level 2

Abyssal Touch

Abyssal Touch

Defiance

Reduce the Cooldown of Nether Step by 6s after hitting an enemy with Defiance.

Level 5

Elusive

Elusive

Nether Step

Increase your Movement Speed by 20% for 3s after activating Nether Step.

Level 2

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Tyra
VRNILL
Tyra
31
1 / 7 / 3
2,175
435
16,025
17,182
0
Bandolier

Bandolier

Nade Launcher

Reduce the Cooldown of Nade Launcher by 2.5s.

Level 5

Turn The Table

Turn The Table

Nade Launcher

Heal for 120 for each enemy hit with Nade Launcher.

Level 2

Survivalist

Survivalist

Armor

Increase your maximum Health by 100.

Level 2

Locked and Loaded

Locked and Loaded

Weapon

Increase your maximum Ammo by 2.

Level 1

In The Fray

In The Fray

Nade Launcher

Decrease your damage taken by 20% for 3s after using Nade Launcher.

Level 5

Mercy Kill

Mercy Kill

Nade Launcher

Nade Launcher has 3 charges, but reduce the damage of each to 650.

Level 1

Kinessa
gurenneko
Kinessa
59
9 / 7 / 4
3,300
660
57,270
20,810
0
Beam Me Up

Beam Me Up

Transporter

Increase the Flight Speed of Transporter by 50%.

Level 5

Octoppressor

Octoppressor

Oppressor Mine

Increase the number of targets affected by Oppressor Mines by 1.

Level 1

Quick Scope

Quick Scope

Sniper Mode

Reduce scope-in and scope-out time by 60%.

Level 3

Amplitude

Amplitude

Oppressor Mine

Increase the range of Oppressor Mine beams by 40%.

Level 2

Restore

Restore

Transporter

Heal for 24% of your maximum Health after Teleporting with Transporter.

Level 4

Steady Aim

Steady Aim

Sniper Mode

For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.

Level 1

Team 1 Score

-13

VS

Team 2 Score

4

Player
Level
K/D/A
Credits
CPM
Damage
Taken
Shielding
Loadout
Ruckus
25
7 / 10 / 7
2,240
448
29,930
40,751
11,434
Nanotechnology

Nanotechnology

Emitter

Heal for 150 every 1s while Emitter is active.

Level 3

Dampener

Dampener

Armor

Increase your maximum Health by 450.

Level 3

Countermeasure

Countermeasure

Armor

Gain a 450-Health Shield for 4s after dropping to or below 30% Health.

Level 3

Opulence

Opulence

Missile Launcher

Heal 180 health for each player hit by Missile Launcher.

Level 3

At The Ready

At The Ready

Missile Launcher

Generate 30 Ammo for each enemy hit by Missile Launcher.

Level 3

Aerial Assault

Aerial Assault

Advance

Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.

Level 1

Mal'Damba
Welesson
Mal'Damba
42
5 / 2 / 14
2,665
533
27,921
27,200
0
Many Gourds

Many Gourds

Gourd

Reduce the Cooldown of Gourd by 3.2s.

Level 4

Venomous Gourd

Venomous Gourd

Gourd

Standing in your Gourd grants yourself and allies 8% Lifesteal.

Level 1

Sustenance

Sustenance

Armor

Increase your Healing received by 24% while at or below 50% Health.

Level 3

Snake Pit

Snake Pit

Armor

Increase your Movement Speed by 16%.

Level 4

Feed the Spirits

Feed the Spirits

Armor

Reduce your active Cooldowns by 30% after getting an Elimination.

Level 3

Spirit's Chosen

Spirit's Chosen

Mending Spirits

Mending Spirits immediately Heals your target for an additional 350.

Level 1

Androxus
bjsmf
Androxus
19
12 / 6 / 7
2,913
583
33,023
24,608
0
Marksman

Marksman

Defiance

Generate 1 Ammo after hitting an enemy with Defiance.

Level 1

Through the Warp

Through the Warp

Nether Step

Increase the distance of each Nether Step dash by 20%.

Level 4

Elusive

Elusive

Nether Step

Increase your Movement Speed by 30% for 3s after activating Nether Step.

Level 3

Sleight of Hand

Sleight of Hand

Nether Step

Generate 2 Ammo after activating Nether Step.

Level 2

Watchful

Watchful

Armor

Reduce all active Cooldowns by 50% after getting an Elimination.

Level 5

Defiant Fist

Defiant Fist

Defiance

Successful hits with your Revolver increase the damage of your next Defiance by 20%, stacking up to 100%.

Level 1

Tiberius
edsoda
Tiberius
53
8 / 4 / 13
2,730
546
31,134
25,908
250
Charisma

Charisma

Armor

Increase your maximum Health by 100.

Level 2

Making the Cut

Making the Cut

Heavy Blade

Heal for 160 for each enemy hit by Heavy Blade.

Level 4

Test of Strength

Test of Strength

Combat Trance

Heal for 180 every 1s while Combat Trance is active.

Level 4

Honed Senses

Honed Senses

Combat Trance

Generate 2.4% Ultimate charge every 1s while Combat Trance is active.

Level 4

Beast-Slayer

Beast-Slayer

Armor

Gain a 50-Health Shield for 3s after falling to or below 50% Health.

Level 1

Tigron's Fury

Tigron's Fury

Heavy Blade

Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.

Level 1

52
7 / 1 / 22
3,010
602
37,468
16,069
0
Blood Pact

Blood Pact

Restore Soul

Heal for 280 every 1s while channeling Restore Soul.

Level 4

Umbral Gait

Umbral Gait

Weapon

Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.

Level 5

Spirit Leech

Spirit Leech

Restore Soul

Regenerate 2 Ammo every 0.5s while channeling Restore Soul.

Level 1

Dark Sight

Dark Sight

Rend Soul

Every Soul Charge you detonate generates 3 Ammo.

Level 3

Fade to Black

Fade to Black

Restore Soul

Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.

Level 2

Soul Collector

Soul Collector

Rend Soul

Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.

Level 1

Match Insights

Player Kills, Deaths, and Assists

0s
Objective Time
0s
35
Kill Participation
102
18
Kills
39
40
Deaths
23
17
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Ruckus
7
10
7
1.05
L
Fernando
Fenrir19_
Fernando
0
10
3
0.15
L
2
8
5
0.56
L
Androxus
SixXx NOOB xX
Androxus
6
8
2
0.88
L
Tyra
VRNILL
Tyra
1
7
3
0.36
W
Mal'Damba
Welesson
Mal'Damba
5
2
14
6
W
Androxus
bjsmf
Androxus
12
6
7
2.58
W
Tiberius
edsoda
Tiberius
8
4
13
3.63
L
Kinessa
gurenneko
Kinessa
9
7
4
1.57
W
7
1
22
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

134,036
Damage
159,476
159,476
Taken
134,536
10,572
Shielding
11,684
38,126
Healing
80,584
Player
Damage
Weapon
Healing
Self Heal
Taken
Shielding
Items
W
Ruckus
29,930
28,139
0
3,099
40,751
11,434
L
Fernando
Fenrir19_
Fernando
19,704
14,477
0
1,032
64,962
10,572
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
17,322
16,272
20,606
8,609
28,250
0
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 20%.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

L
Androxus
SixXx NOOB xX
Androxus
23,715
16,058
0
3,331
28,272
0
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Veteran

Veteran

Armor

Increase your base maximum Health by 5.5%.

Level 1

L
Tyra
VRNILL
Tyra
16,025
8,705
0
1,693
17,182
0
Bulldozer

Bulldozer

Weapon

Your weapon shots deal 25% increased damage to Deployables, Pets, and Illusions.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

W
Mal'Damba
Welesson
Mal'Damba
27,921
24,286
19,448
5,063
27,200
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

W
Androxus
bjsmf
Androxus
33,023
25,165
0
375
24,608
0
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

W
Tiberius
edsoda
Tiberius
31,134
26,108
0
3,694
25,908
250
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Life Rip

Life Rip

Weapon

Your weapon shots gain +20% Lifesteal.

Level 2

Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

L
Kinessa
gurenneko
Kinessa
57,270
42,044
0
2,855
20,810
0
Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 50%.

Level 2

Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

W
37,468
34,130
38,965
9,940
16,069
0
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Nimble

Nimble

Armor

Gain 14% Movement Speed.

Level 2

Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Damage Done by Role

Damage Taken by Role